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authorSergeanur <s.anureev@yandex.ua>2020-12-25 07:59:32 +0100
committerSergeanur <s.anureev@yandex.ua>2020-12-25 07:59:32 +0100
commitde31bdc89fe2b2d191bee7a0c224b35bc0c9612e (patch)
tree677be52372e636035f37c0d18b27f9892228425c /src/vehicles
parentMerge pull request #886 from erorcun/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Cranes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 564f493d..1191465a 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -85,7 +85,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_bWasMilitaryCrane = false;
pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
if (pCrane->m_nAudioEntity >= 0)
- DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
+ DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, true);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
@@ -669,7 +669,7 @@ void CCranes::Load(uint8* buf, uint32 size)
for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0)
- DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
+ DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, true);
}
VALIDATESAVEBUF(size);