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authoraap <aap@papnet.eu>2019-05-21 09:38:51 +0200
committeraap <aap@papnet.eu>2019-05-21 09:38:51 +0200
commit157926ddc6f759041beee93025b1b53e66fcfe06 (patch)
tree96b3ee86e7dafe127fc6d9c4a31bc41bf4079788 /src/render/Sprite.cpp
parentCPhysical almost done (diff)
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Diffstat (limited to '')
-rw-r--r--src/render/Sprite.cpp347
1 files changed, 173 insertions, 174 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 74eefccf..509564ac 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -10,175 +10,9 @@
#undef near
#endif
-RwIm2DVertex *CSprite2d::maVertices = (RwIm2DVertex*)0x6E9168;
-float &CSprite2d::RecipNearClip = *(float*)0x880DB4;
-
-// Arguments:
-// 2---3
-// | |
-// 0---1
-void
-CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far)
-{
- float screenz, z, recipz;
-
- if(far){
- screenz = RwIm2DGetFarScreenZ();
- z = RwCameraGetFarClipPlane(Scene.camera);
- }else{
- screenz = RwIm2DGetNearScreenZ();
- z = 1.0f/RecipNearClip;
- }
- recipz = 1.0f/z;
-
- // This is what we draw:
- // 0---1
- // | / |
- // 3---2
- RwIm2DVertexSetScreenX(&maVertices[0], r.left);
- RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
- RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[0], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a);
- RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz);
- RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz);
-
- RwIm2DVertexSetScreenX(&maVertices[1], r.right);
- RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
- RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[1], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a);
- RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz);
- RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz);
-
- RwIm2DVertexSetScreenX(&maVertices[2], r.right);
- RwIm2DVertexSetScreenY(&maVertices[2], r.top);
- RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[2], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a);
- RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz);
- RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz);
-
- RwIm2DVertexSetScreenX(&maVertices[3], r.left);
- RwIm2DVertexSetScreenY(&maVertices[3], r.top);
- RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[3], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a);
- RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz);
- RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz);
-}
-
-void
-CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
- float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
-{
- float screenz, z, recipz;
-
- screenz = RwIm2DGetNearScreenZ();
- z = 1.0f/RecipNearClip;
- recipz = 1.0f/z;
-
- // This is what we draw:
- // 0---1
- // | / |
- // 3---2
- RwIm2DVertexSetScreenX(&maVertices[0], r.left);
- RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
- RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[0], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a);
- RwIm2DVertexSetU(&maVertices[0], u0, recipz);
- RwIm2DVertexSetV(&maVertices[0], v0, recipz);
-
- RwIm2DVertexSetScreenX(&maVertices[1], r.right);
- RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
- RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[1], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a);
- RwIm2DVertexSetU(&maVertices[1], u1, recipz);
- RwIm2DVertexSetV(&maVertices[1], v1, recipz);
-
- RwIm2DVertexSetScreenX(&maVertices[2], r.right);
- RwIm2DVertexSetScreenY(&maVertices[2], r.top);
- RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[2], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a);
- RwIm2DVertexSetU(&maVertices[2], u2, recipz);
- RwIm2DVertexSetV(&maVertices[2], v2, recipz);
-
- RwIm2DVertexSetScreenX(&maVertices[3], r.left);
- RwIm2DVertexSetScreenY(&maVertices[3], r.top);
- RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[3], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a);
- RwIm2DVertexSetU(&maVertices[3], u3, recipz);
- RwIm2DVertexSetV(&maVertices[3], v3, recipz);
-}
-
-void
-CSprite2d::SetRenderState(void)
-{
- if(m_pTexture)
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(m_pTexture));
- else
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
-}
-
-void
-CSprite2d::DrawRect(const CRect &r, const CRGBA &col)
-{
- SetVertices(r, col, col, col, col, false);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(col.a != 255));
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, maVertices, 4);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
-}
-
-void
-CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
-{
- SetVertices(r, c0, c1, c2, c3, false);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, maVertices, 4);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
-}
-
-void
-CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
-{
- SetVertices(r, c0, c1, c2, c3, false);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
-}
-
-
-
float &CSprite::m_f2DNearScreenZ = *(float*)0x8F1ABC;
float &CSprite::m_f2DFarScreenZ = *(float*)0x8F2C94;
+float &CSprite::m_fRecipNearClipPlane = *(float*)0x8F5FFC;
int32 &CSprite::m_bFlushSpriteBufferSwitchZTest = *(int32*)0x8F5FB0;
float
@@ -221,6 +55,13 @@ CSprite::InitSpriteBuffer(void)
}
void
+CSprite::InitSpriteBuffer2D(void)
+{
+ m_fRecipNearClipPlane = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
+ InitSpriteBuffer();
+}
+
+void
CSprite::FlushSpriteBuffer(void)
{
if(nSpriteBufferIndex > 0){
@@ -533,21 +374,179 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
FlushSpriteBuffer();
}
-STARTPATCHES
- InjectHook(0x51EE90, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&, uint32))CSprite2d::SetVertices, PATCH_JUMP);
- InjectHook(0x51F220, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&,
- float, float, float, float, float, float, float, float))CSprite2d::SetVertices, PATCH_JUMP);
- InjectHook(0x51F970, (void (*)(const CRect&, const CRGBA&))CSprite2d::DrawRect, PATCH_JUMP);
- InjectHook(0x51FA00, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&))CSprite2d::DrawRect, PATCH_JUMP);
- InjectHook(0x51FA80, CSprite2d::DrawRectXLU, PATCH_JUMP);
+void
+CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
+{
+ float screenz, recipz;
+
+ screenz = m_f2DNearScreenZ;
+ recipz = m_fRecipNearClipPlane;
+
+ RwIm2DVertexSetScreenX(&verts[0], r.left);
+ RwIm2DVertexSetScreenY(&verts[0], r.bottom);
+ RwIm2DVertexSetScreenZ(&verts[0], screenz);
+ RwIm2DVertexSetCameraZ(&verts[0], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a);
+ RwIm2DVertexSetU(&verts[0], 0.0f, recipz);
+ RwIm2DVertexSetV(&verts[0], 0.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[1], r.right);
+ RwIm2DVertexSetScreenY(&verts[1], r.bottom);
+ RwIm2DVertexSetScreenZ(&verts[1], screenz);
+ RwIm2DVertexSetCameraZ(&verts[1], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a);
+ RwIm2DVertexSetU(&verts[1], 1.0f, recipz);
+ RwIm2DVertexSetV(&verts[1], 0.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[2], r.right);
+ RwIm2DVertexSetScreenY(&verts[2], r.top);
+ RwIm2DVertexSetScreenZ(&verts[2], screenz);
+ RwIm2DVertexSetCameraZ(&verts[2], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a);
+ RwIm2DVertexSetU(&verts[2], 1.0f, recipz);
+ RwIm2DVertexSetV(&verts[2], 1.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[3], r.left);
+ RwIm2DVertexSetScreenY(&verts[3], r.top);
+ RwIm2DVertexSetScreenZ(&verts[3], screenz);
+ RwIm2DVertexSetCameraZ(&verts[3], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a);
+ RwIm2DVertexSetU(&verts[3], 0.0f, recipz);
+ RwIm2DVertexSetV(&verts[3], 1.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[4], r.left);
+ RwIm2DVertexSetScreenY(&verts[4], r.bottom);
+ RwIm2DVertexSetScreenZ(&verts[4], screenz);
+ RwIm2DVertexSetCameraZ(&verts[4], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[4], c2.r, c2.g, c2.b, c2.a);
+ RwIm2DVertexSetU(&verts[4], 0.0f, recipz);
+ RwIm2DVertexSetV(&verts[4], 0.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[5], r.right);
+ RwIm2DVertexSetScreenY(&verts[5], r.top);
+ RwIm2DVertexSetScreenZ(&verts[5], screenz);
+ RwIm2DVertexSetCameraZ(&verts[5], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[5], c1.r, c1.g, c1.b, c1.a);
+ RwIm2DVertexSetU(&verts[5], 1.0f, recipz);
+ RwIm2DVertexSetV(&verts[5], 1.0f, recipz);
+}
+void
+CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
+ const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
+{
+ float screenz, recipz;
+
+ screenz = m_f2DNearScreenZ;
+ recipz = m_fRecipNearClipPlane;
+
+ RwIm2DVertexSetScreenX(&verts[0], x3);
+ RwIm2DVertexSetScreenY(&verts[0], y3);
+ RwIm2DVertexSetScreenZ(&verts[0], screenz);
+ RwIm2DVertexSetCameraZ(&verts[0], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a);
+ RwIm2DVertexSetU(&verts[0], 0.0f, recipz);
+ RwIm2DVertexSetV(&verts[0], 0.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[1], x4);
+ RwIm2DVertexSetScreenY(&verts[1], y4);
+ RwIm2DVertexSetScreenZ(&verts[1], screenz);
+ RwIm2DVertexSetCameraZ(&verts[1], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a);
+ RwIm2DVertexSetU(&verts[1], 1.0f, recipz);
+ RwIm2DVertexSetV(&verts[1], 0.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[2], x2);
+ RwIm2DVertexSetScreenY(&verts[2], y2);
+ RwIm2DVertexSetScreenZ(&verts[2], screenz);
+ RwIm2DVertexSetCameraZ(&verts[2], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a);
+ RwIm2DVertexSetU(&verts[2], 1.0f, recipz);
+ RwIm2DVertexSetV(&verts[2], 1.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[3], x1);
+ RwIm2DVertexSetScreenY(&verts[3], y1);
+ RwIm2DVertexSetScreenZ(&verts[3], screenz);
+ RwIm2DVertexSetCameraZ(&verts[3], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a);
+ RwIm2DVertexSetU(&verts[3], 0.0f, recipz);
+ RwIm2DVertexSetV(&verts[3], 1.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[4], x3);
+ RwIm2DVertexSetScreenY(&verts[4], y3);
+ RwIm2DVertexSetScreenZ(&verts[4], screenz);
+ RwIm2DVertexSetCameraZ(&verts[4], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[4], c2.r, c2.g, c2.b, c2.a);
+ RwIm2DVertexSetU(&verts[4], 0.0f, recipz);
+ RwIm2DVertexSetV(&verts[4], 0.0f, recipz);
+
+ RwIm2DVertexSetScreenX(&verts[5], x2);
+ RwIm2DVertexSetScreenY(&verts[5], y2);
+ RwIm2DVertexSetScreenZ(&verts[5], screenz);
+ RwIm2DVertexSetCameraZ(&verts[5], z);
+ RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
+ RwIm2DVertexSetIntRGBA(&verts[5], c1.r, c1.g, c1.b, c1.a);
+ RwIm2DVertexSetU(&verts[5], 1.0f, recipz);
+ RwIm2DVertexSetV(&verts[5], 1.0f, recipz);
+}
+
+void
+CSprite::RenderBufferedOneXLUSprite2D(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, uint8 alpha)
+{
+ m_bFlushSpriteBufferSwitchZTest = 1;
+ CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha);
+ CRect rect(x - w, y - h, x + h, y + h);
+ Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], rect, col, col, col, col);
+ nSpriteBufferIndex++;
+ if(nSpriteBufferIndex >= SPRITEBUFFERSIZE)
+ FlushSpriteBuffer();
+}
+
+void
+CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha)
+{
+ m_bFlushSpriteBufferSwitchZTest = 1;
+ CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha);
+ float c = cos(DEGTORAD(rotation));
+ float s = sin(DEGTORAD(rotation));
+
+ Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex],
+ x + c*w - s*h,
+ y - c*h - s*w,
+ x + c*w + s*h,
+ y + c*h - s*w,
+ x - c*w - s*h,
+ y - c*h + s*w,
+ x - c*w + s*h,
+ y + c*h + s*w,
+ col, col, col, col);
+ nSpriteBufferIndex++;
+ if(nSpriteBufferIndex >= SPRITEBUFFERSIZE)
+ FlushSpriteBuffer();
+}
+
+STARTPATCHES
InjectHook(0x51C4A0, CSprite::CalcHorizonCoors, PATCH_JUMP);
InjectHook(0x51C3A0, CSprite::CalcScreenCoors, PATCH_JUMP);
InjectHook(0x51C590, CSprite::InitSpriteBuffer, PATCH_JUMP);
+ InjectHook(0x51C5B0, CSprite::InitSpriteBuffer2D, PATCH_JUMP);
InjectHook(0x51C520, CSprite::FlushSpriteBuffer, PATCH_JUMP);
InjectHook(0x51C960, CSprite::RenderOneXLUSprite, PATCH_JUMP);
InjectHook(0x51C5D0, CSprite::RenderBufferedOneXLUSprite, PATCH_JUMP);
InjectHook(0x51D5B0, CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension, PATCH_JUMP);
InjectHook(0x51CCD0, CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect, PATCH_JUMP);
InjectHook(0x51D9E0, CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours, PATCH_JUMP);
+ InjectHook(0x51E3C0, CSprite::RenderBufferedOneXLUSprite2D, PATCH_JUMP);
+ InjectHook(0x51E490, CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension, PATCH_JUMP);
ENDPATCHES