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author | aap <aap@papnet.eu> | 2020-06-15 22:51:47 +0200 |
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committer | aap <aap@papnet.eu> | 2020-06-15 22:51:47 +0200 |
commit | dc7d4e113495fbb53dc9ebc404e9dbfe22b8eedc (patch) | |
tree | cd99240de1f87a71af0e7f5938f36fd5f7d77a8c /src/peds/PlayerPed.h | |
parent | more CCam (diff) | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'src/peds/PlayerPed.h')
-rw-r--r-- | src/peds/PlayerPed.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index cc56af9f..7ff95ff3 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -34,7 +34,7 @@ public: bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree CPed *m_pPedAtSafePos[6]; - CPlayerPed* m_pCheckPlayers[6]; //checks something with players, could be a leftover from original multiplayer + CPlayerPed* m_pMeleeList[6]; char unused1; int16 m_nCheckPlayersIndex; float m_fWalkAngle; //angle between heading and walking direction @@ -84,6 +84,7 @@ public: void PlayerControlZelda(CPad*); bool DoesPlayerWantNewWeapon(eWeaponType, bool); void PlayIdleAnimations(CPad*); + void RemovePedFromMeleeList(CPed*); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); |