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authorRoman Masanin <36927roma@gmail.com>2020-09-28 02:40:58 +0200
committerRoman Masanin <36927roma@gmail.com>2020-09-28 02:40:58 +0200
commit1ea89f5aedbefccd21ad6a7be49afa898a2ab9c4 (patch)
tree093a94660e494cc1c83ac9d43fc1be520809926f /src/weapons/Weapon.cpp
parentfix for frequency misscalculation (diff)
parentFixes: PS2/PS2-like menu, Hud, new sliding text found (diff)
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r--src/weapons/Weapon.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index aea14f6a..37f59c95 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1608,6 +1608,9 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
if ( shooter == FindPlayerPed() )
{
+#ifdef FIX_BUGS
+ CStats::InstantHitsFiredByPlayer++;
+#endif
CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z);
if ( m_eWeaponType == WEAPONTYPE_M16 )