diff options
author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-19 00:30:02 +0100 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-19 00:30:02 +0100 |
commit | dfa0c8bf1921d955f1ea5af6388a381b280fcd98 (patch) | |
tree | 639af8a47ae411af564387c5cf1f700b9495390d /src/render | |
parent | Get keyboard input from X11 on Linux (diff) | |
parent | name error strings to REVC (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Antennas.cpp | 4 | ||||
-rw-r--r-- | src/render/Clouds.cpp | 13 | ||||
-rw-r--r-- | src/render/Coronas.cpp | 8 | ||||
-rw-r--r-- | src/render/Fluff.cpp | 2 | ||||
-rw-r--r-- | src/render/Font.cpp | 253 | ||||
-rw-r--r-- | src/render/Font.h | 20 | ||||
-rw-r--r-- | src/render/Glass.cpp | 4 | ||||
-rw-r--r-- | src/render/MBlur.cpp | 3 | ||||
-rw-r--r-- | src/render/Particle.cpp | 5 | ||||
-rw-r--r-- | src/render/PointLights.cpp | 4 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 33 | ||||
-rw-r--r-- | src/render/Rubbish.cpp | 4 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 8 | ||||
-rw-r--r-- | src/render/Skidmarks.cpp | 4 | ||||
-rw-r--r-- | src/render/SpecialFX.cpp | 2 | ||||
-rw-r--r-- | src/render/WaterCannon.cpp | 2 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 4 |
17 files changed, 233 insertions, 140 deletions
diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp index 452069a0..5e30aca2 100644 --- a/src/render/Antennas.cpp +++ b/src/render/Antennas.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "Antennas.h" CAntenna CAntennas::aAntennas[NUMANTENNAS]; @@ -70,6 +71,7 @@ CAntennas::Render(void) { int i, j; + PUSH_RENDERGROUP("CAntennas::Render"); for(i = 0; i < NUMANTENNAS; i++){ if(!aAntennas[i].active) continue; @@ -101,6 +103,8 @@ CAntennas::Render(void) } RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + + POP_RENDERGROUP(); } void diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index e3a8c86e..9cd32c5f 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "Sprite.h" #include "Sprite2d.h" #include "General.h" @@ -119,6 +120,8 @@ CClouds::Render(void) if(!CGame::CanSeeOutSideFromCurrArea()) return; + PUSH_RENDERGROUP("CClouds::Render"); + CCoronas::SunBlockedByClouds = false; RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -301,6 +304,8 @@ CClouds::Render(void) RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + POP_RENDERGROUP(); } bool @@ -313,6 +318,8 @@ void CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, int16 botred, int16 botgreen, int16 botblue, int16 alpha) { + PUSH_RENDERGROUP("CClouds::RenderBackground"); + CVector right = CrossProduct(TheCamera.GetUp(), TheCamera.GetForward()); right.Normalise(); float c = right.Magnitude2D(); @@ -415,6 +422,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, ms_colourBottom.g = fogg; ms_colourBottom.b = fogb; } + + POP_RENDERGROUP(); } void @@ -423,6 +432,8 @@ CClouds::RenderHorizon(void) if(UseDarkBackground()) return; + PUSH_RENDERGROUP("CClouds::RenderHorizon"); + ms_colourBottom.a = 230; ms_colourTop.a = 80; @@ -457,4 +468,6 @@ CClouds::RenderHorizon(void) CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd); + + POP_RENDERGROUP(); } diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index e3d3416c..8b137aad 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -249,6 +249,8 @@ CCoronas::Render(void) int i, j; int screenw, screenh; + PUSH_RENDERGROUP("CCoronas::Render"); + screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera)); screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera)); @@ -432,6 +434,8 @@ CCoronas::Render(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + + POP_RENDERGROUP(); } void @@ -442,6 +446,8 @@ CCoronas::RenderReflections(void) CEntity *entity; if(CWeather::WetRoads > 0.0f){ + PUSH_RENDERGROUP("CCoronas::RenderReflections"); + CSprite::InitSpriteBuffer(); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); @@ -517,6 +523,8 @@ CCoronas::RenderReflections(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + POP_RENDERGROUP(); }else{ for(i = 0; i < NUMCORONAS; i++) aCoronas[i].renderReflection = false; diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 30e271fb..e92eee29 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -459,6 +459,7 @@ void CMovingThings::Update() void CMovingThings::Render() { + PUSH_RENDERGROUP("CMovingThings::Render"); CSmokeTrails::Update(); int i; @@ -471,6 +472,7 @@ void CMovingThings::Render() CPlaneTrails::Render(); CSmokeTrails::Render(); CPlaneBanners::Render(); + POP_RENDERGROUP(); } void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) { diff --git a/src/render/Font.cpp b/src/render/Font.cpp index d97b6e2e..9c499248 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -71,8 +71,8 @@ int16 CFont::Size[MAX_FONTS][210] = { 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, - #ifdef FIX_BUGS //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \, + #ifdef FIX_BUGS 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19, #else 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, @@ -85,8 +85,8 @@ int16 CFont::Size[MAX_FONTS][210] = { 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19, //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, - #ifdef FIX_BUGS //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, + #ifdef FIX_BUGS 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21, #else 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21, @@ -96,7 +96,7 @@ int16 CFont::Size[MAX_FONTS][210] = { 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - //??,?? + //space, unprop 19, 16 }, { @@ -110,8 +110,8 @@ int16 CFont::Size[MAX_FONTS][210] = { 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24, - #ifdef FIX_BUGS //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °, + #ifdef FIX_BUGS 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19, #else 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, @@ -124,8 +124,8 @@ int16 CFont::Size[MAX_FONTS][210] = { 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, - #ifdef FIX_BUGS //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, + #ifdef FIX_BUGS 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19, #else 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, @@ -136,113 +136,114 @@ int16 CFont::Size[MAX_FONTS][210] = { 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, - #ifdef FIX_BUGS //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2, + #ifdef FIX_BUGS 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9, #else 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, #endif - //??,?? + //space, unprop 10, 20 } #ifdef MORE_LANGUAGES }, { - { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, - 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, - 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, - 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, - 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, - 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, - 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13, - 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23, - 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25, - 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18, - 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19, - 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18, - 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, - { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, - 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, - 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, - 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, - 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, - 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, - 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, - 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 16, }, - { 15, 14, 16, 25, 19, - 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, - 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, - 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, - 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, - 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, - 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19, - 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19, - 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32, - 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32, - 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21, - 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 }, - }, - - { - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 + { + 5, 9, 9, 0, 17, 17, 23, 3, 21, 18, 0, 8, 3, 8, 3, 0, + 16, 9, 16, 16, 15, 19, 15, 14, 17, 17, 4, 4, 0, 0, 0, 17, + 19, 17, 19, 15, 21, 18, 19, 16, 21, 13, 15, 21, 20, 28, 21, 18, + 22, 17, 21, 20, 18, 18, 20, 26, 22, 18, 18, 0, 8, 0, 9, 8, + 0, 14, 11, 12, 16, 11, 13, 13, 15, 10, 14, 15, 11, 21, 17, 10, + 20, 15, 12, 12, 16, 17, 13, 16, 13, 21, 11, 0, 0, 0, 0, 0, + 20, 19, 19, 22, 27, 15, 18, 18, 20, 26, 21, 23, 17, 22, 21, 17, + 26, 25, 26, 17, 20, 26, 17, 16, 11, 12, 13, 21, 11, 17, 17, 12, + 21, 17, 17, 15, 24, 16, 10, 20, 23, 16, 7, 9, 16, 23, 12, 11, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, + 19, 16 }, - + { + 11, 5, 10, 15, 19, 22, 20, 5, 9, 8, 11, 12, 5, 12, 6, 12, + 19, 5, 18, 19, 20, 18, 19, 18, 20, 19, 5, 6, 26, 12, 30, 19, + 23, 21, 20, 20, 20, 16, 16, 21, 19, 5, 13, 19, 16, 24, 20, 21, + 20, 21, 20, 19, 17, 20, 21, 30, 22, 21, 20, 25, 13, 30, 5, 9, + 10, 15, 15, 14, 15, 16, 10, 15, 15, 5, 5, 15, 5, 23, 15, 16, + 15, 15, 9, 16, 10, 15, 17, 24, 18, 15, 15, 27, 5, 19, 2, 2, + 20, 20, 16, 23, 30, 19, 20, 20, 21, 24, 19, 19, 20, 23, 22, 19, + 27, 29, 25, 20, 20, 28, 24, 16, 16, 14, 19, 25, 16, 16, 16, 17, + 19, 16, 16, 17, 25, 19, 15, 23, 26, 21, 16, 14, 22, 20, 16, 19, + 15, 14, 15, 16, 17, 15, 15, 15, 15, 15, 7, 15, 15, 15, 15, 15, + 13, 15, 15, 7, 15, 16, 13, 23, 15, 15, 15, 15, 15, 15, 17, 15, + 16, 24, 17, 17, 17, 15, 15, 13, 20, 23, 15, 17, 17, 16, 24, 15, + 15, 15, 23, 18, 15, 23, 26, 23, 16, 15, 23, 15, 15, 19, 2, 2, + 10, 20 + }, + }, + { { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + //FONT2 EFIGS + //SPC,!, $, %, &, ', [, ], +, , -, ., + 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, + //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??, + 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, + // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, + 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, + //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \, + 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19, + //??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, + 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, + //p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??, + 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, + //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, + 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19, + //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, + 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, + //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, + 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21, + //i,BLANKS + 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 + //space, unprop + 19, 16 }, - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 + //FONT1 EFIGS + //Characters with a '2' refer to the Pricedown font. + //Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC + //in order to display them properly in the Keyboard controls menu. + //!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I, + 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, + //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?, + 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, + //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, + 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24, + //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °, + 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19, + //(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, + 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17, + //p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2, + 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, + //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, + 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, + //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, + 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, + //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, + 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19, + //02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2, + 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19, + //F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2, + 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, + //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2, + 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, + //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2, + 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9, + //space, unprop + 10, 20 } } #endif @@ -417,9 +418,8 @@ CFont::ReloadFonts(uint8 set) if (Slot != -1 && LanguageSet != set) { Sprite[0].Delete(); Sprite[1].Delete(); - Sprite[2].Delete(); if (IsJapanese()) - Sprite[3].Delete(); + Sprite[2].Delete(); CTxdStore::PushCurrentTxd(); CTxdStore::RemoveTxd(Slot); switch (set) @@ -441,12 +441,9 @@ CFont::ReloadFonts(uint8 set) CTxdStore::SetCurrentTxd(Slot); Sprite[0].SetTexture("font2", "font2_mask"); if (set == FONT_LANGSET_JAPANESE) { - Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); - Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); + Sprite[2].SetTexture("FONTJAP", "FONTJAP_mask"); } - else - Sprite[1].SetTexture("pager", "pager_mask"); - Sprite[2].SetTexture("font1", "font1_mask"); + Sprite[1].SetTexture("font1", "font1_mask"); CTxdStore::PopCurrentTxd(); } LanguageSet = set; @@ -579,7 +576,7 @@ CFont::PrintChar(float x, float y, wchar c) xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f, (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f); #ifdef MORE_LANGUAGES - }else if (IsJapaneseFont()) { + /*}else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), @@ -600,7 +597,7 @@ CFont::PrintChar(float x, float y, wchar c) xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); + xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);*/ #endif } else { if (bDontPrint) return; @@ -722,7 +719,7 @@ CFont::RenderFontBuffer() FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; } -#ifdef MORE_LANGUAGES +#if 0 //def MORE_LANGUAGES bool CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) { @@ -899,7 +896,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; -#ifdef MORE_LANGUAGES +#if 0//def MORE_LANGUAGES PrintString(xleft, y, start, s, spaceWidth, xstart); #else PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth); @@ -937,7 +934,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) #endif lineLength = x; s = t+1; -#ifdef MORE_LANGUAGES +#if 0 //def MORE_LANGUAGES if (IsJapaneseFont() && !*s) { x += GetStringWidth(s); if (IsAnsiCharacter(s)) @@ -969,7 +966,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; -#ifdef MORE_LANGUAGES +#if 0 //def MORE_LANGUAGES if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) { start = s; if (!Details.centre && !Details.rightJustify) @@ -995,7 +992,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s) wchar *t; n = 0; -#ifdef MORE_LANGUAGES +#if 0//def MORE_LANGUAGES bool bSomeJapBool = false; if (IsJapanese()) { @@ -1198,37 +1195,33 @@ CFont::GetCharacterWidth(wchar c) { #ifdef MORE_LANGUAGES if (IsJapanese()) { - if (!Details.proportional) + if (!RenderState.proportional) return Size[0][Details.style][192]; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { - switch (Details.style) + if (c <= 94 || Details.style == FONT_HEADING || RenderState.style == FONT_BANK) { + switch (RenderState.style) { case FONT_JAPANESE: return Size_jp[c]; default: - return Size[0][Details.style][c]; + return Size[0][RenderState.style][c]; } } - if (c < 254 && Details.style == FONT_PAGER) - return 29.4f; - switch (Details.style) + switch (RenderState.style) { case FONT_JAPANESE: return 29.4f; case FONT_BANK: return 10.0f; - case FONT_PAGER: - return 31.5f; default: - return Size[0][Details.style][c]; + return Size[0][RenderState.style][c]; } } - else if (Details.proportional) - return Size[LanguageSet][Details.style][c]; + else if (RenderState.proportional) + return Size[LanguageSet][RenderState.style][c]; else - return Size[LanguageSet][Details.style][192]; + return Size[LanguageSet][RenderState.style][209]; #else if (RenderState.proportional) @@ -1256,8 +1249,6 @@ CFont::GetCharacterSize(wchar c) return Size[0][Details.style][c] * Details.scaleX; } } - if (c < 254 && (Details.style == FONT_PAGER)) - return 29.4f * Details.scaleX; switch (Details.style) { @@ -1265,16 +1256,20 @@ CFont::GetCharacterSize(wchar c) return 29.4f * Details.scaleX; case FONT_BANK: return 10.0f * Details.scaleX; - case FONT_PAGER: - return 31.5f * Details.scaleX; default: return Size[0][Details.style][c] * Details.scaleX; } } - else if(Details.proportional) - return Size[LanguageSet][Details.style][c] * Details.scaleX; else - return Size[LanguageSet][Details.style][209] * Details.scaleX; + { + if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); + if (Details.proportional) + return Size[LanguageSet][Details.style][c] * Details.scaleX; + else + return Size[LanguageSet][Details.style][209] * Details.scaleX; + } #else #ifdef FIX_BUGS @@ -1546,7 +1541,7 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) return s; } -#ifdef MORE_LANGUAGES +#if 0//def MORE_LANGUAGES wchar* CFont::ParseToken(wchar *s, bool japShit) { diff --git a/src/render/Font.h b/src/render/Font.h index b0cd0a27..42eb7b4c 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -123,7 +123,7 @@ enum class CFont { #ifdef MORE_LANGUAGES - static int16 Size[LANGSET_MAX][MAX_FONTS][193]; + static int16 Size[LANGSET_MAX][MAX_FONTS][210]; static uint8 LanguageSet; static int32 Slot; #else @@ -156,11 +156,11 @@ public: #endif static int GetNumberLines(float xstart, float ystart, wchar *s); static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s); -#ifdef MORE_LANGUAGES - static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); -#else +//#ifdef MORE_LANGUAGES +// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); +//#else static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth); -#endif +//#endif static void PrintStringFromBottom(float x, float y, wchar *str); static float GetCharacterWidth(wchar c); static float GetCharacterSize(wchar c); @@ -169,12 +169,12 @@ public: static float GetStringWidth_Jap(wchar* s); #endif static uint16 *GetNextSpace(wchar *s); -#ifdef MORE_LANGUAGES - static uint16 *ParseToken(wchar *s, bool japShit = false); -#else +//#ifdef MORE_LANGUAGES +// static uint16 *ParseToken(wchar *s, bool japShit = false); +//#else static uint16 *ParseToken(wchar *s); static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold); -#endif +//#endif static void DrawFonts(void); static void RenderFontBuffer(void); static uint16 character_code(uint8 c); @@ -212,6 +212,6 @@ public: static bool IsAnsiCharacter(wchar* s); static bool IsJapanesePunctuation(wchar* str); static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; } - static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); } + static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); } #endif }; diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index c6d02755..3409a058 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -276,6 +276,8 @@ CGlass::Render(void) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + PUSH_RENDERGROUP("CGlass::Render"); + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) { if ( aGlassPanes[i].m_bActive ) @@ -285,6 +287,8 @@ CGlass::Render(void) for ( uint32 i = 0; i < NumGlassEntities; i++ ) RenderEntityInGlass(apEntitiesToBeRendered[i]); + POP_RENDERGROUP(); + NumGlassEntities = 0; RenderHiLightPolys(); diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index a94a5245..9f5122dc 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -6,6 +6,7 @@ #include <d3d8caps.h> #endif +#include "main.h" #include "General.h" #include "RwHelper.h" #include "Camera.h" @@ -333,6 +334,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u #ifdef EXTENDED_COLOURFILTER CPostFX::Render(cam, red, green, blue, blur, type, bluralpha); #else + PUSH_RENDERGROUP("CMBlur::MotionBlurRender"); RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; #ifdef GTA_PS2 if( pFrontBuffer ) @@ -348,6 +350,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u RwRasterPopContext(); } #endif + POP_RENDERGROUP(); #endif } diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 8c9cde12..14b48243 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "General.h" #include "Timer.h" #include "TxdStore.h" @@ -1785,6 +1786,8 @@ void CParticle::Update() void CParticle::Render() { + PUSH_RENDERGROUP("CParticle::Render"); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP); RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); @@ -2282,6 +2285,8 @@ void CParticle::Render() RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + POP_RENDERGROUP(); } void CParticle::RemovePSystem(tParticleType type) diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 3e73c57f..13872401 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -159,6 +159,8 @@ CPointLights::RenderFogEffect(void) if(CCutsceneMgr::IsRunning()) return; + PUSH_RENDERGROUP("CPointLights::RenderFogEffect"); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); @@ -302,6 +304,8 @@ CPointLights::RenderFogEffect(void) } CSprite::FlushSpriteBuffer(); + + POP_RENDERGROUP(); } bool diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index dfbc02d7..6b306b6c 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -130,8 +130,13 @@ CRenderer::RenderOneRoad(CEntity *e) return; if(gbShowCollisionPolys) CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex()); - else + else{ + PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName()); + e->Render(); + + POP_RENDERGROUP(); + } } void @@ -178,6 +183,8 @@ CRenderer::RenderOneNonRoad(CEntity *e) } #endif + PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName()); + resetLights = e->SetupLighting(); if(e->IsVehicle()){ @@ -206,6 +213,8 @@ CRenderer::RenderOneNonRoad(CEntity *e) } e->RemoveLighting(resetLights); + + POP_RENDERGROUP(); } void @@ -231,6 +240,7 @@ CRenderer::RenderRoads(void) int i; CEntity *e; + PUSH_RENDERGROUP("CRenderer::RenderRoads"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); SetCullMode(rwCULLMODECULLBACK); @@ -242,6 +252,7 @@ CRenderer::RenderRoads(void) if(IsRoad(e)) RenderOneRoad(e); } + POP_RENDERGROUP(); } inline bool PutIntoSortedVehicleList(CVehicle *veh) @@ -264,6 +275,7 @@ CRenderer::RenderEverythingBarRoads(void) CEntity *e; EntityInfo ei; + PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); SetCullMode(rwCULLMODECULLBACK); @@ -295,6 +307,7 @@ CRenderer::RenderEverythingBarRoads(void) }else RenderOneNonRoad(e); } + POP_RENDERGROUP(); } void @@ -302,6 +315,7 @@ CRenderer::RenderBoats(void) { CLink<EntityInfo> *node; + PUSH_RENDERGROUP("CRenderer::RenderBoats"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); SetCullMode(rwCULLMODECULLBACK); @@ -330,6 +344,7 @@ CRenderer::RenderBoats(void) CVehicle *v = (CVehicle*)node->item.ent; RenderOneNonRoad(v); } + POP_RENDERGROUP(); } #ifdef NEW_RENDERER @@ -433,6 +448,7 @@ CRenderer::RenderWorld(int pass) switch(pass){ case 0: // Roads + PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads"); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); for(i = 0; i < ms_nNoOfVisibleBuildings; i++){ e = ms_aVisibleBuildingPtrs[i]; @@ -446,9 +462,11 @@ CRenderer::RenderWorld(int pass) if(e->bIsBIGBuilding || IsRoad(e)) RenderOneBuilding(e, node->item.sort); } + POP_RENDERGROUP(); break; case 1: // Opaque + PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque"); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); for(i = 0; i < ms_nNoOfVisibleBuildings; i++){ e = ms_aVisibleBuildingPtrs[i]; @@ -469,14 +487,17 @@ CRenderer::RenderWorld(int pass) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); WorldRender::RenderBlendPass(PASS_NOZ); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + POP_RENDERGROUP(); break; case 2: // Transparent + PUSH_RENDERGROUP("CRenderer::RenderWorld - Transparent"); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); WorldRender::RenderBlendPass(PASS_ADD); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); WorldRender::RenderBlendPass(PASS_BLEND); + POP_RENDERGROUP(); break; } } @@ -487,11 +508,13 @@ CRenderer::RenderPeds(void) int i; CEntity *e; + PUSH_RENDERGROUP("CRenderer::RenderPeds"); for(i = 0; i < ms_nNoOfVisibleVehicles; i++){ e = ms_aVisibleVehiclePtrs[i]; if(e->IsPed()) RenderOneNonRoad(e); } + POP_RENDERGROUP(); } void @@ -502,6 +525,7 @@ CRenderer::RenderVehicles(void) EntityInfo ei; CLink<EntityInfo> *node; + PUSH_RENDERGROUP("CRenderer::RenderVehicles"); // not the real thing for(i = 0; i < ms_nNoOfVisibleVehicles; i++){ e = ms_aVisibleVehiclePtrs[i]; @@ -518,6 +542,7 @@ CRenderer::RenderVehicles(void) node != &gSortedVehiclesAndPeds.head; node = node->prev) RenderOneNonRoad(node->item.ent); + POP_RENDERGROUP(); } void @@ -526,6 +551,7 @@ CRenderer::RenderTransparentWater(void) int i; CEntity *e; + PUSH_RENDERGROUP("CRenderer::RenderTransparentWater"); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); @@ -549,6 +575,7 @@ CRenderer::RenderTransparentWater(void) CWaterLevel::RenderTransparentWater(); SetStencilState(0); + POP_RENDERGROUP(); } void @@ -569,20 +596,24 @@ CRenderer::ClearForFrame(void) void CRenderer::RenderFadingInEntities(void) { + PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); SetCullMode(rwCULLMODECULLBACK); DeActivateDirectional(); SetAmbientColours(); CVisibilityPlugins::RenderFadingEntities(); + POP_RENDERGROUP(); } void CRenderer::RenderFadingInUnderwaterEntities(void) { + PUSH_RENDERGROUP("CRenderer::RenderFadingInUnderwaterEntities"); DeActivateDirectional(); SetAmbientColours(); CVisibilityPlugins::RenderFadingUnderwaterEntities(); + POP_RENDERGROUP(); } void diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index bd69f875..147c97b1 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -54,6 +54,8 @@ CRubbish::Render(void) if(RubbishVisibility == 0) return; + PUSH_RENDERGROUP("CRubbish::Render"); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); @@ -150,6 +152,8 @@ CRubbish::Render(void) RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + POP_RENDERGROUP(); } void diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 91f53acf..ae079821 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -1068,6 +1068,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType) void CShadows::RenderStoredShadows(void) { + PUSH_RENDERGROUP("CShadows::RenderStoredShadows"); + RenderBuffer::ClearRenderBuffer(); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); @@ -1241,12 +1243,16 @@ CShadows::RenderStoredShadows(void) RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP); ShadowsStoredToBeRendered = 0; + + POP_RENDERGROUP(); } void CShadows::RenderStaticShadows(void) { + PUSH_RENDERGROUP("CShadows::RenderStaticShadows"); + RenderBuffer::ClearRenderBuffer(); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); @@ -1313,6 +1319,8 @@ CShadows::RenderStaticShadows(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + + POP_RENDERGROUP(); } diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index 07039c17..08df330d 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -96,6 +96,8 @@ CSkidmarks::Render(void) { int i, j; + PUSH_RENDERGROUP("CSkidmarks::Render"); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); @@ -152,6 +154,8 @@ CSkidmarks::Render(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + POP_RENDERGROUP(); } void diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 4391f19e..b44848f9 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -164,6 +164,7 @@ CSpecialFX::Shutdown(void) void CSpecialFX::Render(void) { + PUSH_RENDERGROUP("CSpecialFX::Render"); CMotionBlurStreaks::Render(); CBulletTraces::Render(); CBrightLights::Render(); @@ -173,6 +174,7 @@ CSpecialFX::Render(void) if(!(gbNewRenderer && FredIsInFirstPersonCam())) #endif C3dMarkers::Render(); + POP_RENDERGROUP(); } void diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index 0f8b22a7..4976f8a3 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -307,9 +307,11 @@ void CWaterCannons::Update(void) void CWaterCannons::Render(void) { + PUSH_RENDERGROUP("CWaterCannons::Render"); for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) { if ( aCannons[i].m_nId != 0 ) aCannons[i].Render(); } + POP_RENDERGROUP(); } diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 3d33dbf6..e91aa790 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -1202,6 +1202,8 @@ CWaterLevel::RenderTransparentWater(void) if ( !CGame::CanSeeWaterFromCurrArea() ) return; + PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater"); + float fWaterDrawDist = _GetWavyDrawDist(); float fWaterDrawDistLarge = fWaterDrawDist + 90.0f; float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist); @@ -1485,6 +1487,8 @@ CWaterLevel::RenderTransparentWater(void) DefinedState(); #endif + + POP_RENDERGROUP(); } void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) |