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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-05 13:40:56 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-05 13:40:56 +0200
commitee261c996b6864ad65f086d97cdb47469c10a651 (patch)
treef594437503cd2ef4116e9b8c8b6560b970c77541 /src/vehicles/Automobile.cpp
parentCAutoPilot + CCarAI + fixes (diff)
parentSetPosition, final part (diff)
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 58971786..9db60da0 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -3186,10 +3186,10 @@ CAutomobile::PlaceOnRoadProperly(void)
float c = Cos(angle);
float s = Sin(angle);
- GetRight() = CVector((front.y - rear.y)/len, -(front.x - rear.x)/len, 0.0f);
- GetForward() = CVector(-c*GetRight().y, c*GetRight().x, s);
- GetUp() = CrossProduct(GetRight(), GetForward());
- GetPosition() = CVector((front.x + rear.x)/2.0f, (front.y + rear.y)/2.0f, (frontZ + rearZ)/2.0f + GetHeightAboveRoad());
+ GetMatrix().GetRight() = CVector((front.y - rear.y) / len, -(front.x - rear.x) / len, 0.0f);
+ GetMatrix().GetForward() = CVector(-c * GetRight().y, c * GetRight().x, s);
+ GetMatrix().GetUp() = CrossProduct(GetRight(), GetForward());
+ GetMatrix().GetPosition() = CVector((front.x + rear.x) / 2.0f, (front.y + rear.y) / 2.0f, (frontZ + rearZ) / 2.0f + GetHeightAboveRoad());
}
void
@@ -4408,7 +4408,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
- obj->GetPosition() += GetUp()*speed;
+ obj->GetMatrix().Translate(GetUp()*speed);
}
}
obj->ApplyMoveForce(dist);