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authoreray orçunus <erayorcunus@gmail.com>2020-05-09 12:43:08 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-09 12:43:08 +0200
commitf754da272f3d5c97bef38ed777c5e5280a95d556 (patch)
treeadbcd20debaa5d825758ce1e2c59ab54cc227f22 /src/skel/glfw
parentFix water UV on high FPS and inverted free camera (diff)
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Diffstat (limited to 'src/skel/glfw')
-rw-r--r--src/skel/glfw/glfw.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 13b41fcb..63ebccee 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1024,12 +1024,14 @@ void resizeCB(GLFWwindow* window, int width, int height) {
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
- // TODO support resizing with mouse. Now enabling this makes weird things to trails and CameraSize messing with sizes
+ // TODO fix artifacts of resizing with mouse
+ RsGlobal.maximumHeight = height;
+ RsGlobal.maximumWidth = width;
r.x = 0;
r.y = 0;
- r.w = RsGlobal.maximumWidth;
- r.h = RsGlobal.maximumHeight;
+ r.w = width;
+ r.h = height;
RsEventHandler(rsCAMERASIZE, &r);
}