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authoraap <aap@papnet.eu>2021-01-13 13:01:11 +0100
committeraap <aap@papnet.eu>2021-01-13 13:01:11 +0100
commit7c3e43aa2ed659a84a83a50a6d55d36b6ae614ba (patch)
tree62ec5661820665488efe4b68bc915bc5370aa00c /src/peds
parentMerge branch 'master' of https://github.com/GTAmodding/re3 (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.cpp98
-rw-r--r--src/peds/Ped.h2
-rw-r--r--src/peds/PedAI.cpp182
3 files changed, 141 insertions, 141 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 4b55e5ce..c520c4ee 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -105,7 +105,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fRotationCur = 0.0f;
m_headingRate = 15.0f;
m_fRotationDest = 0.0f;
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
m_walkAroundType = 0;
m_pCurrentPhysSurface = nil;
m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
@@ -288,7 +288,7 @@ CPed::~CPed(void)
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (InVehicle()){
- uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
+ uint8 door_flag = GetCarDoorFlag(m_vehDoor);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
@@ -3642,11 +3642,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
#ifdef NEW_WALK_AROUND_ALGORITHM
else {
CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition();
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
cornerToGo = tl;
m_walkAroundType = 1;
- if (m_vehEnterType == CAR_DOOR_LR)
+ if (m_vehDoor == CAR_DOOR_LR)
iWouldPreferGoingBack = 1;
} else if(CanWeSeeTheCorner(tl, GetForward())){
cornerToGo = tl;
@@ -3680,11 +3680,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
else {
CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition();
if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
cornerToGo = tr;
m_walkAroundType = 2;
- if (m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_RR)
iWouldPreferGoingBack = 2;
} else if (CanWeSeeTheCorner(tr, GetForward())) {
cornerToGo = tr;
@@ -3721,7 +3721,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (iWouldPreferGoingBack == 2)
m_walkAroundType = 4;
else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
cornerToGo = br;
m_walkAroundType = 5;
} else if (CanWeSeeTheCorner(br, GetForward())) {
@@ -3759,7 +3759,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (iWouldPreferGoingBack == 1)
m_walkAroundType = 7;
else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
cornerToGo = bl;
m_walkAroundType = 6;
} else if (CanWeSeeTheCorner(bl, GetForward())) {
@@ -3789,7 +3789,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
@@ -3807,7 +3807,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
@@ -3825,7 +3825,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
}
- } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 3;
@@ -3833,7 +3833,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
m_walkAroundType = 4;
}
- } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 2;
@@ -3866,13 +3866,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
nextWalkAround = 7;
}
- CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
+ CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false);
if(nextRouteIsClear)
m_walkAroundType = nextWalkAround;
else {
- CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
+ CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead,
true, true, true, true, true, true, false);
@@ -3902,15 +3902,15 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
- localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
+ localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
#else
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
if (goingToEnterCar) {
if (goingToEnterCarAndItsVan) {
- if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
return;
}
- if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
localPosToHead.z = 0.0f;
@@ -3939,9 +3939,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
- if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
+ if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
if (goingToEnterCar) {
- if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
+ if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
return;
}
if (m_walkAroundType == 4 || m_walkAroundType == 3
@@ -3963,14 +3963,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
}
- } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
+ } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
localPosToHead.x = adjustedColMin.x;
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
} else {
if (goingToEnterCar) {
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
return;
}
if (m_walkAroundType == 1 || m_walkAroundType == 2
@@ -3988,8 +3988,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
- if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
+ if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
@@ -4162,7 +4162,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
#endif
ped->bInVehicle = false;
- if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
+ if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) {
ped->PositionPedOutOfCollision();
}
@@ -4247,7 +4247,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
}
- veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
if (veh->pDriver == ped) {
veh->RemoveDriver();
#ifndef FIX_BUGS // RemoveDriver does it anyway
@@ -4263,7 +4263,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
float angleAfterExit;
- if (ped->m_vehEnterType == CAR_DOOR_LF) {
+ if (ped->m_vehDoor == CAR_DOOR_LF) {
angleAfterExit = HALFPI + veh->GetForward().Heading();
} else {
angleAfterExit = veh->GetForward().Heading() - HALFPI;
@@ -4321,7 +4321,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
vehicle = ped->m_pMyVehicle;
if (vehicle) {
- vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
@@ -4541,7 +4541,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->bIsBus) {
veh->AddPassenger(ped);
} else {
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
veh->AddPassenger(ped, 0);
break;
@@ -4567,7 +4567,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
#endif
}
- veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
if (veh->bIsBus && !veh->m_nGettingInFlags)
((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
@@ -4955,13 +4955,13 @@ void
CPed::Idle(void)
{
CVehicle *veh = m_pMyVehicle;
- if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
+ if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
- if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
+ if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
CVector doorDist = GetPosition() - doorPos;
if (doorDist.MagnitudeSqr() < sq(0.5f)) {
@@ -6632,7 +6632,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
m_pMyVehicle = car;
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehEnterType = doorNode;
+ m_vehDoor = doorNode;
m_distanceToCountSeekDone = 0.5f;
SetPedState(PED_SEEK_CAR);
@@ -6649,9 +6649,9 @@ CPed::SeekCar(void)
}
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (IsRoomToBeCarJacked()) {
- dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
+ dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
} else if (m_nPedType == PEDTYPE_COP) {
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
} else {
@@ -6736,7 +6736,7 @@ CPed::SeekCar(void)
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
bCanPedEnterSeekedCar = true;
- if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
+ if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
bVehEnterDoorIsBlocked = true;
else
bVehEnterDoorIsBlocked = false;
@@ -6746,7 +6746,7 @@ CPed::SeekCar(void)
if (!foundBetterPosToSeek) {
if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
if (vehToSeek->IsTrain()) {
- SetEnterTrain(vehToSeek, m_vehEnterType);
+ SetEnterTrain(vehToSeek, m_vehDoor);
} else {
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
@@ -6764,24 +6764,24 @@ CPed::SeekCar(void)
case STATUS_PHYSICS:
case STATUS_PLAYER_DISABLED:
if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
- (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
+ (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
SetCarJack(vehToSeek);
- if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
vehToSeek->pDriver->bFleeAfterExitingCar = true;
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
break;
case STATUS_ABANDONED:
- if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
+ if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
} else {
SetCarJack(vehToSeek);
}
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
break;
case STATUS_WRECKED:
@@ -7675,7 +7675,7 @@ CPed::SetSolicit(uint32 time)
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
- if (m_vehEnterType == CAR_DOOR_LF) {
+ if (m_vehDoor == CAR_DOOR_LF) {
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
} else {
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
@@ -7696,7 +7696,7 @@ void
CPed::Solicit(void)
{
if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
- CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f);
+ CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
SetMoveState(PEDMOVE_STILL);
// Game uses GetAngleBetweenPoints and converts it to radian
@@ -7826,7 +7826,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
// Only order of conditions are different among enterTypes.
- if (m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RR) {
if (canHeadToRr) {
foundPos = rightRearPos;
foundIt = true;
@@ -7840,7 +7840,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftFrontPos;
foundIt = true;
}
- } else if(m_vehEnterType == CAR_DOOR_RF) {
+ } else if(m_vehDoor == CAR_DOOR_RF) {
if (canHeadToRf) {
foundPos = rightFrontPos;
foundIt = true;
@@ -7854,7 +7854,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftRearPos;
foundIt = true;
}
- } else if (m_vehEnterType == CAR_DOOR_LF) {
+ } else if (m_vehDoor == CAR_DOOR_LF) {
if (canHeadToLf) {
foundPos = leftFrontPos;
foundIt = true;
@@ -7868,7 +7868,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = rightRearPos;
foundIt = true;
}
- } else if (m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LR) {
if (canHeadToLr) {
foundPos = leftRearPos;
foundIt = true;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index d27853d6..17f81512 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -443,7 +443,7 @@ public:
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
- uint16 m_vehEnterType;
+ uint16 m_vehDoor;
int16 m_walkAroundType;
CPhysical *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 3dc64e2e..6d12c909 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -1038,19 +1038,19 @@ CPed::ProcessObjective(void)
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
} else {
- m_vehEnterType = 0;
+ m_vehDoor = 0;
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
}
// Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
- SetSeekCar(vehOfTarget, m_vehEnterType);
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
+ SetSeekCar(vehOfTarget, m_vehDoor);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -1381,26 +1381,26 @@ CPed::ProcessObjective(void)
if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
foundSeat = false;
} else {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
foundSeat = true;
}
} else {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
foundSeat = true;
}
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
foundSeat = true;
}
for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) {
if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
foundSeat = true;
}
}
if (foundSeat) {
- SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType));
- SetEnterCar(m_carInObjective, m_vehEnterType);
+ SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor));
+ SetEnterCar(m_carInObjective, m_vehDoor);
}
}
m_objectiveTimer = 0;
@@ -2228,7 +2228,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
eDoors enterDoor;
AnimationId enterAnim;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
itsVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -2305,7 +2305,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
- veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true);
if (veh->pDriver->IsGangMember())
veh->pDriver->RegisterThreatWithGangPeds(ped);
@@ -2351,7 +2351,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
eDoors door;
CPed *pedInSeat = nil;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
@@ -2392,21 +2392,21 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar();
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR)
ped->SetFall(1000, ANIM_KO_SPIN_R, false);
else
ped->SetFall(1000, ANIM_KO_SPIN_L, false);
return;
}
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f);
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
AnimationId animToPlay;
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (isVan) {
animToPlay = ANIM_VAN_GETIN;
@@ -2430,7 +2430,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else {
CPed *pedToDragOut = nil;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
@@ -2444,7 +2444,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
}
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) {
ped->QuitEnteringCar();
@@ -2500,7 +2500,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
if (pedToDragOut->IsGangMember())
pedToDragOut->RegisterThreatWithGangPeds(ped);
}
@@ -2575,7 +2575,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
AnimationId animToPlay;
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (isLow)
animToPlay = ANIM_CAR_GETIN_LOW_RHS;
else
@@ -2628,7 +2628,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
return;
}
- if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
+ if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
&& veh->IsCar()) {
if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
@@ -2641,7 +2641,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isBus = !!veh->bIsBus;
bool isLow = !!veh->bLowVehicle;
eDoors enterDoor;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
isVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -2682,7 +2682,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
return;
}
- if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
+ if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) {
if (!driver->IsPlayer()) {
driver->bUsePedNodeSeek = true;
driver->m_pLastPathNode = nil;
@@ -2749,10 +2749,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isLow = !!veh->bLowVehicle;
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
eDoors door;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
@@ -2765,7 +2765,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) {
PedSetInCarCB(nil, ped);
- } else if (ped->m_vehEnterType == CAR_DOOR_RF
+ } else if (ped->m_vehDoor == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
(veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
@@ -2902,7 +2902,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f);
/*
// Duplicate and only in PC for some reason
@@ -2912,7 +2912,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
*/
eDoors door;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
break;
@@ -3052,7 +3052,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (veh->GetUp().z <= -0.8f)
vehIsUpsideDown = true;
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (vehIsUpsideDown) {
m_fRotationDest = -PI + veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3060,7 +3060,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
m_fRotationDest = veh->GetForward().Heading();
}
- } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
if (vehIsUpsideDown) {
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3163,7 +3163,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (phase == LINE_UP_TO_CAR_2) {
neededPos = GetPosition();
} else {
- neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
+ neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult);
}
CVector autoZPos = neededPos;
@@ -3273,7 +3273,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
SetHeading(m_fRotationCur);
} else {
CMatrix vehDoorMat(veh->GetMatrix());
- vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
+ vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f));
// VC couch anims are inverted, so they're fixing it here.
GetMatrix() = vehDoorMat;
}
@@ -3290,7 +3290,7 @@ CPed::SetCarJack(CVehicle* car)
if (car->IsBoat())
return;
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3329,7 +3329,7 @@ CPed::SetCarJack(CVehicle* car)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
- SetCarJack_AllClear(car, m_vehEnterType, doorFlag);
+ SetCarJack_AllClear(car, m_vehDoor, doorFlag);
}
void
@@ -3349,7 +3349,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING);
CVector carEnterPos;
- carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+ carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor);
car->m_nGettingInFlags |= doorFlag;
m_vecOffsetSeek = carEnterPos - GetPosition();
@@ -3357,7 +3357,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
bUsesCollision = false;
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
@@ -3377,8 +3377,8 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
SetMoveState(PEDMOVE_STILL);
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- m_vehEnterType = vehEnterType;
- if (m_vehEnterType == CAR_DOOR_LF) {
+ m_vehDoor = vehEnterType;
+ if (m_vehDoor == CAR_DOOR_LF) {
if (veh->pDriver && veh->pDriver->IsPlayer())
veh->SetStatus(STATUS_PLAYER_DISABLED);
else
@@ -3396,7 +3396,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
Say(SOUND_PED_CAR_JACKED);
SetRadioStation();
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}
void
@@ -3421,7 +3421,7 @@ CPed::BeingDraggedFromCar(void)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
if (bWillBeQuickJacked) {
enterAnim = ANIM_CAR_QJACKED;
} else if (m_pMyVehicle->bLowVehicle) {
@@ -3429,7 +3429,7 @@ CPed::BeingDraggedFromCar(void)
} else {
enterAnim = ANIM_CAR_JACKED_LHS;
}
- } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS;
else
@@ -3454,7 +3454,7 @@ CPed::BeingDraggedFromCar(void)
#ifdef VC_PED_PORTS
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
if (m_pMyVehicle) {
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
+ m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
}
}
#endif
@@ -3469,7 +3469,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
} else {
uint8 doorFlag;
eDoors door;
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3496,7 +3496,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
SetMoveState(PEDMOVE_STILL);
else
- SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
+ SetEnterCar_AllClear(car, m_vehDoor, doorFlag);
}
}
@@ -3512,9 +3512,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- m_vehEnterType = doorNode;
+ m_vehDoor = doorNode;
SetPedState(PED_ENTER_CAR);
- if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
+ if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
car->bIsBeingCarJacked = true;
}
@@ -3522,7 +3522,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
bUsesCollision = false;
- CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+ CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor);
// Because buses have stairs
if (!m_pMyVehicle->bIsBus)
@@ -3554,13 +3554,13 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
CWaterLevel::AllocateBoatWakeArray();
} else {
if (zDiff > 4.4f) {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
} else {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
@@ -3577,11 +3577,11 @@ CPed::EnterCar(void)
CVehicle *veh = (CVehicle*)m_pSeekTarget;
// Not used.
- // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor);
if (veh->CanPedOpenLocks(this)) {
- if (m_vehEnterType && m_pVehicleAnim) {
- veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
+ if (m_vehDoor && m_pVehicleAnim) {
+ veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
}
}
bIsInTheAir = false;
@@ -3616,7 +3616,7 @@ CPed::QuitEnteringCar(void)
RestorePreviousObjective();
#endif
- veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
+ veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehDoor);
}
bUsesCollision = true;
@@ -3681,10 +3681,10 @@ CPed::SetExitBoat(CVehicle *boat)
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
SetPedState(PED_EXIT_CAR);
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -3703,7 +3703,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
newPos = boat->GetMatrix() * newPos;
newPos.z += 1.0f;
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -3714,7 +3714,7 @@ CPed::SetExitBoat(CVehicle *boat)
if (boat->m_modelIndex == MI_SKIMMER)
newPos.z += 2.0f
*/
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -3726,7 +3726,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos.z = FEET_OFFSET + foundCol.point.z;
/* // VC specific
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
SetMoveState(PEDMOVE_STILL);
@@ -3921,7 +3921,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehEnterType = optedDoorNode;
+ m_vehDoor = optedDoorNode;
SetPedState(PED_EXIT_CAR);
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
@@ -3963,7 +3963,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
if (veh->GetModelIndex() == MI_YARDIE)
addDoorSmoke = true;
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
if (veh->bIsBus) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
@@ -4012,7 +4012,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
}
if (!bBusJacked) {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
break;
@@ -4031,9 +4031,9 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
} else {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
- } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
}
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
@@ -4062,7 +4062,7 @@ CPed::ExitCar(void)
AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId;
float animTime = m_pVehicleAnim->currentTime;
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
+ m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime);
if (m_pSeekTarget) {
// Car is upside down
@@ -4123,10 +4123,10 @@ void
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
{
CVector *enterOffset = nil;
- if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver
- || m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0]
- || m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1]
- || m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2])
+ if (m_vehDoor == CAR_DOOR_LF && veh->pDriver
+ || m_vehDoor == CAR_DOOR_RF && veh->pPassengers[0]
+ || m_vehDoor == CAR_DOOR_LR && veh->pPassengers[1]
+ || m_vehDoor == CAR_DOOR_RR && veh->pPassengers[2])
{
enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
}
@@ -4138,10 +4138,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) {
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else {
@@ -4154,14 +4154,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)
|| (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
}
}
@@ -4177,7 +4177,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
switch (veh->GetModelIndex()) {
case MI_BUS:
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
return true;
case MI_RHINO:
@@ -4220,15 +4220,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVector2D nextToCompare = rfPosDist;
posToOpen = rfPos;
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
posToOpen = lrPos;
nextToCompare = lrPosDist;
}
if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
posToOpen = rrPos;
}
return canEnter;
@@ -4335,7 +4335,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->bUsesCollision = true;
ped->RestartNonPartialAnims();
draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset;
- if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
@@ -4348,7 +4348,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_fRotationCur = ped->m_fRotationDest;
ped->CalculateNewOrientation();
- if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset))
+ if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset))
ped->PositionPedOutOfCollision();
}
@@ -4425,7 +4425,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->RestartNonPartialAnims();
bool itsRearDoor = false;
- if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
itsRearDoor = true;
CMatrix pedMat(ped->GetMatrix());
@@ -4438,7 +4438,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
ped->SetPosition(posAfterBeingDragged);
- if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) {
+ if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) {
ped->PositionPedOutOfCollision();
}
@@ -4516,7 +4516,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex);
CMatrix trainMat = CMatrix(train->GetMatrix());
- doorPos = trainModel->m_positions[m_vehEnterType];
+ doorPos = trainModel->m_positions[m_vehDoor];
doorPos.x -= 1.5f;
doorPos = Multiply3x3(trainMat, doorPos);
doorPos += train->GetPosition();
@@ -4566,17 +4566,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
if (distMidEntry < distLeftEntry) {
if (distMidEntry < distRightEntry) {
enterPos = midEntryPos;
- m_vehEnterType = TRAIN_POS_MID_ENTRY;
+ m_vehDoor = TRAIN_POS_MID_ENTRY;
} else {
enterPos = rightEntryPos;
- m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
+ m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
}
} else if (distRightEntry < distLeftEntry) {
enterPos = rightEntryPos;
- m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
+ m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
} else {
enterPos = leftEntryPos;
- m_vehEnterType = TRAIN_POS_LEFT_ENTRY;
+ m_vehDoor = TRAIN_POS_LEFT_ENTRY;
}
return 1;
@@ -5198,7 +5198,7 @@ CPed::SeekBoatPosition(void)
m_vecSeekPos = boatMat * enterOffset;
if (Seek()) {
// We arrived to the boat
- m_vehEnterType = 0;
+ m_vehDoor = 0;
SetEnterCar(m_carInObjective, 0);
}
} else