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author | aap <aap@papnet.eu> | 2020-11-19 16:23:52 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-19 16:23:52 +0100 |
commit | 02c7f8381b81732645ed92fda0c5a66d0f1db265 (patch) | |
tree | d87d414e03af11fdaae5f197378a1906833edbab /src/extras/shaders/screenDroplet_fs_gl.inc | |
parent | Merge branch 'master' of github.com:GTAmodding/re3 (diff) | |
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Diffstat (limited to 'src/extras/shaders/screenDroplet_fs_gl.inc')
-rw-r--r-- | src/extras/shaders/screenDroplet_fs_gl.inc | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/extras/shaders/screenDroplet_fs_gl.inc b/src/extras/shaders/screenDroplet_fs_gl.inc new file mode 100644 index 00000000..dd393b02 --- /dev/null +++ b/src/extras/shaders/screenDroplet_fs_gl.inc @@ -0,0 +1,20 @@ +const char *screenDroplet_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN vec2 v_tex1;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color;\n" +" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" + +" FRAGCOLOR(color);\n" +"}\n" + +; |