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authorSergeanur <s.anureev@yandex.ua>2021-07-17 23:03:57 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-17 23:03:57 +0200
commitc937bdbfea8f522d14d7a41f24372bddf5bdafcc (patch)
treeeb8f97f6cf9fac31d7ab90388af232d51cc9c137 /src/renderer/Hud.h
parentMerge pull request #1219 from withmorten/miami-ini (diff)
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Diffstat (limited to 'src/renderer/Hud.h')
-rw-r--r--src/renderer/Hud.h139
1 files changed, 139 insertions, 0 deletions
diff --git a/src/renderer/Hud.h b/src/renderer/Hud.h
new file mode 100644
index 00000000..a4b9609a
--- /dev/null
+++ b/src/renderer/Hud.h
@@ -0,0 +1,139 @@
+#pragma once
+#include "Sprite2d.h"
+
+#define HELP_MSG_LENGTH 256
+
+#define HUD_TEXT_SCALE_X 0.7f
+#define HUD_TEXT_SCALE_Y 1.25f
+
+enum eItems
+{
+ ITEM_NONE = -1,
+ ITEM_ARMOUR = 3,
+ ITEM_HEALTH = 4,
+ ITEM_RADAR = 8
+};
+
+// Thanks for vague name, R*
+enum DRAW_FADE_STATE
+{
+ HUD_WANTED_FADING = 0,
+ HUD_ENERGY_FADING,
+ HUD_SCORE_FADING,
+ HUD_WEAPON_FADING,
+};
+
+// My name
+enum eFadeOperation
+{
+ FADED_OUT = 0,
+ START_FADE_OUT,
+ FADING_IN,
+ FADING_OUT,
+ FADE_DISABLED = 5,
+};
+
+enum eSprites
+{
+ HUD_FIST,
+ HUD_SITEROCKET = 41,
+ HUD_RADARDISC = 50,
+ HUD_SITESNIPER = 63,
+ HUD_SITEM16,
+ HUD_SITELASER,
+ HUD_LASERDOT,
+ HUD_VIEWFINDER,
+ HUD_BLEEDER,
+ NUM_HUD_SPRITES = 69,
+};
+
+class CHud
+{
+public:
+ static CSprite2d Sprites[NUM_HUD_SPRITES];
+ static wchar m_HelpMessage[HELP_MSG_LENGTH];
+ static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
+ static uint32 m_HelpMessageState;
+ static uint32 m_HelpMessageTimer;
+ static int32 m_HelpMessageFadeTimer;
+ static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
+ static float m_HelpMessageDisplayTime;
+ static bool m_HelpMessageDisplayForever;
+ static bool m_HelpMessageQuick;
+ static uint32 m_ZoneState;
+ static int32 m_ZoneFadeTimer;
+ static uint32 m_ZoneNameTimer;
+ static wchar *m_pZoneName;
+ static wchar *m_pLastZoneName;
+ static wchar *m_ZoneToPrint;
+ static wchar *m_VehicleName;
+ static wchar *m_pLastVehicleName;
+ static wchar *m_pVehicleNameToPrint;
+ static uint32 m_VehicleState;
+ static int32 m_VehicleFadeTimer;
+ static uint32 m_VehicleNameTimer;
+ static wchar m_Message[256];
+ static wchar m_PagerMessage[256];
+ static bool m_Wants_To_Draw_Hud;
+ static bool m_Wants_To_Draw_3dMarkers;
+ static wchar m_BigMessage[6][128];
+ static int16 m_ItemToFlash;
+ static bool m_HideRadar;
+ static int32 m_ClockState;
+
+ // These aren't really in CHud
+ static float BigMessageInUse[6];
+ static float BigMessageAlpha[6];
+ static float BigMessageX[6];
+ static float OddJob2OffTimer;
+ static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
+ static float OddJob2XOffset;
+ static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
+ static uint16 OddJob2Timer;
+ static bool TimerOnLastFrame;
+ static int16 OddJob2On;
+ static uint16 TimerFlashTimer;
+ static int16 PagerSoundPlayed;
+ static int32 SpriteBrightness;
+ static float PagerXOffset;
+ static int16 PagerTimer;
+ static int16 PagerOn;
+
+ static uint32 m_WantedFadeTimer;
+ static uint32 m_WantedState;
+ static uint32 m_WantedTimer;
+ static uint32 m_EnergyLostFadeTimer;
+ static uint32 m_EnergyLostState;
+ static uint32 m_EnergyLostTimer;
+ static uint32 m_DisplayScoreFadeTimer;
+ static uint32 m_DisplayScoreState;
+ static uint32 m_DisplayScoreTimer;
+ static uint32 m_WeaponFadeTimer;
+ static uint32 m_WeaponState;
+ static uint32 m_WeaponTimer;
+
+ static uint32 m_LastDisplayScore;
+ static uint32 m_LastWanted;
+ static uint32 m_LastWeapon;
+ static uint32 m_LastTimeEnergyLost;
+
+public:
+ static void Draw();
+ static void DrawAfterFade();
+ static void GetRidOfAllHudMessages();
+#ifdef RELOADABLES
+ static void ReloadTXD();
+#endif
+ static void Initialise();
+ static void ReInitialise();
+ static void SetBigMessage(wchar *message, uint16 style);
+ static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
+ static bool IsHelpMessageBeingDisplayed(void);
+ static void SetMessage(wchar *message);
+ static void SetPagerMessage(wchar *message);
+ static void SetVehicleName(wchar *name);
+ static void SetZoneName(wchar *name);
+ static void Shutdown();
+ static float DrawFadeState(DRAW_FADE_STATE, int);
+ static void ResetWastedText(void);
+};