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authorerorcun <erayorcunus@gmail.com>2020-01-23 21:21:50 +0100
committerGitHub <noreply@github.com>2020-01-23 21:21:50 +0100
commitd75b9b82571834248a2337473307ffece8a73023 (patch)
treed7465ee2e9019d83f127a2abbbf3a7d01884a029 /src/peds/PlayerPed.h
parentFixing possible leaks in CModelInfo::ShutDown (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/PlayerPed.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 81d996be..0bba7ed3 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -20,11 +20,11 @@ public:
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376; // m_fAttackButtonCounter?
- int8 field_1380; // bHaveTargetSelected?
+ bool m_bHaveTargetSelected; // may have better name
int8 field_1381;
int8 field_1382;
int8 field_1383;
- CEntity *m_pEvadingFrom;
+ CEntity *m_pEvadingFrom; // is this CPhysical?
int32 m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
@@ -68,6 +68,13 @@ public:
void PlayerControlFighter(CPad*);
void ProcessWeaponSwitch(CPad*);
void MakeObjectTargettable(int32);
+ void PlayerControl1stPersonRunAround(CPad *padUsed);
+ void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool);
+ void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool);
+ bool FindNextWeaponLockOnTarget(CEntity*, bool);
+ bool FindWeaponLockOnTarget(void);
+ void ProcessAnimGroups(void);
+ void ProcessPlayerWeapon(CPad*);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);