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authorwithmorten <morten.with@gmail.com>2021-06-28 13:31:35 +0200
committerwithmorten <morten.with@gmail.com>2021-06-28 13:31:35 +0200
commitcb3b3855b844c14c0e943c1a7614fc29820cf666 (patch)
tree8e9a6ae74e9c98515b813f412476058274d3fde4 /src/weapons
parentLess invasive red tint on Delete Game page (diff)
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Diffstat (limited to '')
-rw-r--r--src/weapons/Weapon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index b4d04a4b..5704c111 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -203,7 +203,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil )
{
float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude();
- float power = clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
+ float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
fired = FireProjectile(shooter, source, power);
}