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author | aap <aap@papnet.eu> | 2020-05-24 15:14:27 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-25 18:33:34 +0200 |
commit | 7bf833785411955c2bcf35ed55e9d206facbc575 (patch) | |
tree | a69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/render/Timecycle.h | |
parent | how did saving even work in original III? (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Timecycle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 2d873e6d..60c9e29f 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -180,7 +180,7 @@ public: static void Initialise(void); static void Update(void); - static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; } + static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; } |