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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-08-27 19:35:14 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-27 19:35:14 +0200 |
commit | a8999bbf38cae233e39b5995118fa03bca7894ef (patch) | |
tree | ada9bd1935512f4b46fe6b4f42d9160eb2281262 /src/extras/shaders/neoGloss_fs_gl3.inc | |
parent | bike shooting fix + trace temp fix (diff) | |
parent | update librw (diff) | |
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Diffstat (limited to 'src/extras/shaders/neoGloss_fs_gl3.inc')
-rw-r--r-- | src/extras/shaders/neoGloss_fs_gl3.inc | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss_fs_gl3.inc b/src/extras/shaders/neoGloss_fs_gl3.inc new file mode 100644 index 00000000..736b0c5d --- /dev/null +++ b/src/extras/shaders/neoGloss_fs_gl3.inc @@ -0,0 +1,28 @@ +const char *neoGloss_frag_src = +"uniform sampler2D tex0;\n" + +"uniform vec4 u_reflProps;\n" + +"#define glossMult (u_reflProps.x)\n" + +"in vec3 v_normal;\n" +"in vec3 v_light;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec3 n = 2.0*v_normal-1.0; // unpack\n" +" vec3 v = 2.0*v_light-1.0; //\n" + +" float s = dot(n, v);\n" +" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n" + +" DoAlphaTest(color.a);\n" +"}\n" + +; |