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authorSergeanur <s.anureev@yandex.ua>2020-10-24 21:28:44 +0200
committerSergeanur <s.anureev@yandex.ua>2020-10-24 21:28:44 +0200
commitd1394c69946032f40109bc12ece5549a93dfde79 (patch)
treec2ad63ce48e50804c6cc95bed27a5a3da2c79c68 /src/render/WindModifiers.cpp
parentModel indices edits (diff)
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-rw-r--r--src/render/WindModifiers.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp
index 2061df6a..b72e362e 100644
--- a/src/render/WindModifiers.cpp
+++ b/src/render/WindModifiers.cpp
@@ -33,7 +33,7 @@ CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
float dist = (pos - Array[i].m_pos).Magnitude();
if (dist < MAX_FADE_DIST) {
float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
- float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST;
+ float heightFade = distFade * ((1.0f - zDist / MAX_HEIGHT_DIST) / 2.0f);
dir = (pos - Array[i].m_pos) * heightFade / dist;
bWasWindModifierFound = true;
}