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author | aap <aap@papnet.eu> | 2020-04-16 09:23:31 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-16 09:23:31 +0200 |
commit | 89b7085353f9ade38c2f2d4cac4aa9caf9db6a9d (patch) | |
tree | cbecbce7d638d7175ea4ee5c8b402c00564c017e /src/weapons/Weapon.cpp | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
parent | Merge pull request #453 from Fire-Head/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 7b6b4170..98154e93 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -2162,7 +2162,7 @@ CWeapon::MakePedsJumpAtShot(CPhysical *shooter, CVector *source, CVector *target && ped->GetPosition().y > miny && ped->GetPosition().y < maxy && ped->GetPosition().z > minz && ped->GetPosition().z < maxz ) { - if ( ped != FindPlayerPed() && (uint8)(ped->m_randomSeed ^ CGeneral::GetRandomNumber()) & 31 ) + if ( ped != FindPlayerPed() && !((uint8)(ped->m_randomSeed ^ CGeneral::GetRandomNumber()) & 31) ) ped->SetEvasiveDive(shooter, 1); } } |