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authorSergeanur <s.anureev@yandex.ua>2020-04-18 10:31:53 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-18 10:31:53 +0200
commit555f933780653012e7c2c664f91f88914a42e05e (patch)
tree861011464aa08fead52ab03cf92b8e4dbd8a8f39 /src/peds/PlayerPed.h
parentMerge pull request #465 from erorcun/erorcun (diff)
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-rw-r--r--src/peds/PlayerPed.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index f96d8e6a..81f8e4d7 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -23,20 +23,13 @@ public:
uint32 m_nHitAnimDelayTimer;
float m_fAttackButtonCounter;
bool m_bHaveTargetSelected; // may have better name
- int8 field_1381;
- int8 field_1382;
- int8 field_1383;
CEntity *m_pEvadingFrom; // is this CPhysical?
int32 m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
- int8 field_1406;
- int8 field_1407;
uint32 m_nAdrenalineTime;
bool m_bCanBeDamaged;
int8 field_1413;
- int8 field_1414;
- int8 field_1415;
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
CPed *m_pPedAtSafePos[6];
float m_fWalkAngle;