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authorwithmorten <morten.with@gmail.com>2021-06-28 13:31:35 +0200
committerwithmorten <morten.with@gmail.com>2021-06-28 13:31:35 +0200
commitcb3b3855b844c14c0e943c1a7614fc29820cf666 (patch)
tree8e9a6ae74e9c98515b813f412476058274d3fde4 /src/peds/PedIK.cpp
parentLess invasive red tint on Delete Game page (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/PedIK.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 8bace9a0..de2c23ce 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -194,7 +194,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
}
if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
- limb.yaw = clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
+ limb.yaw = Clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
result = ANGLES_SET_TO_MAX;
}
@@ -212,7 +212,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY;
if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
- limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
+ limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
result = ANGLES_SET_TO_MAX;
}
return result;
@@ -527,11 +527,11 @@ CPedIK::RestoreLookAt(void)
void
CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
{
- float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
+ float f = Clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->up.x > 0.0f) *yaw = -*yaw;
- f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
+ f = Clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.z > 0.0f) *pitch = -*pitch;
}
@@ -539,11 +539,11 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
void
CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
{
- float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
+ float f = Clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->at.y > 0.0f) *yaw = -*yaw;
- f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
+ f = Clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.x > 0.0f) *pitch = -*pitch;
}