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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-12 11:13:32 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-12 11:13:32 +0200 |
commit | e71b000cc5661f300ed761844bff54fae2865c4e (patch) | |
tree | 7f2386e5a9dac9320a9c8c4d05c6f696786edbb6 /src/vehicles/Automobile.cpp | |
parent | scene init (diff) | |
parent | obviously forgot about it (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 13558920..d94428e5 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2814,7 +2814,7 @@ CAutomobile::ProcessBuoyancy(void) CVector impulse, point; if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ - m_flagD8 = true; + bTouchingWater = true; ApplyMoveForce(impulse); ApplyTurnForce(impulse, point); @@ -2899,7 +2899,7 @@ CAutomobile::ProcessBuoyancy(void) } }else{ bIsInWater = false; - m_flagD8 = false; + bTouchingWater = false; static RwRGBA splashCol = {155, 155, 185, 196}; static RwRGBA smokeCol = {255, 255, 255, 255}; |