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authoraap <aap@papnet.eu>2021-02-15 15:06:30 +0100
committeraap <aap@papnet.eu>2021-02-15 15:06:37 +0100
commitadf688635a9a9fb72dc6b33a8b808edb9ca31f49 (patch)
treee1ae6acf5bdaea994ade8fb97c25bf93effc7ec2 /src/extras/shaders/obj
parentRevert "always console for windows Debug builds" (diff)
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Diffstat (limited to '')
-rw-r--r--src/extras/shaders/obj/colourfilterVC_frag.inc2
-rw-r--r--src/extras/shaders/obj/contrast_frag.inc2
-rw-r--r--src/extras/shaders/obj/neoVehicle_vert.inc2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/extras/shaders/obj/colourfilterVC_frag.inc b/src/extras/shaders/obj/colourfilterVC_frag.inc
index 1f9bf6d8..b61322d9 100644
--- a/src/extras/shaders/obj/colourfilterVC_frag.inc
+++ b/src/extras/shaders/obj/colourfilterVC_frag.inc
@@ -21,7 +21,7 @@ const char *colourfilterVC_frag_src =
" }\n"
" vec4 color;\n"
" color.rgb = prev.rgb;\n"
-" color.a = 1.0f;\n"
+" color.a = 1.0;\n"
" FRAGCOLOR(color);\n"
"}\n"
diff --git a/src/extras/shaders/obj/contrast_frag.inc b/src/extras/shaders/obj/contrast_frag.inc
index 97f78194..a1ad479f 100644
--- a/src/extras/shaders/obj/contrast_frag.inc
+++ b/src/extras/shaders/obj/contrast_frag.inc
@@ -13,7 +13,7 @@ const char *contrast_frag_src =
" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
" vec4 color;\n"
" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n"
-" color.a = 1.0f;\n"
+" color.a = 1.0;\n"
" FRAGCOLOR(color);\n"
"}\n"
diff --git a/src/extras/shaders/obj/neoVehicle_vert.inc b/src/extras/shaders/obj/neoVehicle_vert.inc
index b7b42622..ebd0ea12 100644
--- a/src/extras/shaders/obj/neoVehicle_vert.inc
+++ b/src/extras/shaders/obj/neoVehicle_vert.inc
@@ -43,7 +43,7 @@ const char *neoVehicle_vert_src =
" v_tex1 = uv2.xy*0.5 + 0.5;\n"
" float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);\n"
" v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);\n"
-" v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;\n"
+" v_reflcolor.a = mix(b*b*b*b*b, 1.0, fresnel)*shininess;\n"
" for(int i = 0; i < 5; i++)\n"
" v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;\n"