summaryrefslogtreecommitdiffstats
path: root/src/peds/Ped.cpp
diff options
context:
space:
mode:
authorNikolay Korolev <nickvnuk@gmail.com>2020-05-02 17:02:17 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-02 17:02:17 +0200
commitf372ce156d76350ef4705ecbf488b43484878ca2 (patch)
treeedf87ceceb886b0f8fa9e57a6b357d0f2d670aed /src/peds/Ped.cpp
parentMerge remote-tracking branch 'upstream/master' (diff)
downloadre3-f372ce156d76350ef4705ecbf488b43484878ca2.tar
re3-f372ce156d76350ef4705ecbf488b43484878ca2.tar.gz
re3-f372ce156d76350ef4705ecbf488b43484878ca2.tar.bz2
re3-f372ce156d76350ef4705ecbf488b43484878ca2.tar.lz
re3-f372ce156d76350ef4705ecbf488b43484878ca2.tar.xz
re3-f372ce156d76350ef4705ecbf488b43484878ca2.tar.zst
re3-f372ce156d76350ef4705ecbf488b43484878ca2.zip
Diffstat (limited to '')
-rw-r--r--src/peds/Ped.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f81ffb71..d2fa72c3 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -17732,3 +17732,45 @@ CPed::SetExitBoat(CVehicle *boat)
// Not there in VC.
CWaterLevel::FreeBoatWakeArray();
}
+
+#ifdef COMPATIBLE_SAVES
+void
+CPed::Save(uint8*& buf)
+{
+ SkipSaveBuf(buf, 52);
+ WriteSaveBuf<float>(buf, GetPosition().x);
+ WriteSaveBuf<float>(buf, GetPosition().y);
+ WriteSaveBuf<float>(buf, GetPosition().z);
+ SkipSaveBuf(buf, 288);
+ WriteSaveBuf<uint8>(buf, CharCreatedBy);
+ SkipSaveBuf(buf, 351);
+ WriteSaveBuf<float>(buf, m_fHealth);
+ WriteSaveBuf<float>(buf, m_fArmour);
+ SkipSaveBuf(buf, 148);
+ for (int i = 0; i < 13; i++) // has to be hardcoded
+ m_weapons[i].Save(buf);
+ SkipSaveBuf(buf, 5);
+ WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
+ SkipSaveBuf(buf, 162);
+}
+
+void
+CPed::Load(uint8*& buf)
+{
+ SkipSaveBuf(buf, 52);
+ GetPosition().x = ReadSaveBuf<float>(buf);
+ GetPosition().y = ReadSaveBuf<float>(buf);
+ GetPosition().z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 288);
+ CharCreatedBy = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 351);
+ m_fHealth = ReadSaveBuf<float>(buf);
+ m_fArmour = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 148);
+ for (int i = 0; i < 13; i++) // has to be hardcoded
+ m_weapons[i].Load(buf);
+ SkipSaveBuf(buf, 5);
+ m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 162);
+}
+#endif