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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-11 20:04:35 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-11 20:04:35 +0200
commit8fae2dcc263cd8edeb7d2f55c95369457d6d2ded (patch)
tree71e551e81fa2cce105d65fe95a1972cc0716ea0c /src/vehicles/Vehicle.h
parentMerge remote-tracking branch 'upstream/miami' into miami (diff)
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-rw-r--r--src/vehicles/Vehicle.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 0ef454fd..cdf0595a 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -187,6 +187,8 @@ public:
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
uint8 bParking : 1;
+ uint8 m_bombType : 3;
+
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@@ -195,6 +197,7 @@ public:
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
+ CEntity* m_pBombRigger;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
uint16 m_nTimeBlocked;