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authorSergeanur <s.anureev@yandex.ua>2021-07-17 23:03:57 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-17 23:03:57 +0200
commitc937bdbfea8f522d14d7a41f24372bddf5bdafcc (patch)
treeeb8f97f6cf9fac31d7ab90388af232d51cc9c137 /src/render/Draw.h
parentMerge pull request #1219 from withmorten/miami-ini (diff)
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Diffstat (limited to 'src/render/Draw.h')
-rw-r--r--src/render/Draw.h70
1 files changed, 0 insertions, 70 deletions
diff --git a/src/render/Draw.h b/src/render/Draw.h
deleted file mode 100644
index b96fa813..00000000
--- a/src/render/Draw.h
+++ /dev/null
@@ -1,70 +0,0 @@
-#pragma once
-
-enum eAspectRatio
-{
- // Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
- // without widescreen support
- AR_AUTO,
- AR_4_3,
- AR_5_4,
- AR_16_10,
- AR_16_9,
- AR_21_9,
-
- AR_MAX,
-};
-
-class CDraw
-{
-private:
- static float ms_fNearClipZ;
- static float ms_fFarClipZ;
- static float ms_fFOV;
- // we use this variable to scale a lot of 2D elements
- // so better cache it
- static float ms_fAspectRatio;
-#ifdef ASPECT_RATIO_SCALE
- // similar thing for 3D rendering
- static float ms_fScaledFOV;
-#endif
-public:
- static float ms_fLODDistance; // set but unused?
-
- static uint8 FadeValue;
- static uint8 FadeRed;
- static uint8 FadeGreen;
- static uint8 FadeBlue;
-
-#ifdef PROPER_SCALING
- static bool ms_bProperScaling;
-#endif
-#ifdef FIX_RADAR
- static bool ms_bFixRadar;
-#endif
-#ifdef FIX_SPRITES
- static bool ms_bFixSprites;
-#endif
-
- static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
- static float GetNearClipZ(void) { return ms_fNearClipZ; }
- static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
- static float GetFarClipZ(void) { return ms_fFarClipZ; }
-
- static void SetFOV(float fov);
- static float GetFOV(void) { return ms_fFOV; }
-#ifdef ASPECT_RATIO_SCALE
- static float GetScaledFOV(void) { return ms_fScaledFOV; }
-#else
- static float GetScaledFOV(void) { return ms_fFOV; }
-#endif
-
- static float CalculateAspectRatio(void);
-#ifdef ASPECT_RATIO_SCALE
- static float ConvertFOV(float fov);
-#endif
- static float GetAspectRatio(void) { return ms_fAspectRatio; }
- static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
-#ifdef PROPER_SCALING
- static float ScaleY(float y);
-#endif
-};