diff options
author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-06-29 08:37:53 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-29 08:37:53 +0200 |
commit | 860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb (patch) | |
tree | 6a8f83b0d46e97b198f095b7624deecca75051e7 /src/peds/PedIK.h | |
parent | restore Text.cpp (diff) | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
download | re3-860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb.tar re3-860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb.tar.gz re3-860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb.tar.bz2 re3-860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb.tar.lz re3-860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb.tar.xz re3-860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb.tar.zst re3-860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb.zip |
Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r-- | src/peds/PedIK.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index a1cb5d13..e91d7c06 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -4,8 +4,8 @@ struct LimbOrientation { - float phi; - float theta; + float yaw; + float pitch; }; struct LimbMovementInfo { @@ -48,8 +48,8 @@ public: static LimbMovementInfo ms_lowerArmInfo; CPedIK(CPed *ped); - bool PointGunInDirection(float phi, float theta); - bool PointGunInDirectionUsingArm(float phi, float theta); + bool PointGunInDirection(float targetYaw, float targetPitch); + bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); void GetComponentPosition(RwV3d *pos, uint32 node); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); @@ -57,10 +57,10 @@ public: void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch); - LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo); + LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo); bool RestoreGunPosn(void); void RotateHead(void); - bool LookInDirection(float phi, float theta); + bool LookInDirection(float targetYaw, float targetPitch); bool LookAtPosition(CVector const& pos); bool RestoreLookAt(void); }; |