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author | nrb <email.com> | 2020-05-24 17:27:12 +0200 |
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committer | nrb <email.com> | 2020-05-24 17:27:12 +0200 |
commit | d59862eb5e9b56fe5b9fb0b2332e07b5266dcd22 (patch) | |
tree | cb26faa96123be56fe3bad98a6447ae5f476b11b /src/save/GenericGameStorage.h | |
parent | how did saving even work in original III? (diff) | |
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Diffstat (limited to 'src/save/GenericGameStorage.h')
-rw-r--r-- | src/save/GenericGameStorage.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h index b913c305..2d83385b 100644 --- a/src/save/GenericGameStorage.h +++ b/src/save/GenericGameStorage.h @@ -1,5 +1,6 @@ #pragma once +#include "Game.h" #include "PCSave.h" #define SLOT_COUNT (8) @@ -40,4 +41,4 @@ extern uint32 TimeToStayFadedBeforeFadeOut; extern char SaveFileNameJustSaved[260]; // 8F2570 -const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
\ No newline at end of file +const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; |