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author | aap <aap@papnet.eu> | 2019-07-10 17:34:11 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-10 17:34:11 +0200 |
commit | 90e093cd47fb2af10617b1d404fc65ca813782ec (patch) | |
tree | f77fde407d8458529f688d3cb14c2ff003573fb0 /src/math | |
parent | added wrappers around math functions (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/math/Vector.h | 2 | ||||
-rw-r--r-- | src/math/Vector2D.h | 2 | ||||
-rw-r--r-- | src/math/math.cpp | 2 | ||||
-rw-r--r-- | src/math/maths.h | 8 |
4 files changed, 9 insertions, 5 deletions
diff --git a/src/math/Vector.h b/src/math/Vector.h index 9a1dde7a..de8092eb 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -30,7 +30,7 @@ public: void Normalise(void) { float sq = MagnitudeSqr(); if(sq > 0.0f){ - float invsqrt = 1.0f/sqrt(sq); // CMaths::RecipSqrt + float invsqrt = 1.0f/Sqrt(sq); // CMaths::RecipSqrt x *= invsqrt; y *= invsqrt; z *= invsqrt; diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h index d0580545..e6b04c14 100644 --- a/src/math/Vector2D.h +++ b/src/math/Vector2D.h @@ -13,7 +13,7 @@ public: void Normalise(void){ float sq = MagnitudeSqr(); if(sq > 0.0f){ - float invsqrt = 1.0f/sqrt(sq); + float invsqrt = 1.0f/Sqrt(sq); x *= invsqrt; y *= invsqrt; }else diff --git a/src/math/math.cpp b/src/math/math.cpp index b4ba9c98..c1199fcc 100644 --- a/src/math/math.cpp +++ b/src/math/math.cpp @@ -14,7 +14,7 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl if(theta > PI/2){ theta = PI - theta; w1 = Sin((1.0f - t) * theta) * invSin; - w2 = -sin(t * theta) * invSin; + w2 = -Sin(t * theta) * invSin; }else{ w1 = Sin((1.0f - t) * theta) * invSin; w2 = Sin(t * theta) * invSin; diff --git a/src/math/maths.h b/src/math/maths.h index 49e39631..a1c3f109 100644 --- a/src/math/maths.h +++ b/src/math/maths.h @@ -4,9 +4,13 @@ // in gta they are in CMaths but that makes the code rather noisy inline float Sin(float x) { return sinf(x); } +inline float Asin(float x) { return asinf(x); } inline float Cos(float x) { return cosf(x); } +inline float Acos(float x) { return acosf(x); } +inline float Tan(float x) { return tanf(x); } +inline float Atan(float x) { return atanf(x); } +inline float Atan2(float y, float x) { return atan2f(y, x); } inline float Abs(float x) { return fabs(x); } inline float Sqrt(float x) { return sqrtf(x); } -inline float Atan2(float y, float x) { return atan2f(y, x); } -inline float RecipSqrt(float x) { return 1.0f/sqrtf(x); } +inline float RecipSqrt(float x) { return 1.0f/Sqrt(x); } inline float Pow(float x, float y) { return powf(x, y); } |