diff options
author | eray orçunus <erayorcunus@gmail.com> | 2019-06-30 21:36:53 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2019-06-30 21:36:53 +0200 |
commit | 99295827f79ccffa9d3976af2b9a19920d7d8bde (patch) | |
tree | e61ef805296e034766fca5e852224c6e522f8854 /src/render/2dEffect.h | |
parent | Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun (diff) | |
parent | Merge pull request #80 from ShFil119/special (diff) | |
download | re3-99295827f79ccffa9d3976af2b9a19920d7d8bde.tar re3-99295827f79ccffa9d3976af2b9a19920d7d8bde.tar.gz re3-99295827f79ccffa9d3976af2b9a19920d7d8bde.tar.bz2 re3-99295827f79ccffa9d3976af2b9a19920d7d8bde.tar.lz re3-99295827f79ccffa9d3976af2b9a19920d7d8bde.tar.xz re3-99295827f79ccffa9d3976af2b9a19920d7d8bde.tar.zst re3-99295827f79ccffa9d3976af2b9a19920d7d8bde.zip |
Diffstat (limited to 'src/render/2dEffect.h')
-rw-r--r-- | src/render/2dEffect.h | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index 780d9b4f..1610f908 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -4,19 +4,45 @@ enum { EFFECT_ATTRACTOR }; +enum { + LIGHT_ON, + LIGHT_ON_NIGHT, + LIGHT_FLICKER, + LIGHT_FLICKER_NIGHT, + LIGHT_FLASH1, + LIGHT_FLASH1_NIGHT, + LIGHT_FLASH2, + LIGHT_FLASH2_NIGHT, + LIGHT_FLASH3, + LIGHT_FLASH3_NIGHT, + LIGHT_RANDOM_FLICKER, + LIGHT_RANDOM_FLICKER_NIGHT, + LIGHT_SPECIAL, + LIGHT_BRIDGE_FLASH1, + LIGHT_BRIDGE_FLASH2, +}; + +enum { + LIGHTFLAG_LOSCHECK = 1, + // same order as CPointLights flags, must start at 2 + LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog + LIGHTFLAG_FOG_ALWAYS = 4, // fog only + LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS) +}; + class C2dEffect { public: struct Light { float dist; - float outerRange; + float range; // of pointlight float size; - float innerRange; - uint8 flash; + float shadowRange; + uint8 lightType; // LIGHT_ uint8 roadReflection; uint8 flareType; uint8 shadowIntensity; - uint8 flags; + uint8 flags; // LIGHTFLAG_ RwTexture *corona; RwTexture *shadow; }; |