summaryrefslogtreecommitdiffstats
path: root/src/save/GenericGameStorage.h
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2020-04-16 10:50:45 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-16 10:50:45 +0200
commitb1fc7bc533dc7d603daafbf8a158a92f710c1e60 (patch)
tree20ec3f4fd1aeaba1ab41078cfb49a248d9421885 /src/save/GenericGameStorage.h
parentfirst fake RW implementation working (diff)
downloadre3-b1fc7bc533dc7d603daafbf8a158a92f710c1e60.tar
re3-b1fc7bc533dc7d603daafbf8a158a92f710c1e60.tar.gz
re3-b1fc7bc533dc7d603daafbf8a158a92f710c1e60.tar.bz2
re3-b1fc7bc533dc7d603daafbf8a158a92f710c1e60.tar.lz
re3-b1fc7bc533dc7d603daafbf8a158a92f710c1e60.tar.xz
re3-b1fc7bc533dc7d603daafbf8a158a92f710c1e60.tar.zst
re3-b1fc7bc533dc7d603daafbf8a158a92f710c1e60.zip
Diffstat (limited to '')
-rw-r--r--src/save/GenericGameStorage.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h
index e6fd2e2d..b913c305 100644
--- a/src/save/GenericGameStorage.h
+++ b/src/save/GenericGameStorage.h
@@ -21,22 +21,22 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad();
int align4bytes(int32 size);
-extern class CDate& CompileDateAndTime;
-
-extern char (&DefaultPCSaveFileName)[260];
-extern char (&ValidSaveName)[260];
-extern char (&LoadFileName)[256];
-extern wchar (&SlotFileName)[SLOT_COUNT][260];
-extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
-extern int &CheckSum;
-extern enum eLevelName &m_LevelToLoad;
-extern int (&Slots)[SLOT_COUNT+1];
-
-extern bool &b_FoundRecentSavedGameWantToLoad;
-extern bool &JustLoadedDontFadeInYet;
-extern bool &StillToFadeOut;
-extern uint32 &TimeStartedCountingForFade;
-extern uint32 &TimeToStayFadedBeforeFadeOut;
+extern class CDate CompileDateAndTime;
+
+extern char DefaultPCSaveFileName[260];
+extern char ValidSaveName[260];
+extern char LoadFileName[256];
+extern wchar SlotFileName[SLOT_COUNT][260];
+extern wchar SlotSaveDate[SLOT_COUNT][70];
+extern int CheckSum;
+extern enum eLevelName m_LevelToLoad;
+extern int Slots[SLOT_COUNT+1];
+
+extern bool b_FoundRecentSavedGameWantToLoad;
+extern bool JustLoadedDontFadeInYet;
+extern bool StillToFadeOut;
+extern uint32 TimeStartedCountingForFade;
+extern uint32 TimeToStayFadedBeforeFadeOut;
extern char SaveFileNameJustSaved[260]; // 8F2570