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author | Sergeanur <s.anureev@yandex.ua> | 2020-01-31 09:12:36 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-01-31 09:12:36 +0100 |
commit | 3c550eb679baa073fff588d51f045f660d975e9c (patch) | |
tree | 74ed87173854cebb9150475b8383e6a01d007b0f /src/save/GenericGameStorage.cpp | |
parent | CDate separated (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 13480b6a..52733b67 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -15,6 +15,7 @@ #include "Streaming.h" #include "World.h" +const int SIZE_OF_ONE_GAME_IN_BYTES = 201729; char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0; char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC; @@ -29,6 +30,9 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8; C_PcSave &PcSaveHelper = *(C_PcSave*)0x8E2C60; +#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); +#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); + WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); } WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } @@ -40,7 +44,7 @@ ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } - CFileMgr::Read(file, (const char*)&size, 4); + CFileMgr::Read(file, (const char*)&size, sizeof(size)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) @@ -98,14 +102,14 @@ void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize) { presize = buf; - buf += 4; + buf += sizeof(uint32); postsize = buf; } void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size) { - *(uint32*)buf = size; + memcpy(buf, &size, sizeof(size)); size = align4bytes(size); postbuf2 += size; postbuf = postbuf2; @@ -155,14 +159,14 @@ CheckDataNotCorrupt(int32 slot, char *name) if (file == 0) return false; strcpy(name, filename); - while (201729 - bytes_pocessed > 4 && blocknum < 40) { + while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) - bytes_pocessed > 0 && blocknum < 40) { int32 blocksize; - if (!ReadDataFromFile(file, (uint8*)&blocksize, 4)) { + if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) { CloseFile(file); return false; } if (blocksize > align4bytes(sizeof(work_buff))) - blocksize = sizeof(work_buff) - 4; + blocksize = sizeof(work_buff) - sizeof(uint32); if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) { CloseFile(file); return false; @@ -179,11 +183,11 @@ CheckDataNotCorrupt(int32 slot, char *name) } if (blocknum == 0) - level = *(eLevelName*)&work_buff[4]; + memcpy(&level, work_buff+4, sizeof(level)); blocknum++; } int32 _checkSum; - if (ReadDataFromFile(file, (uint8*)&_checkSum, 4)) { + if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) { if (CloseFile(file)) { if (CheckSum == _checkSum) { m_LevelToLoad = level; @@ -208,16 +212,19 @@ RestoreForStartLoad() PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } - ReadDataFromFile(file, buf, 999); + ReadDataFromFile(file, buf, sizeof(buf)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } else { - CGame::currLevel = *(eLevelName*)&buf[72]; - TheCamera.GetPosition() = *(CVector*)&buf[76]; - CStreaming::RemoveUnusedBigBuildings(*(eLevelName*)&buf[72]); + uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES); + ReadDataFromBufferPointer(_buf, CGame::currLevel); + ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().x); + ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().y); + ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().z); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestBigBuildings(CGame::currLevel); |