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authoraap <aap@papnet.eu>2020-06-15 22:51:47 +0200
committeraap <aap@papnet.eu>2020-06-15 22:51:47 +0200
commitdc7d4e113495fbb53dc9ebc404e9dbfe22b8eedc (patch)
treecd99240de1f87a71af0e7f5938f36fd5f7d77a8c /src/peds/PlayerPed.h
parentmore CCam (diff)
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
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Diffstat (limited to 'src/peds/PlayerPed.h')
-rw-r--r--src/peds/PlayerPed.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index cc56af9f..7ff95ff3 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -34,7 +34,7 @@ public:
bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
CPed *m_pPedAtSafePos[6];
- CPlayerPed* m_pCheckPlayers[6]; //checks something with players, could be a leftover from original multiplayer
+ CPlayerPed* m_pMeleeList[6];
char unused1;
int16 m_nCheckPlayersIndex;
float m_fWalkAngle; //angle between heading and walking direction
@@ -84,6 +84,7 @@ public:
void PlayerControlZelda(CPad*);
bool DoesPlayerWantNewWeapon(eWeaponType, bool);
void PlayIdleAnimations(CPad*);
+ void RemovePedFromMeleeList(CPed*);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);