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authoraap <aap@papnet.eu>2020-05-09 09:50:00 +0200
committeraap <aap@papnet.eu>2020-05-09 09:51:31 +0200
commite8c0619226a9da7ac40759b33df5d73d1f622c8e (patch)
treeebb07a56421b46f9ca5952be3d8233cb4c9dec31 /src/weapons/Weapon.cpp
parentMerge branch 'master' into miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/weapons/Weapon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 17ce64c0..aef53094 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -973,7 +973,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( victimPed->Dead() )
{
CAnimBlendAssociation *asoc;
- if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FLAG800) )
+ if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) )
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
else
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);