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author | withmorten <morten.with@gmail.com> | 2021-01-22 22:01:00 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2021-01-22 22:01:00 +0100 |
commit | 5988c0e95aacfb393c2535999aaceed0ff572b64 (patch) | |
tree | 996a3477e143b0365910dbe1839b351fcbf27226 /src/skel | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/skel/crossplatform.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index e9a94cf4..8c4fb14c 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -17,11 +17,11 @@ enum eWinVersion // As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>. // NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more. #ifndef _INC_WINDOWS - #ifndef __MWERKS__ - #include <IntSafe.h> - #else - #include <Windows.h> - #endif + #ifndef __MWERKS__ + #include <IntSafe.h> + #else + #include <Windows.h> + #endif #endif #if defined RW_D3D9 || defined RWLIBS #include "win.h" |