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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-16 20:00:27 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-16 20:00:27 +0200 |
commit | 4ff0697b4d29144e6dfad4ca14a98aa1bce5bf5e (patch) | |
tree | 25d706e50fb112b64c9d8004d9dbc0dd87304d69 /src | |
parent | Move sound processors to AudioLogic.cpp, plus small fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 13 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 14 |
2 files changed, 13 insertions, 14 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 05483617..2a6581ee 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1304,7 +1304,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); SampleManager.StartChannel(m_nActiveSamples); } LastAccel = accelerateState; @@ -1326,7 +1326,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * freq /= 2; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); SampleManager.StartChannel(m_nActiveSamples); } LastAccel = accelerateState; @@ -1349,7 +1349,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * freq /= 2; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); SampleManager.StartChannel(m_nActiveSamples); } LastAccel = accelerateState; @@ -1515,11 +1515,10 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo { float relativeVelChange; - if (automobile->m_aWheelState[wheel] == 2) { + if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING) relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); - } else { + else relativeVelChange = 0.0f; - } return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); } @@ -1606,7 +1605,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) if (params->m_fDistance < SQR(SOUND_INTENSITY)) { CVehicle *veh = params->m_pVehicle; - if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) + if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0) return; #ifdef FIX_BUGS diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index eecc8e7d..458341b9 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -32,7 +32,7 @@ cAudioManager::cAudioManager() ClearActiveSamples(); GenerateIntegerRandomNumberTable(); field_4 = 0; - m_bDynamicAcousticModelingStatus = 1; + m_bDynamicAcousticModelingStatus = true; for (int i = 0; i < NUM_AUDIOENTITIES; i++) { m_asAudioEntities[i].m_bIsUsed = false; @@ -514,19 +514,19 @@ cAudioManager::RandomDisplacement(uint32 seed) const { int32 value; - static bool bIsEven = true; - static uint32 base = 0; + static bool bPos = true; + static uint32 Adjustment = 0; if (!seed) return 0; - value = m_anRandomTable[(base + seed) % 5] % seed; - base += value; + value = m_anRandomTable[(Adjustment + seed) % 5] % seed; + Adjustment += value; if (value % 2) { - bIsEven = !bIsEven; + bPos = !bPos; } - if (!bIsEven) + if (!bPos) value = -value; return value; } |