summaryrefslogtreecommitdiffstats
path: root/src/save
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2020-08-16 16:26:44 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-16 16:26:44 +0200
commit732681db08438f0d61ad7fe4d670f79feaac7b9e (patch)
treef891869168bcc041408ac4ce00302fc4c1b5346b /src/save
parentGraphics menu + MSAA (diff)
downloadre3-732681db08438f0d61ad7fe4d670f79feaac7b9e.tar
re3-732681db08438f0d61ad7fe4d670f79feaac7b9e.tar.gz
re3-732681db08438f0d61ad7fe4d670f79feaac7b9e.tar.bz2
re3-732681db08438f0d61ad7fe4d670f79feaac7b9e.tar.lz
re3-732681db08438f0d61ad7fe4d670f79feaac7b9e.tar.xz
re3-732681db08438f0d61ad7fe4d670f79feaac7b9e.tar.zst
re3-732681db08438f0d61ad7fe4d670f79feaac7b9e.zip
Diffstat (limited to 'src/save')
-rw-r--r--src/save/GenericGameStorage.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 1e2d5da7..516c8d46 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -562,17 +562,23 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
-#ifndef NO_ISLAND_LOADING
- CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+#ifdef NO_ISLAND_LOADING
+ if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
+ {
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ }
CCollision::SortOutCollisionAfterLoad();
-#ifndef NO_ISLAND_LOADING
- CStreaming::RequestBigBuildings(CGame::currLevel);
- CStreaming::LoadAllRequestedModels(false);
- CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
- CGame::TidyUpMemory(true, false);
+#ifdef NO_ISLAND_LOADING
+ if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
+ {
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+ CStreaming::LoadAllRequestedModels(false);
+ CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
+ CGame::TidyUpMemory(true, false);
+ }
if (CloseFile(file)) {
return true;
} else {