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author | aap <aap@papnet.eu> | 2020-11-28 16:16:15 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-28 17:05:57 +0100 |
commit | a8035b64662e9b9fe6689ec60e5087ff95bc2672 (patch) | |
tree | 31f809fff530c5b7b8ea2a4714766d3284b0caf5 /src/rw/MemoryHeap.cpp | |
parent | Merge branch 'master' of github.com:GTAmodding/re3 (diff) | |
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Diffstat (limited to 'src/rw/MemoryHeap.cpp')
-rw-r--r-- | src/rw/MemoryHeap.cpp | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp index 2cf173b6..0b333ce1 100644 --- a/src/rw/MemoryHeap.cpp +++ b/src/rw/MemoryHeap.cpp @@ -494,129 +494,4 @@ CommonSize::Init(uint32 size) m_remaining = 0; } - - -void *pMemoryTop; - -void -InitMemoryMgr(void) -{ -#ifdef GTA_PS2 -#error "finish this" -#else - // randomly allocate 128mb - gMainHeap.Init(128*1024*1024); -#endif -} - - -RwMemoryFunctions memFuncs = { - MemoryMgrMalloc, - MemoryMgrFree, - MemoryMgrRealloc, - MemoryMgrCalloc -}; - -#ifdef USE_CUSTOM_ALLOCATOR -// game seems to be using heap directly here, but this is nicer -void *operator new(size_t sz) { return MemoryMgrMalloc(sz); } -void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); } -void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); } -void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); } -#endif -#endif - -void* -MemoryMgrMalloc(uint32 size) -{ -#ifdef USE_CUSTOM_ALLOCATOR - void *mem = gMainHeap.Malloc(size); -#else - void *mem = malloc(size); -#endif - if(mem > pMemoryTop) - pMemoryTop = mem; - return mem; -} - -void* -MemoryMgrRealloc(void *ptr, uint32 size) -{ -#ifdef USE_CUSTOM_ALLOCATOR - void *mem = gMainHeap.Realloc(ptr, size); -#else - void *mem = realloc(ptr, size); -#endif - if(mem > pMemoryTop) - pMemoryTop = mem; - return mem; -} - -void* -MemoryMgrCalloc(uint32 num, uint32 size) -{ -#ifdef USE_CUSTOM_ALLOCATOR - void *mem = gMainHeap.Malloc(num*size); -#else - void *mem = calloc(num, size); #endif - if(mem > pMemoryTop) - pMemoryTop = mem; -#ifdef FIX_BUGS - memset(mem, 0, num*size); -#endif - return mem; -} - -void -MemoryMgrFree(void *ptr) -{ -#ifdef USE_CUSTOM_ALLOCATOR -#ifdef FIX_BUGS - // i don't suppose this is handled by RW? - if(ptr == nil) return; -#endif - gMainHeap.Free(ptr); -#else - free(ptr); -#endif -} - -void * -RwMallocAlign(RwUInt32 size, RwUInt32 align) -{ -#ifdef FIX_BUGS - uintptr ptralign = align-1; - void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign); - - ASSERT(mem != nil); - - void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign); - - ASSERT(addr != nil); -#else - void *mem = (void *)MemoryMgrMalloc(size + align); - - ASSERT(mem != nil); - - void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1)); - - ASSERT(addr != nil); -#endif - - *(((void **)addr) - 1) = mem; - - return addr; -} - -void -RwFreeAlign(void *mem) -{ - ASSERT(mem != nil); - - void *addr = *(((void **)mem) - 1); - - ASSERT(addr != nil); - - MemoryMgrFree(addr); -} |