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authorFire_Head <Fire-Head@users.noreply.github.com>2020-08-27 19:35:14 +0200
committerGitHub <noreply@github.com>2020-08-27 19:35:14 +0200
commita8999bbf38cae233e39b5995118fa03bca7894ef (patch)
treeada9bd1935512f4b46fe6b4f42d9160eb2281262 /src/extras/shaders/neoGloss_fs_gl3.inc
parentbike shooting fix + trace temp fix (diff)
parentupdate librw (diff)
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Diffstat (limited to 'src/extras/shaders/neoGloss_fs_gl3.inc')
-rw-r--r--src/extras/shaders/neoGloss_fs_gl3.inc28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss_fs_gl3.inc b/src/extras/shaders/neoGloss_fs_gl3.inc
new file mode 100644
index 00000000..736b0c5d
--- /dev/null
+++ b/src/extras/shaders/neoGloss_fs_gl3.inc
@@ -0,0 +1,28 @@
+const char *neoGloss_frag_src =
+"uniform sampler2D tex0;\n"
+
+"uniform vec4 u_reflProps;\n"
+
+"#define glossMult (u_reflProps.x)\n"
+
+"in vec3 v_normal;\n"
+"in vec3 v_light;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec3 n = 2.0*v_normal-1.0; // unpack\n"
+" vec3 v = 2.0*v_light-1.0; //\n"
+
+" float s = dot(n, v);\n"
+" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n"
+
+" DoAlphaTest(color.a);\n"
+"}\n"
+
+;