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author | aap <aap@papnet.eu> | 2020-11-18 11:15:27 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-18 11:15:27 +0100 |
commit | acb29e0daddc69a6d1d2c32c9205301c5d616a30 (patch) | |
tree | c6eeeeda23457820ef35020bcaa54fa967690ea5 /src/extras/shaders/neoVehicle_fs_gl3.inc | |
parent | changes to librw layer, GLES now runtime choice (diff) | |
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Diffstat (limited to 'src/extras/shaders/neoVehicle_fs_gl3.inc')
-rw-r--r-- | src/extras/shaders/neoVehicle_fs_gl3.inc | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/extras/shaders/neoVehicle_fs_gl3.inc b/src/extras/shaders/neoVehicle_fs_gl3.inc deleted file mode 100644 index c75ba717..00000000 --- a/src/extras/shaders/neoVehicle_fs_gl3.inc +++ /dev/null @@ -1,30 +0,0 @@ -const char *neoVehicle_frag_src = -"uniform sampler2D tex0;\n" -"uniform sampler2D tex1;\n" - -"in vec4 v_color;\n" -"in vec4 v_reflcolor;\n" -"in vec2 v_tex0;\n" -"in vec2 v_tex1;\n" -"in float v_fog;\n" - -"out vec4 color;\n" - -"void\n" -"main(void)\n" -"{\n" -" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" -" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n" -" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n" -" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" -"// pass1.rgb += v_reflcolor.rgb * v_fog;\n" - -" vec3 pass2 = v_reflcolor.rgb * v_fog;\n" - -" color.rgb = pass1.rgb*pass1.a + pass2;\n" -" color.a = pass1.a;\n" - -"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" -" DoAlphaTest(color.a);\n" -"}\n" -; |