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author | aap <aap@papnet.eu> | 2020-11-22 00:12:31 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-22 00:12:31 +0100 |
commit | b9b7d5ac2110227327d950625e79aa400eaf3e47 (patch) | |
tree | 00b457d72d5abda01475944b8f5f9994c357360c /src/extras/shaders/im2d_UV2.vert | |
parent | Reorganize CPed functions into their original cpp files (diff) | |
parent | neo screen droplets (diff) | |
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Diffstat (limited to 'src/extras/shaders/im2d_UV2.vert')
-rw-r--r-- | src/extras/shaders/im2d_UV2.vert | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/extras/shaders/im2d_UV2.vert b/src/extras/shaders/im2d_UV2.vert new file mode 100644 index 00000000..e5fd4d08 --- /dev/null +++ b/src/extras/shaders/im2d_UV2.vert @@ -0,0 +1,21 @@ +uniform vec4 u_xform; + +VSIN(ATTRIB_POS) vec4 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT vec2 v_tex1; +VSOUT float v_fog; + +void +main(void) +{ + gl_Position = in_pos; + gl_Position.w = 1.0; + gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw; + v_fog = DoFog(gl_Position.z); + gl_Position.xyz *= gl_Position.w; + v_color = in_color; + v_tex0 = in_tex0; + v_tex1 = in_tex1; +} |