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author | eray orçunus <erayorcunus@gmail.com> | 2020-08-29 18:22:25 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2020-08-30 11:40:30 +0200 |
commit | 3e549a7d4484340d8d71500a7e61f81f403f48cc (patch) | |
tree | 3506aaab712cf59e5a0e687090ac7ebedd866c6b /src/peds/Ped.cpp | |
parent | update librw (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 722 |
1 files changed, 299 insertions, 423 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 390c3ccd..0cc5eeaf 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -206,15 +206,12 @@ CPed::FlagToDestroyWhenNextProcessed(void) m_pVehicleAnim = nil; } +// --MIAMI: Done CPed::CPed(uint32 pedType) : m_pedIK(this) { #ifdef USE_CUTSCENE_SHADOW_FOR_PED m_pRTShadow = nil; #endif - m_type = ENTITY_TYPE_PED; - bPedPhysics = true; - bUseCollisionRecords = true; - m_vecAnimMoveDelta.x = 0.0f; m_vecAnimMoveDelta.y = 0.0f; m_fHealth = 100.0f; @@ -224,6 +221,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_soundStart = 0; m_lastQueuedSound = SOUND_NO_SOUND; m_queuedSound = SOUND_NO_SOUND; + m_canTalk = true; + + m_type = ENTITY_TYPE_PED; + bPedPhysics = true; + bUseCollisionRecords = true; + m_objective = OBJECTIVE_NONE; m_prevObjective = OBJECTIVE_NONE; #ifdef FIX_BUGS @@ -246,8 +249,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_pedFormation = FORMATION_UNDEFINED; m_collidingThingTimer = 0; m_nPedStateTimer = 0; - m_actionX = 0; - m_actionY = 0; + m_actionX = 0.0f; + m_actionY = 0.0f; m_phoneTalkTimer = 0; m_stateUnused = 0; m_leaveCarTimer = 0; @@ -315,11 +318,14 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_pathNodeTimer = 0; m_pCurPathNode = nil; + m_threatFlags = 0; + m_threatCheckTimer = 0; + m_threatCheckInterval = CGeneral::GetRandomNumberInRange(250, 1000); + m_routeLastPoint = -1; m_routeStartPoint = 0; m_routePointsPassed = 0; m_routeType = 0; - m_bodyPartBleeding = -1; m_fMass = 70.0f; m_fTurnMass = 100.0f; @@ -327,6 +333,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_fElasticity = 0.05f; m_ceaseAttackTimer = 0; + m_bodyPartBleeding = -1; bIsStanding = false; bWasStanding = false; @@ -355,7 +362,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsShooting = false; bFindNewNodeAfterStateRestore = false; - bHasACamera = false; bGonnaInvestigateEvent = false; bPedIsBleeding = false; bStopAndShoot = false; @@ -376,7 +382,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bWanderPathAfterExitingCar = false; bIsLeader = false; bDontDragMeOutCar = false; - m_ped_flagF8 = false; bWillBeQuickJacked = false; bCancelEnteringCar = false; bObstacleShowedUpDuringKillObjective = false; @@ -405,23 +410,30 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bVehExitWillBeInstant = false; bHasAlreadyBeenRecorded = false; bFallenDown = false; +#ifdef PED_SKIN + bDontAcceptIKLookAts = false; +#endif + bReachedAttractorHeadingTarget = false; + bTurnedAroundOnAttractor = false; #ifdef KANGAROO_CHEAT m_ped_flagI80 = false; #endif - bReachedAttractorHeadingTarget = false; - bTurnedAroundOnAttractor = false; bHasAlreadyUsedAttractor = false; + b155_2 = false; bCarPassenger = false; + b155_8 = false; + b155_10 = false; bMiamiViceCop = false; bMoneyHasBeenGivenByScript = false; bHasBeenPhotographed = false; bIsDrowning = false; bDrownsInWater = true; - bHeadStuckInCollision = false; + b156_4 = false; bHeldHostageInCar = false; bIsPlayerFriend = true; + bHeadStuckInCollision = false; bDeadPedInFrontOfCar = false; m_gangFlags = 0xFF; @@ -442,10 +454,18 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bCollectBusFare = false; bBoughtIceCream = false; b158_40 = false; + b158_80 = false; - if ((CGeneral::GetRandomNumber() & 3) == 0) + if (CGeneral::GetRandomNumber() & 3) + bHasACamera = false; + else bHasACamera = true; + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) + b157_8 = false; + else + b157_8 = true; + m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); DMAudio.SetEntityStatus(m_audioEntityId, 1); m_fearFlags = CPedType::GetThreats(m_nPedType); @@ -486,14 +506,18 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_nPedMoney = random % 25; if (m_nPedMoney == 23) m_nPedMoney = 400; - m_nExtendedRangeTimer = 0; m_bleedCounter = 0; + m_nExtendedRangeTimer = 0; + m_vehicleInAccident = nil; + m_attractor = nil; + m_positionInQueue = -1; #ifdef PED_SKIN m_pWeaponModel = nil; #endif m_delayedSoundID = -1; m_delayedSoundTimer = 0; CPopulation::UpdatePedCount((ePedType)m_nPedType, false); + m_lastComment = -1; } // --MIAMI: Done @@ -810,6 +834,7 @@ RecurseFrameChildrenVisibilityCB(RwFrame* frame, void* data) return frame; } +// --MIAMI: Done void CPed::RemoveBodyPart(PedNode nodeId, int8 direction) { @@ -819,21 +844,8 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) frame = m_pFrames[nodeId]->frame; if (frame) { if (CGame::nastyGame) { -#ifdef PED_SKIN - if(!IsClumpSkinned(GetClump())) -#endif - { - if (nodeId != PED_HEAD) - SpawnFlyingComponent(nodeId, direction); - - RecurseFrameChildrenVisibilityCB(frame, nil); - } - pos.x = 0.0f; - pos.y = 0.0f; - pos.z = 0.0f; - TransformToNode(pos, PED_HEAD); - if (CEntity::GetIsOnScreen()) { + m_pedIK.GetComponentPosition(pos, nodeId); CParticle::AddParticle(PARTICLE_TEST, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.1f, 0, 0, 0, 0); @@ -904,10 +916,10 @@ CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock) CColPoint colpoint; CEntity *ent; - CVector2D dist = CVector2D(target->GetPosition()) - CVector2D(this->GetPosition()); + CVector2D dist = CVector2D(target->GetPosition()) - CVector2D(GetPosition()); // Check if target is behind ped - if (DotProduct2D(dist, CVector2D(this->GetForward())) < 0.0f) + if (DotProduct2D(dist, CVector2D(GetForward())) < 0.0f) return false; // Check if target is too far away @@ -936,7 +948,7 @@ CPed::Avoid(void) if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_pedInObjective) { // Check if this ped wants to avoid the nearest one - if (CPedType::GetAvoid(this->m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) { + if (CPedType::GetAvoid(m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) { // Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters. // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else. @@ -1712,10 +1724,10 @@ CPed::BeingDraggedFromCar(void) bool dontRunAnim = false; if (!m_pVehicleAnim) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f); AssocGroupId assocGroup; - if (m_pMyVehicle->IsBike()) { + if (m_pMyVehicle && m_pMyVehicle->IsBike()) { enterAnim = ANIM_BIKE_HIT; assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType; @@ -1770,6 +1782,7 @@ CPed::BeingDraggedFromCar(void) } } +// --MIAMI: Done void CPed::RestartNonPartialAnims(void) { @@ -4044,11 +4057,11 @@ CPed::CheckThreatValidity(void) { if (m_threatEntity && !IsEntityPointerValid(m_threatEntity)) { m_threatFlags = 0; - m_threatEntity = 0; + m_threatEntity = nil; } if (m_pEventEntity && !IsEntityPointerValid(m_pEventEntity)) { m_threatFlags = 0; - m_pEventEntity = 0; + m_pEventEntity = nil; } if (!m_threatEntity && !m_pEventEntity) m_threatFlags = 0; @@ -4137,6 +4150,7 @@ CPed::ClearAttackByRemovingAnim(void) } } +// --MIAMI: Done void CPed::StopNonPartialAnims(void) { @@ -8546,16 +8560,20 @@ CPed::Wait(void) && CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && animAssoc) { - TurnBody(); + if (pedWeLook) + TurnBody(); } else { ClearWaitState(); m_nWaitTimer = 0; if (m_pLookTarget && m_pLookTarget->IsPed()) { - if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) { + if (bCrouchWhenScared) { + if (bIsDucking) { + ClearDuck(false); + SetDuck(10000, true); + } - if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) { - + } else if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) { if (GetWeapon()->IsTypeMelee()) { #ifdef VC_PED_PORTS if(m_pedStats->m_flags & STAT_GUN_PANIC) { @@ -11937,9 +11955,10 @@ CPed::ProcessControl(void) LookForSexyPeds(); LookForSexyCars(); } + if (!IsPlayer() && m_pMyVehicle->IsBoat() && FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle - && CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend) { + && (CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend)) { SetObjective(OBJECTIVE_KILL_CHAR_ON_BOAT, FindPlayerPed()); Say(SOUND_PED_CAR_JACKED); } @@ -12379,7 +12398,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (player != pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); if (pedToDragOut->IsGangMember()) pedToDragOut->RegisterThreatWithGangPeds(ped); } @@ -14097,19 +14116,32 @@ CPed::ProcessObjective(void) GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); m_objectiveTimer = 0; } - } - else { + } else { m_objective = OBJECTIVE_NONE; SetMoveState(PEDMOVE_STILL); } } break; + case OBJECTIVE_WAIT_ON_FOOT_FOR_COP: + if (!m_pedInObjective) { + m_objective = OBJECTIVE_NONE; + SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + } else if (m_pedInObjective->m_nPedType == PEDTYPE_COP && m_pedInObjective->m_nPedState == PED_DEAD) { + m_objective = OBJECTIVE_NONE; + SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + m_pedInObjective = nil; + } + break; case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: + if (m_leaveCarTimer >= CTimer::GetTimeInMilliseconds()) + break; + if (InVehicle()) { SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); bFleeAfterExitingCar = true; } else if (m_nPedState != PED_FLEE_POS) { - SetFlee(GetPosition(), 10000); + CVector2D fleePos = GetPosition(); + SetFlee(fleePos, 10000); bUsePedNodeSeek = true; m_pNextPathNode = nil; } @@ -14125,11 +14157,13 @@ CPed::ProcessObjective(void) } float distWithTargetSc = distWithTarget.Magnitude(); if (2.0f * m_distanceToCountSeekDoneEx >= distWithTargetSc) { - if (m_pedInObjective) { + if (m_pedInObjective && m_pedInObjective->m_nPedState != PED_DEAD) { if (distWithTargetSc <= m_distanceToCountSeekDoneEx) SetIdle(); - else - SetSeek(m_vecSeekPosEx, m_distanceToCountSeekDoneEx); + else { + CVector seekPos = m_vecSeekPosEx; + SetSeek(seekPos, m_distanceToCountSeekDoneEx); + } } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { int threatType = ScanForThreats(); SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500)); @@ -14141,15 +14175,16 @@ CPed::ProcessObjective(void) } } } else { - SetSeek(m_vecSeekPosEx, m_distanceToCountSeekDoneEx); + CVector seekPos = m_vecSeekPosEx; + SetSeek(seekPos, m_distanceToCountSeekDoneEx); } break; } case OBJECTIVE_WAIT_IN_CAR: - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); break; case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); break; case OBJECTIVE_KILL_CHAR_ANY_MEANS: { @@ -14162,9 +14197,9 @@ CPed::ProcessObjective(void) break; } if (InVehicle()) { - if (distWithTarget.Magnitude() >= 20.0f - || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) { - if (m_pMyVehicle->pDriver == this + if (distWithTarget.Magnitude() >= 20.0f || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) { + + if (((m_pMyVehicle->pDriver == this && m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE) || m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) && !m_pMyVehicle->m_nGettingInFlags) { m_pMyVehicle->SetStatus(STATUS_PHYSICS); m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0; @@ -14179,9 +14214,7 @@ CPed::ProcessObjective(void) } } else { bool targetHasVeh = m_pedInObjective->bInVehicle; - if (!targetHasVeh -// TODO(MIAMI): argument - || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) { + if (!targetHasVeh || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) { m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); @@ -14197,7 +14230,7 @@ CPed::ProcessObjective(void) float closestVehDist = 60.0f; int16 lastVehicle; CEntity* vehicles[8]; - CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); CVehicle *foundVeh = nil; for(int i = 0; i < lastVehicle; i++) { CVehicle *nearVeh = (CVehicle*)vehicles[i]; @@ -14208,7 +14241,7 @@ CPed::ProcessObjective(void) */ CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); if (vehDistVec.Magnitude() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh - && nearVeh->CanPedOpenLocks(this)) { + && nearVeh->CanPedOpenLocks(this) && nearVeh->m_fHealth > 250.f) { foundVeh = nearVeh; closestVehDist = vehDistVec.Magnitude(); @@ -14231,7 +14264,14 @@ CPed::ProcessObjective(void) int chosenCarClass; CTheZones::GetZoneInfoForTimeOfDay(&ourPos, &zoneInfo); int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &ourPos, &chosenCarClass); - CAutomobile *newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE); + CVehicle *newVeh = nil; + if (chosenModel != -1) { + if (CModelInfo::IsBikeModel(chosenModel)) { + newVeh = new CBike(chosenModel, RANDOM_VEHICLE); + } else { + newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE); + } + } if (newVeh) { newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition(); newVeh->GetMatrix().GetPosition().z += 4.0f; @@ -14299,6 +14339,8 @@ CPed::ProcessObjective(void) time = 6000; SetFindPathAndFlee(m_pedInObjective, time); + if (m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_FIREMAN]) + bMakeFleeScream = true; } break; } @@ -14382,7 +14424,7 @@ CPed::ProcessObjective(void) SetSeek(posToGo, 1.0f); if (distWithTarget.Magnitude() <= 3.0f) { SetSeek(posToGo, 1.0f); - if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + if (m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) SetMoveState(m_pedInObjective->m_nMoveState); } else { SetSeek(posToGo, 1.0f); @@ -14415,21 +14457,28 @@ CPed::ProcessObjective(void) if (m_objectiveTimer && m_objectiveTimer < CTimer::GetTimeInMilliseconds()) { if (!EnteringCar()) { bool foundSeat = false; - if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { - if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { - if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { - foundSeat = false; + if (m_carInObjective->IsBike()) { + if (!m_carInObjective->pPassengers[0] && !(m_carInObjective->m_nGettingInFlags & (CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR))) { + m_vehEnterType = CAR_DOOR_RR; + foundSeat = true; + } + } else { + if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { + if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { + if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { + foundSeat = false; + } else { + m_vehEnterType = CAR_DOOR_RR; + foundSeat = true; + } } else { - m_vehEnterType = CAR_DOOR_RR; + m_vehEnterType = CAR_DOOR_LR; foundSeat = true; } } else { - m_vehEnterType = CAR_DOOR_LR; + m_vehEnterType = CAR_DOOR_RF; foundSeat = true; } - } else { - m_vehEnterType = CAR_DOOR_RF; - foundSeat = true; } for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) { if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { @@ -14450,12 +14499,9 @@ CPed::ProcessObjective(void) case OBJECTIVE_ENTER_CAR_AS_DRIVER: { if (!m_carInObjective || bInVehicle) { -#ifdef VC_PED_PORTS if (bInVehicle && m_pMyVehicle != m_carInObjective) { SetExitCar(m_pMyVehicle, 0); - } else -#endif - { + } else { bObjectiveCompleted = true; bScriptObjectiveCompleted = true; RestorePreviousState(); @@ -14473,11 +14519,7 @@ CPed::ProcessObjective(void) return; } if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (m_carInObjective->pDriver -#ifdef VC_PED_PORTS - && !IsPlayer() -#endif - ) { + if (m_carInObjective->pDriver && !IsPlayer()) { if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) { SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); m_carInObjective->bIsBeingCarJacked = false; @@ -14486,9 +14528,7 @@ CPed::ProcessObjective(void) } } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { if (m_carInObjective->pDriver -#ifdef VC_PED_PORTS && (CharCreatedBy != MISSION_CHAR || m_carInObjective->pDriver->CharCreatedBy != RANDOM_CHAR) -#endif ) { if (m_carInObjective->pDriver->m_nPedType == m_nPedType) { SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); @@ -14518,10 +14558,7 @@ CPed::ProcessObjective(void) WarpPedToNearEntityOffScreen(m_carInObjective); if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS -#ifdef VC_PED_PORTS - || IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled() -#endif - ) { + || IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled()) { RestorePreviousObjective(); RestorePreviousState(); if (IsPedInControl()) @@ -15144,6 +15181,48 @@ CPed::ProcessObjective(void) if (m_attractor && CWeather::Rain < 0.2f) GetPedAttractorManager()->DeRegisterPed(this, m_attractor); break; + case OBJECTIVE_KILL_CHAR_ON_BOAT: + SetPedStats(PEDSTAT_TOUGH_GUY); + if (bInVehicle) { + if (m_pedInObjective && m_pedInObjective->m_pCurrentPhysSurface != m_pMyVehicle) { + bObjectiveCompleted = true; + ClearObjective(); + CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity; + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + } else { + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + } else if (m_pedInObjective && !m_pedInObjective->DyingOrDead() && + (!m_pCurrentPhysSurface || !m_pedInObjective->m_pCurrentPhysSurface || + m_pedInObjective->m_pCurrentPhysSurface == m_pCurrentPhysSurface)) { + + CBoat *boatWeAreOn = nil; + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) + boatWeAreOn = (CBoat*)m_pCurrentPhysSurface; + + if (boatWeAreOn) { + SetObjective(OBJECTIVE_RUN_TO_AREA, boatWeAreOn->GetPosition() - (boatWeAreOn->GetForward() * 10.f)); + } else if (m_pedInObjective) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, m_pedInObjective); + } + } else { + SetMoveAnim(); + ClearLookFlag(); + SetMoveAnim(); + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle()) + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pCurrentPhysSurface); + } + break; + case OBJECTIVE_SOLICIT_FOOT: + if (m_pedInObjective) { + if (m_objectiveTimer < CTimer::GetTimeInMilliseconds()) + bScriptObjectiveCompleted = true; + } else { + bScriptObjectiveCompleted = true; + } + break; case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP: SetIdle(); if (m_attractor) { @@ -15318,51 +15397,6 @@ CPed::SetExitTrain(CVehicle* train) } #endif -#ifdef NEW_WALK_AROUND_ALGORITHM -CVector -LocalPosForWalkAround(CVector2D colMin, CVector2D colMax, int walkAround, uint32 enterDoorNode, bool itsVan) { - switch (walkAround) { - case 0: - if (enterDoorNode == CAR_DOOR_LF) - return CVector(colMin.x, colMax.y - 1.0f, 0.0f); - case 1: - return CVector(colMin.x, colMax.y, 0.0f); - case 2: - case 3: - if (walkAround == 3 && enterDoorNode == CAR_DOOR_RF) - return CVector(colMax.x, colMax.y - 1.0f, 0.0f); - - return CVector(colMax.x, colMax.y, 0.0f); - case 4: - if (enterDoorNode == CAR_DOOR_RR && !itsVan) - return CVector(colMax.x, colMin.y + 1.0f, 0.0f); - case 5: - return CVector(colMax.x, colMin.y, 0.0f); - case 6: - case 7: - if (walkAround == 7 && enterDoorNode == CAR_DOOR_LR && !itsVan) - return CVector(colMin.x, colMin.y + 1.0f, 0.0f); - - return CVector(colMin.x, colMin.y, 0.0f); - default: - return CVector(0.0f, 0.0f, 0.0f); - } -} - -bool -CanWeSeeTheCorner(CVector2D dist, CVector2D fwdOffset) -{ - // because fov isn't important if dist is more then 5 unit, we want shortest way - if (dist.Magnitude() > 5.0f) - return true; - - if (DotProduct2D(dist, fwdOffset) < 0.0f) - return false; - - return true; -} -#endif - // --MIAMI: Done bool CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh) @@ -15370,6 +15404,7 @@ CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh) return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250); } +// --MIAMI: Done void CPed::SetDirectionToWalkAroundObject(CEntity *obj) { @@ -15430,11 +15465,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) objUpsideDown = false; } float oldRotDest = m_fRotationDest; -#ifndef NEW_WALK_AROUND_ALGORITHM float angleToFaceObjCenter = (objColCenter - GetPosition()).Heading(); float angleDiffBtwObjCenterAndForward = CGeneral::LimitRadianAngle(dirToSet - angleToFaceObjCenter); float objTopRightHeading = Atan2(adjustedColMax.x - adjustedColMin.x, adjustedColMax.y - adjustedColMin.y); -#endif if (IsPlayer()) { if (FindPlayerPed()->m_fMoveSpeed <= 0.0f) @@ -15478,16 +15511,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) bool collidingThingChanged = true; CEntity *obstacle; -#ifndef NEW_WALK_AROUND_ALGORITHM if (!obj->IsVehicle() || objUpsideDown) { collidingThingChanged = false; - } else { -#else - CVector cornerToGo = CVector(10.0f, 10.0f, 10.0f); - int dirToGo; - m_walkAroundType = 0; - int iWouldPreferGoingBack = 0; // 1:left 2:right -#endif + } else { float adjustedCheckInterval = 0.7f * checkIntervalInDist; CVector posToCheck; @@ -15508,25 +15534,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) entityOnTopLeftOfObj = 3; } } -#ifdef NEW_WALK_AROUND_ALGORITHM - else { - CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition(); - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { - cornerToGo = tl; - m_walkAroundType = 1; - - if (m_vehEnterType == CAR_DOOR_LR) - iWouldPreferGoingBack = 1; - } else if(CanWeSeeTheCorner(tl, GetForward())){ - cornerToGo = tl; - dirToGo = GetLocalDirection(tl); - if (dirToGo == 1) - m_walkAroundType = 0; // ALL of the next turns will be right turn - else if (dirToGo == 3) - m_walkAroundType = 1; // ALL of the next turns will be left turn - } - } -#endif // Top right of obj posToCheck.x = adjustedColMax.x - adjustedCheckInterval; @@ -15545,27 +15552,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) entityOnTopRightOfObj = 3; } } -#ifdef NEW_WALK_AROUND_ALGORITHM - else { - CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition(); - if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { - cornerToGo = tr; - m_walkAroundType = 2; - - if (m_vehEnterType == CAR_DOOR_RR) - iWouldPreferGoingBack = 2; - } else if (CanWeSeeTheCorner(tr, GetForward())) { - cornerToGo = tr; - dirToGo = GetLocalDirection(tr); - if (dirToGo == 1) - m_walkAroundType = 2; // ALL of the next turns will be right turn - else if (dirToGo == 3) - m_walkAroundType = 3; // ALL of the next turns will be left turn - } - } - } -#endif // Bottom right of obj posToCheck.x = adjustedColMax.x - adjustedCheckInterval; @@ -15584,26 +15570,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) entityOnBottomRightOfObj = 3; } } -#ifdef NEW_WALK_AROUND_ALGORITHM - else { - CVector br = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMin.y, 0.0f) - GetPosition(); - if (iWouldPreferGoingBack == 2) - m_walkAroundType = 4; - else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { - cornerToGo = br; - m_walkAroundType = 5; - } else if (CanWeSeeTheCorner(br, GetForward())) { - cornerToGo = br; - dirToGo = GetLocalDirection(br); - if (dirToGo == 1) - m_walkAroundType = 4; // ALL of the next turns will be right turn - else if (dirToGo == 3) - m_walkAroundType = 5; // ALL of the next turns will be left turn - } - } - } -#endif // Bottom left of obj posToCheck.x = adjustedColMin.x + adjustedCheckInterval; @@ -15622,26 +15588,55 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) entityOnBottomLeftOfObj = 3; } } -#ifdef NEW_WALK_AROUND_ALGORITHM - else { - CVector bl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMin.y, 0.0f) - GetPosition(); - if (iWouldPreferGoingBack == 1) - m_walkAroundType = 7; - else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { - cornerToGo = bl; - m_walkAroundType = 6; - } else if (CanWeSeeTheCorner(bl, GetForward())) { - cornerToGo = bl; - dirToGo = GetLocalDirection(bl); - if (dirToGo == 1) - m_walkAroundType = 6; // ALL of the next turns will be right turn - else if (dirToGo == 3) - m_walkAroundType = 7; // ALL of the next turns will be left turn - } + } + + if (!entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + CVector topLeftCorner(adjustedColMin.x - 0.3f, adjustedColMax.y + 0.3f, 0.0f); + topLeftCorner = objMat * topLeftCorner; + CVector topRightCorner(adjustedColMax.x + 0.3f, adjustedColMax.y + 0.3f, 0.0f); + topRightCorner = objMat * topRightCorner; + CColPoint foundCol; + CEntity *foundEnt; + if (CWorld::ProcessLineOfSight(topLeftCorner, topRightCorner, foundCol, foundEnt, true, true, false, true, false, false, false, false)) { + switch (foundEnt->GetType()) { + case ENTITY_TYPE_VEHICLE: + entityOnTopRightOfObj = 2; + entityOnTopLeftOfObj = 2; + break; + case ENTITY_TYPE_BUILDING: + entityOnTopRightOfObj = 1; + entityOnTopLeftOfObj = 1; + break; + case ENTITY_TYPE_OBJECT: + entityOnTopRightOfObj = 3; + entityOnTopLeftOfObj = 3; + break; + } + } + } + if (!entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + CVector bottomRightCorner(adjustedColMax.x + 0.3f, adjustedColMin.y - 0.3f, 0.0f); + bottomRightCorner = objMat * bottomRightCorner; + CVector bottomLeftCorner(adjustedColMin.x - 0.3f, adjustedColMin.y - 0.3f, 0.0f); + bottomLeftCorner = objMat * bottomLeftCorner; + CColPoint foundCol; + CEntity* foundEnt; + if (CWorld::ProcessLineOfSight(bottomRightCorner, bottomLeftCorner, foundCol, foundEnt, true, true, false, true, false, false, false, false)) { + switch (foundEnt->GetType()) { + case ENTITY_TYPE_VEHICLE: + entityOnBottomLeftOfObj = 2; + entityOnBottomRightOfObj = 2; + break; + case ENTITY_TYPE_BUILDING: + entityOnBottomLeftOfObj = 1; + entityOnBottomRightOfObj = 1; + break; + case ENTITY_TYPE_OBJECT: + entityOnBottomLeftOfObj = 3; + entityOnBottomRightOfObj = 3; + break; } } -#else } if (entityOnTopLeftOfObj && entityOnTopRightOfObj && entityOnBottomRightOfObj && entityOnBottomLeftOfObj) { @@ -15713,7 +15708,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) m_walkAroundType = 0; } } -#endif } m_collidingEntityWhileFleeing = obj; m_collidingEntityWhileFleeing->RegisterReference((CEntity**) &m_collidingEntityWhileFleeing); @@ -15723,56 +15717,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) CVector localPosToHead; -#ifdef NEW_WALK_AROUND_ALGORITHM - int nextWalkAround = m_walkAroundType; - if (m_walkAroundType % 2 == 0) { - nextWalkAround += 2; - if (nextWalkAround > 6) - nextWalkAround = 0; - } else { - nextWalkAround -= 2; - if (nextWalkAround < 0) - nextWalkAround = 7; - } - - CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); - bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false); - - if(nextRouteIsClear) - m_walkAroundType = nextWalkAround; - else { - CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); - bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead, - true, true, true, true, true, true, false); - - /* Either; - * - Some obstacle came in and it's impossible to reach current destination - * - We reached to the destination, but since next route is not clear, we're turning around us - */ - if (!currentRouteIsClear || - ((posToHead - GetPosition()).Magnitude2D() < 0.8f && - !CWorld::GetIsLineOfSightClear(GetPosition() + GetForward(), nextPosToHead, - true, true, true, true, true, true, false))) { - - // Change both target and direction (involves changing even/oddness) - if (m_walkAroundType % 2 == 0) { - m_walkAroundType -= 2; - if (m_walkAroundType < 0) - m_walkAroundType = 7; - else - m_walkAroundType += 1; - } else { - m_walkAroundType += 2; - if (m_walkAroundType > 7) - m_walkAroundType = 0; - else - m_walkAroundType -= 1; - } - } - } - - localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); -#else if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) { if (goingToEnterCar) { if (goingToEnterCarAndItsVan) { @@ -15887,7 +15831,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } -#endif if (objUpsideDown) localPosToHead.x = localPosToHead.x * -1.0f; @@ -15914,6 +15857,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 280.0f * dist * checkIntervalInTime; } +// --MIAMI: Done int32 CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) { @@ -15926,22 +15870,16 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(); CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel(); - if (!bUsesCollision) + if (!bUsesCollision && !bJustCheckCollision) return false; if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) collidedWithBoat = true; // ofc we're not vehicle - if (!m_bIsVehicleBeingShifted && !bSkipLineCol -#ifdef VC_PED_PORTS - && !collidingEnt->IsPed() -#endif - ) { + if (!m_bIsVehicleBeingShifted && !bSkipLineCol && !collidingEnt->IsPed()) { if (!bCollisionProcessed) { -#ifdef VC_PED_PORTS m_pCurrentPhysSurface = nil; -#endif if (bIsStanding) { bIsStanding = false; bWasStanding = true; @@ -15963,16 +15901,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { bStillOnValidPoly = true; -#ifdef VC_PED_PORTS if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; if (bHeadStuckInCollision) bHeadStuckInCollision = false; } -#else - GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; -#endif - m_vecMoveSpeed.z = 0.0f; bIsStanding = true; } else { @@ -16016,9 +15949,6 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) intersectionPoint, minDist, false, false, &m_collPoly); } if (belowTorsoCollided) { -#ifndef VC_PED_PORTS - if (!collidingEnt->IsPed()) { -#endif if (!bIsStanding || FEET_OFFSET + intersectionPoint.point.z > GetPosition().z || collidedWithBoat && 3.12f + intersectionPoint.point.z > GetPosition().z) { @@ -16041,15 +15971,12 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) bOnBoat = false; } } -#ifdef VC_PED_PORTS + if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; if (bHeadStuckInCollision) bHeadStuckInCollision = false; } -#else - GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; -#endif m_nSurfaceTouched = intersectionPoint.surfaceB; if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) { bHitSteepSlope = true; @@ -16064,36 +15991,32 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) upperSpeedLimit *= 2.0f; lowerSpeedLimit *= 1.5f; } - if (!bWasStanding) { - if ((speed <= upperSpeedLimit /* || (bfFlagsL >> 5) & 1 */) && m_vecMoveSpeed.z >= lowerSpeedLimit - || m_pCollidingEntity == collidingEnt) { - - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { - InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); - } - } else { - float damage = 100.0f * Max(speed - 0.25f, 0.0f); - float damage2 = damage; - if (m_vecMoveSpeed.z < -0.25f) - damage += (-0.25f - m_vecMoveSpeed.z) * 150.0f; - - uint8 dir = 2; // from backward - if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) { - CVector2D offset = -m_vecMoveSpeed; - dir = GetLocalDirection(offset); - } - InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir); - if (IsPlayer() && damage2 > 5.0f) - Say(SOUND_PED_LAND); + CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); + if (!bWasStanding && speed > upperSpeedLimit && (!bPushedAlongByCar || m_vecMoveSpeed.z < lowerSpeedLimit) + && m_pCollidingEntity != collidingEnt) { + + float damage = 100.0f * Max(speed - 0.25f, 0.0f); + float damage2 = damage; + if (m_vecMoveSpeed.z < -0.25f) + damage += (-0.25f - m_vecMoveSpeed.z) * 150.0f; + + uint8 dir = 2; // from backward + if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) { + CVector2D offset = -m_vecMoveSpeed; + dir = GetLocalDirection(offset); } + if (CSurfaceTable::IsSoftLanding(intersectionPoint.surfaceB)) + damage *= 0.5f; + + InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir); + if (IsPlayer() && damage2 > 5.0f) + Say(SOUND_PED_LAND); + + } else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); } m_vecMoveSpeed.z = 0.0f; bIsStanding = true; -#ifndef VC_PED_PORTS - } else { - bOnBoat = false; - } -#endif } else { bOnBoat = false; } @@ -16111,22 +16034,18 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) bHasHitWall = true; } } - if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) { - + if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) { if (bWasStanding) { CVector sphereNormal; float normalLength; for(int sphere = 0; sphere < ourCollidedSpheres; sphere++) { sphereNormal = collidingPoints[sphere].normal; -#ifdef VC_PED_PORTS if (sphereNormal.z >= -1.0f || !IsPlayer()) { -#endif normalLength = sphereNormal.Magnitude2D(); if (normalLength != 0.0f) { sphereNormal.x = sphereNormal.x / normalLength; sphereNormal.y = sphereNormal.y / normalLength; } -#ifdef VC_PED_PORTS } else { float speed = m_vecMoveSpeed.Magnitude2D(); sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); @@ -16134,7 +16053,6 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) GetMatrix().GetPosition().z -= 0.05f; bHeadStuckInCollision = true; } -#endif sphereNormal.Normalise(); collidingPoints[sphere].normal = sphereNormal; if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF) @@ -16145,6 +16063,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) return ourCollidedSpheres; } +// --MIAMI: Done void CPed::SetFormation(eFormation type) { @@ -16439,15 +16358,6 @@ CPed::PreRender(void) #ifdef PED_SKIN if(IsClumpSkinned(GetClump())){ UpdateRpHAnim(); - - if(bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD){ - // scale head to 0 if shot off - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); - RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - RwV3d zero = { 0.0f, 0.0f, 0.0f }; - RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT); - } } #endif @@ -16522,6 +16432,17 @@ CPed::PreRender(void) RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); } + if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD) { + // scale head to 0 if shot off + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix* head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3d zero = { 0.0f, 0.0f, 0.0f }; + RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT); + } + + // TODO(Miami): Some cheat?? + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { CVector bloodDir(0.0f, 0.0f, 0.0f); CVector bloodPos(0.0f, 0.0f, 0.0f); @@ -18713,88 +18634,12 @@ RecurseFrameChildrenToCloneCB(RwFrame *frame, void *data) return newFrame; } +// --MIAMI: Done CObject* CPed::SpawnFlyingComponent(int pedNode, int8 direction) { - if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) - return nil; - -#ifdef PED_SKIN - assert(!IsClumpSkinned(GetClump())); -#endif - - CObject *obj = new CObject(); - if (!obj) - return nil; - - RwFrame *frame = RwFrameCreate(); - RpClump *clump = RpClumpCreate(); - RpClumpSetFrame(clump, frame); - RwMatrix *matrix = RwFrameGetLTM(m_pFrames[pedNode]->frame); - *RwFrameGetMatrix(frame) = *matrix; - - flyingClumpTemp = clump; - RwFrameForAllObjects(m_pFrames[pedNode]->frame, CloneAtomicToFrameCB, frame); - RwFrameForAllChildren(m_pFrames[pedNode]->frame, RecurseFrameChildrenToCloneCB, frame); - flyingClumpTemp = nil; - switch (pedNode) { - case PED_HEAD: - // So popping head would have wheel collision. They disabled it anyway - obj->SetModelIndexNoCreate(MI_CAR_WHEEL); - break; - case PED_UPPERARML: - case PED_UPPERARMR: - obj->SetModelIndexNoCreate(MI_BODYPARTB); - obj->SetCenterOfMass(0.25f, 0.0f, 0.0f); - break; - case PED_UPPERLEGL: - case PED_UPPERLEGR: - obj->SetModelIndexNoCreate(MI_BODYPARTA); - obj->SetCenterOfMass(0.4f, 0.0f, 0.0f); - break; - default: - break; - } - obj->RefModelInfo(GetModelIndex()); - obj->AttachToRwObject((RwObject*)clump); - obj->m_fMass = 15.0f; - obj->m_fTurnMass = 5.0f; - obj->m_fAirResistance = 0.99f; - obj->m_fElasticity = 0.03f; - obj->m_fBuoyancy = m_fMass*GRAVITY/0.75f; - obj->ObjectCreatedBy = TEMP_OBJECT; - obj->bIsStatic = false; - obj->bIsPickup = false; - obj->m_nSpecialCollisionResponseCases = COLLRESPONSE_SMALLBOX; - - // life time - the more objects the are, the shorter this one will live - CObject::nNoTempObjects++; - if (CObject::nNoTempObjects > 20) - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 12000; - else if (CObject::nNoTempObjects > 10) - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 30000; - else - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000; - - CVector localForcePos, forceDir; - - if (direction == 2) { - obj->m_vecMoveSpeed = 0.03f * GetForward(); - obj->m_vecMoveSpeed.z = (CGeneral::GetRandomNumber() & 0x3F) * 0.001f; - obj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - localForcePos = CVector(0.0f, 0.0f, 0.0f); - forceDir = GetForward(); - } else { - obj->m_vecMoveSpeed = -0.03f * GetForward(); - obj->m_vecMoveSpeed.z = (CGeneral::GetRandomNumber() & 0x3F) * 0.001f; - obj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - localForcePos = CVector(0.0f, 0.0f, 0.0f); - forceDir = -GetForward(); - } - obj->ApplyTurnForce(forceDir, localForcePos); - CWorld::Add(obj); - - return obj; + // VC doesn't have detachable limbs :shrug: + return nil; } // --MIAMI: Done @@ -20107,7 +19952,7 @@ CPed::PedShuffle(void) } } -// --MIAMI: Bike part is done +// --MIAMI: Done void CPed::DriveVehicle(void) { @@ -20328,8 +20173,7 @@ CPed::DriveVehicle(void) lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_L); rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_R); lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOAT_LB); - } - else if (m_pMyVehicle->bLowVehicle) { + } else if (m_pMyVehicle->bLowVehicle) { sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT); if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { @@ -20339,8 +20183,7 @@ CPed::DriveVehicle(void) lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L); lbAssoc = nil; rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R); - } - else { + } else { sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT); if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { @@ -20366,15 +20209,15 @@ CPed::DriveVehicle(void) if (!driveByAssoc) driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_R); - if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) { + if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc || + m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) { if (steerAngle == 0.0f || driveByAssoc) { if (lDriveAssoc) lDriveAssoc->blendAmount = 0.0f; if (rDriveAssoc) rDriveAssoc->blendAmount = 0.0f; - } - else if (steerAngle <= 0.0f) { + } else if (steerAngle <= 0.0f) { if (lDriveAssoc) lDriveAssoc->blendAmount = 0.0f; @@ -20387,8 +20230,7 @@ CPed::DriveVehicle(void) else CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R); - } - else { + } else { if (rDriveAssoc) rDriveAssoc->blendAmount = 0.0f; @@ -20404,8 +20246,7 @@ CPed::DriveVehicle(void) if (lbAssoc) lbAssoc->blendDelta = -4.0f; - } - else { + } else { if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT) @@ -20804,6 +20645,18 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); + + CVector2D dirVehGoing = vehOfTarget->m_vecMoveSpeed; + if (dirVehGoing.Magnitude() > 0.2f) { + CVector2D vehDist = GetPosition() - vehOfTarget->GetPosition(); + vehDist.Normalise(); + dirVehGoing.Normalise(); + if (DotProduct2D(vehDist, dirVehGoing) > 0.8f) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); + SetMoveState(PEDMOVE_STILL); + } + return ATTACK_IN_PROGRESS; + } if (distWithTargetSc <= m_distanceToCountSeekDone) { SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); SetMoveState(PEDMOVE_STILL); @@ -20934,7 +20787,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith if (m_pedInObjective) m_pedInObjective->RegisterReference((CEntity**)&m_pPointGunAt); - SetShootTimer(CGeneral::GetRandomNumberInRange(900.0f, 1500.0f)); + SetShootTimer(CGeneral::GetRandomNumberInRange(600.0f, 1500.0f)); int time; if (distWithTargetSc <= wepRangeAdjusted) @@ -20951,7 +20804,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { if (bNotAllowedToDuck && bKindaStayInSamePlace && !bIsDucking && bCrouchWhenShooting) { - SetDuck(CGeneral::GetRandomNumberInRange(4000, 5000), false); + SetDuck(CGeneral::GetRandomNumberInRange(1000, 5000), false); return CANT_ATTACK; } if (bObstacleShowedUpDuringKillObjective) { @@ -20998,6 +20851,27 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith return ATTACK_IN_PROGRESS; } +// --MIAMI: Done +void +CPed::ScanForDelayedResponseThreats(void) +{ + if (m_threatFlags) + return; + + m_threatEntity = nil; + m_pEventEntity = nil; + m_threatFlags = ScanForThreats(); + if (m_threatFlags) { + if (m_threatEntity || m_pEventEntity) { + m_threatCheckTimer = CTimer::GetTimeInMilliseconds() + m_threatCheckInterval; + return; + } + m_threatFlags = 0; + } + m_threatCheckTimer = 0; +} + +// --MIAMI: Done void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount) { @@ -21034,6 +20908,7 @@ PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 firs } } +// --MIAMI: Done bool IsPedPointerValid_NotInWorld(CPed* pPed) { @@ -21049,6 +20924,7 @@ IsPedPointerValid_NotInWorld(CPed* pPed) return true; } +// --MIAMI: Done bool IsPedPointerValid(CPed* pPed) { |