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author | aap <aap@papnet.eu> | 2020-05-05 17:23:23 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-05 17:23:23 +0200 |
commit | 2c0b82ec1a0bcb1f3b0d0215a97e964059617a39 (patch) | |
tree | 655dc6cff470ac28d19678c392a0aebb49cea937 /src/vehicles | |
parent | Revert "Remove ColStore" (diff) | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 6 |
2 files changed, 0 insertions, 8 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 67024782..efbc56c0 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1354,7 +1354,6 @@ CVehicle::Load(uint8*& buf) } #endif -#ifdef MIAMI eVehicleAppearance //--MIAMI: TODO, implement VC version, appearance != type // This would work for cars, boats and bikes but not for planes and helis @@ -1372,4 +1371,3 @@ CVehicle::GetVehicleAppearance(void) return VEHICLE_HELI; return VEHICLE_NONE; } -#endif diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index bff5d578..a818456d 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -109,7 +109,6 @@ enum eFlightModel FLIGHT_MODEL_SEAPLANE }; -#ifdef MIAMI enum eVehicleAppearance { VEHICLE_NONE, @@ -119,7 +118,6 @@ enum eVehicleAppearance VEHICLE_BOAT, VEHICLE_PLANE, }; -#endif // Or Weapon.h? void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage); @@ -184,9 +182,7 @@ public: uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays -#ifdef MIAMI uint8 bParking : 1; -#endif; int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) @@ -252,9 +248,7 @@ public: virtual void Load(uint8*& buf); #endif -#ifdef MIAMI eVehicleAppearance GetVehicleAppearance(void); -#endif bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } |