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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-17 12:24:04 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-17 12:24:04 +0200 |
commit | a9a62a8641571bb68564714907bb4bc1be29bc6c (patch) | |
tree | a780de15ce8d6fdd336fd10a96da39bc2a845cb1 /src/vehicles/Vehicle.cpp | |
parent | more fixes; started CAutomobile::ProcessControl (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.cpp')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 2781f9f5..3ef581a0 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -383,6 +383,9 @@ CVehicle::ProcessDelayedExplosion(void) if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); + if (m_nBombTimer != 0) + return; + if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed()) CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); BlowUpCar(m_pBlowUpEntity); |