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author | Sergeanur <s.anureev@yandex.ua> | 2020-07-13 16:43:09 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-07-13 16:43:09 +0200 |
commit | 841fa5155c17b6edf4774deaa311a4e5935be4d6 (patch) | |
tree | 7fae91d0edd59cdb4c340d9cf590e0cd07a75310 /src/peds/Population.cpp | |
parent | Add cutscene borders switch to the menu (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Population.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index e2257a28..1357907d 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -394,7 +394,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN } // Then it's transition area if (*safeZoneOut >= 0) - *levelOut = LEVEL_NONE; + *levelOut = LEVEL_GENERIC; else *levelOut = CTheZones::GetLevelFromPosition(coors); } @@ -867,7 +867,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) { + if (veh && veh->m_nZoneLevel == LEVEL_GENERIC && veh->IsCar()) { if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER && veh->GetStatus() != STATUS_PLAYER_REMOTE) { @@ -876,7 +876,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level); // Level 0 is transition zones, and we don't wanna touch cars on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { + if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { if (veh->bIsLocked || !veh->CanBeDeleted()) { switch (movedVehicleCount & 3) { case 0: @@ -913,13 +913,13 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); - if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) { + if (ped && ped->m_nZoneLevel == LEVEL_GENERIC && !ped->bInVehicle) { CVector pedPos(ped->GetPosition()); CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level); // Level 0 is transition zones, and we don't wanna touch peds on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { + if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { if (ped->CanBeDeleted()) { CWorld::Remove(ped); delete ped; |