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author | Roman Masanin <36927roma@gmail.com> | 2020-09-28 02:40:58 +0200 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-09-28 02:40:58 +0200 |
commit | 1ea89f5aedbefccd21ad6a7be49afa898a2ab9c4 (patch) | |
tree | 093a94660e494cc1c83ac9d43fc1be520809926f /src/weapons/Weapon.cpp | |
parent | fix for frequency misscalculation (diff) | |
parent | Fixes: PS2/PS2-like menu, Hud, new sliding text found (diff) | |
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r-- | src/weapons/Weapon.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index aea14f6a..37f59c95 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1608,6 +1608,9 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) if ( shooter == FindPlayerPed() ) { +#ifdef FIX_BUGS + CStats::InstantHitsFiredByPlayer++; +#endif CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); if ( m_eWeaponType == WEAPONTYPE_M16 ) |