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author | Sergeanur <s.anureev@yandex.ua> | 2020-03-29 07:54:34 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-03-29 07:58:08 +0200 |
commit | 97ffa1a6584fb9da20386dda6c171c00c937272b (patch) | |
tree | 54dac3fc06761f3acbf7142672e4ab9b0eb4b651 /src/weapons | |
parent | Fire and PlayerSkin fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Explosion.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 05087335..e99dc918 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -6,8 +6,6 @@ CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208; WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); } -//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); } -//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); } int AudioHandle = AEHANDLE_NONE; |