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authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-08 23:01:41 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-08 23:01:41 +0100
commit7a3ee349da51543f5e273df1a7d932a25602ea2a (patch)
tree89dfabef536de8e7163e4fe1b094957e6d3ac762 /src/render/Sprite.cpp
parentTrain anims in enum (diff)
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Diffstat (limited to 'src/render/Sprite.cpp')
-rw-r--r--src/render/Sprite.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 401eebd0..ba6ab291 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -33,7 +33,11 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
+#ifdef FIX_SPRITES
+ *outw = CDraw::ms_bFixSprites ? (fovScale * recip * SCREEN_HEIGHT) : (fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH);
+#else
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
+#endif
*outh = fovScale * recip * SCREEN_HEIGHT;
return true;