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author | aap <aap@papnet.eu> | 2021-08-16 00:26:01 +0200 |
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committer | aap <aap@papnet.eu> | 2021-08-16 00:26:01 +0200 |
commit | 77f692c669bd4c197f1641e0a71ce62c0424a4df (patch) | |
tree | 9c211b2f18ef73000e4b5ee08eabe693952dea50 /src/vehicles/Automobile.cpp | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 387311b7..96b78fa6 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -246,6 +246,7 @@ CAutomobile::SetModelIndex(uint32 id) #define SAND_SLOWDOWN (0.01f) float CAR_BALANCE_MULT = 0.3f; +float HELI_ROTOR_DOTPROD_LIMIT = 0.95f; CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f); CVector vecHunterGunPos(0.0f, 4.8f, -1.3f); CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f); @@ -1365,13 +1366,13 @@ CAutomobile::ProcessControl(void) }else{ if(UsesSiren()){ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ - if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && - Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE]) m_nCarHornTimer = 1; else m_nCarHornTimer = 0; - }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && - !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE]){ m_nCarHornTimer = 0; m_bSirenOrAlarm = !m_bSirenOrAlarm; }else @@ -1510,9 +1511,9 @@ CAutomobile::ProcessControl(void) CMatrix mat; mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); CVector blade = mat.GetRight(); - blade = Multiply3x3(blade, GetMatrix()); + blade = Multiply3x3(GetMatrix(), blade); camDist /= Max(Sqrt(distSq), 0.01f); - if(Abs(DotProduct(camDist, blade)) > 0.95f){ + if(Abs(DotProduct(camDist, blade)) > HELI_ROTOR_DOTPROD_LIMIT){ DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f); m_fPropellerRotation = m_aWheelRotation[1]; } @@ -1594,7 +1595,7 @@ CAutomobile::ProcessControl(void) float speedsq = m_vecMoveSpeed.MagnitudeSqr(); for(i = 0; i < 4; i++){ float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; - if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){ + if(suspChange > 0.3f && !drivingInSand && speedsq > SQR(0.2f)){ if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange); else @@ -2563,10 +2564,10 @@ CAutomobile::PreRender(void) if(IsRealHeli()){ // top rotor m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep(); - if(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI; + while(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI; // rear rotor m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep(); - if(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI; + while(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI; onlyFrontWheels = true; } @@ -3960,10 +3961,10 @@ CAutomobile::DoHoverSuspensionRatios(void) }else m_aSuspensionSpringRatio[i] = 0.99999f; - m_aWheelColPoints[i].point.x = (lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x; - m_aWheelColPoints[i].point.y = (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y; - m_aWheelColPoints[i].point.z = waterZ; - m_aWheelColPoints[i].normal = CVector(0.01f, 0.0f, 1.0f); + m_aWheelColPoints[i].point = CVector((lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x, + (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y, + waterZ); + m_aWheelColPoints[i].normal = CVector(0.0f, 0.0f, 1.0f); m_aWheelColPoints[i].surfaceB = SURFACE_WATER; } } @@ -4347,9 +4348,9 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) nil, CGeneral::GetRandomNumberInRange(0.02f, 0.08f), CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], - CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), + CGeneral::GetRandomNumberInRange(-40, 40), 0, - CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); + CGeneral::GetRandomNumberInRange(0, 4)); } void @@ -4880,6 +4881,8 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) return true; } +float fBurstForceMult = 0.03f; + void CAutomobile::BurstTyre(uint8 wheel, bool applyForces) { @@ -4905,8 +4908,8 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces) } if(applyForces){ - ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f)); - ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward()); + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward()); } } } @@ -4953,7 +4956,7 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) CVector dist = doorPos - seatPos; - // Removing that makes thiProcessEntityCollisions func. return false for van doors. + // Removing that makes this func. return false for van doors. doorPos.z += 0.5f; float length = dist.Magnitude(); CVector pedPos = seatPos + dist*((length+0.6f)/length); @@ -5605,13 +5608,14 @@ CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingCompone if(m_aCarNodes[component] == nil) return; if(status == PANEL_STATUS_SMASHED1){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); + if(panel == VEHPANEL_WINDSCREEN) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); // show damaged part SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); }else if(status == PANEL_STATUS_MISSING){ if(!noFlyingComponents) SpawnFlyingComponent(component, COMPGROUP_PANEL); - else + else if(panel == VEHPANEL_WINDSCREEN) CGlass::CarWindscreenShatters(this, false); // hide both SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); |