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author | aap <aap@papnet.eu> | 2020-01-31 12:57:43 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-01-31 12:57:43 +0100 |
commit | 5794732ad4582dfb583f9554c66201ab982ba22b (patch) | |
tree | ffea6b8d1383a57081898cc369d24bfae591d9dc /src | |
parent | Merge pull request #298 from Sergeanur/save (diff) | |
parent | suggested fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.cpp | 77 | ||||
-rw-r--r-- | src/core/Camera.h | 2 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 166 | ||||
-rw-r--r-- | src/peds/PedIK.h | 9 |
6 files changed, 236 insertions, 22 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index a8295763..64a52bdc 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -25,16 +25,11 @@ WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); } WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); } WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); } WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); } -WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); } WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); } -WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); } WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); } WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); } -WRAPPER uint32 CCamera::GetCutSceneFinishTime(void) { EAXJMP(0x46B920); } -WRAPPER void CCamera::FinishCutscene(void) { EAXJMP(0x46B560); } WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); }; -WRAPPER void CCamera::SetZoomValueFollowPedScript(int16) { EAXJMP(0x46FF30); } -WRAPPER void CCamera::SetZoomValueCamStringScript(int16) { EAXJMP(0x46FF90); } +WRAPPER void CCamera::SetPercentAlongCutScene(float) { EAXJMP(0x46FE20); }; bool CCamera::GetFading() @@ -1394,6 +1389,68 @@ CCamera::UpdateAimingCoors(CVector const &coors) m_cvecAimingTargetCoors = coors;
} +void +CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet) +{ + m_vecFixedModeSource = Source;
+ m_vecFixedModeUpOffSet = UpOffSet; +} + +void +CCamera::SetRwCamera(RwCamera *cam) +{ + m_pRwCamera = cam;
+ m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
+ CMBlur::MotionBlurOpen(m_pRwCamera); +} + +uint32 +CCamera::GetCutSceneFinishTime(void) +{ + int cam = ActiveCam;
+ if (Cams[cam].Mode == CCam::MODE_FLYBY)
+ return Cams[cam].m_uiFinishTime;
+ cam = (cam + 1) % 2;
+ if (Cams[cam].Mode == CCam::MODE_FLYBY)
+ return Cams[cam].m_uiFinishTime;
+
+ return 0; +} + +void +CCamera::FinishCutscene(void) +{ + SetPercentAlongCutScene(100.0f);
+ m_fPositionAlongSpline = 1.0f;
+ m_bcutsceneFinished = true; +} + +void +CCamera::SetZoomValueFollowPedScript(int16 mode) +{
+ switch (mode) {
+ case 0: m_fPedZoomValueScript = 0.25f; break;
+ case 1: m_fPedZoomValueScript = 1.5f; break;
+ case 2: m_fPedZoomValueScript = 2.9f; break;
+ default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
+ }
+
+ m_bUseScriptZoomValuePed = true; +} + +void +CCamera::SetZoomValueCamStringScript(int16 mode) +{
+ switch (mode) {
+ case 0: m_fCarZoomValueScript = 0.05f; break;
+ case 1: m_fCarZoomValueScript = 1.9f; break;
+ case 2: m_fCarZoomValueScript = 3.9f; break;
+ default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
+ }
+
+ m_bUseScriptZoomValueCar = true; +} + STARTPATCHES InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP); InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP); @@ -1407,6 +1464,14 @@ STARTPATCHES InjectHook(0x46FF00, &CCamera::SetWideScreenOn, PATCH_JUMP); InjectHook(0x46FF10, &CCamera::SetWideScreenOff, PATCH_JUMP); + InjectHook(0x46FCC0, &CCamera::SetCamPositionForFixedMode, PATCH_JUMP); + InjectHook(0x46FEC0, &CCamera::SetRwCamera, PATCH_JUMP); + InjectHook(0x46B920, &CCamera::GetCutSceneFinishTime, PATCH_JUMP); + InjectHook(0x46B560, &CCamera::FinishCutscene, PATCH_JUMP); + InjectHook(0x46FF30, &CCamera::SetZoomValueFollowPedScript, PATCH_JUMP); + InjectHook(0x46FF90, &CCamera::SetZoomValueCamStringScript, PATCH_JUMP); + + InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP); diff --git a/src/core/Camera.h b/src/core/Camera.h index 99028de6..3e67903f 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -511,6 +511,8 @@ int m_iModeObbeCamIsInForCar; void SetNewPlayerWeaponMode(int16, int16, int16); void UpdateAimingCoors(CVector const &); + void SetPercentAlongCutScene(float); + void dtor(void) { this->CCamera::~CCamera(); } }; static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error"); diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 8fb4b4d9..b49fccbb 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -679,7 +679,7 @@ CFileLoader::LoadMLOInstance(int id, const char *line) &scale.x, &scale.y, &scale.z, &rot.x, &rot.y, &rot.z, &angle); - float rad = 2.0f * (PI / 2.0f - Atan2(angle, Sqrt(1.0f - SQR(angle)))); + float rad = Acos(angle) * 2.0f; CInstance *inst = CModelInfo::GetMloInstanceStore().alloc(); minfo->lastInstance++; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f42ee0c8..797262d4 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -791,7 +791,7 @@ CPed::AimGun(void) } Say(SOUND_PED_ATTACK); - bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(&vector); + bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector); if (m_pLookTarget != m_pSeekTarget) { SetLookFlag(m_pSeekTarget, true); } diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 86f1bf1e..44443e6a 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -1,14 +1,10 @@ #include "common.h" #include "patcher.h" +#include "Camera.h" #include "PedIK.h" #include "Ped.h" #include "General.h" - -WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); } -WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); } -WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); } -WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); } -WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); } +#include "RwHelper.h" LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) }; LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; @@ -165,12 +161,11 @@ bool CPedIK::LookInDirection(float phi, float theta) { bool success = true; - AnimBlendFrameData *frameData = m_ped->m_pFrames[PED_HEAD]; - RwFrame *frame = frameData->frame; + RwFrame *frame = m_ped->GetNodeFrame(PED_HEAD); RwMatrix *frameMat = RwFrameGetMatrix(frame); - if (!(frameData->flag & AnimBlendFrameData::IGNORE_ROTATION)) { - frameData->flag |= AnimBlendFrameData::IGNORE_ROTATION; + if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { + m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; CPedIK::ExtractYawAndPitchLocal(frameMat, &m_headOrient.phi, &m_headOrient.theta); } @@ -223,6 +218,151 @@ CPedIK::LookAtPosition(CVector const &pos) return LookInDirection(phiToFace, thetaToFace); } +bool +CPedIK::PointGunInDirection(float phi, float theta) +{ + bool result = true; + bool armPointedToGun = false; + float angle = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur); + m_flags &= (~FLAG_1); + m_flags |= LOOKING; + if (m_flags & AIMS_WITH_ARM) { + armPointedToGun = PointGunInDirectionUsingArm(angle, theta); + angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.phi); + } + if (armPointedToGun) { + if (m_flags & AIMS_WITH_ARM && m_torsoOrient.phi * m_upperArmOrient.phi < 0.0f) + MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.theta, ms_torsoInfo); + } else { + RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(m_ped->GetNodeFrame(PED_UPPERARMR)), RwMatrixCreate()); + float yaw, pitch; + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, theta, ms_torsoInfo); + if (status == ANGLES_SET_TO_MAX) + result = false; + else if (status == ANGLES_SET_EXACTLY) + m_flags |= FLAG_1; + } + if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true); + else + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + return result; +} + +bool +CPedIK::PointGunInDirectionUsingArm(float phi, float theta) +{ + bool result = false; + RwFrame *frame = m_ped->GetNodeFrame(PED_UPPERARMR); + RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate()); + + RwV3d upVector = { matrix->right.z, matrix->up.z, matrix->at.z }; + + float yaw, pitch; + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + + RwV3d rightVector = { 0.0f, 0.0f, 1.0f }; + RwV3d forwardVector = { 1.0f, 0.0f, 0.0f }; + + float uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f); + LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, CGeneral::LimitRadianAngle(theta - pitch), ms_upperArmInfo); + if (uaStatus == ANGLES_SET_EXACTLY) { + m_flags |= FLAG_1; + result = true; + } + if (uaStatus == ANGLES_SET_TO_MAX) { + float laPhi = uaPhi - m_upperArmOrient.phi; + + LimbMoveStatus laStatus; + if (laPhi > 0.0f) + laStatus = MoveLimb(m_lowerArmOrient, laPhi, -DEGTORAD(45.0f), ms_lowerArmInfo); + else + laStatus = MoveLimb(m_lowerArmOrient, laPhi, 0.0f, ms_lowerArmInfo); + + if (laStatus == ANGLES_SET_EXACTLY) { + m_flags |= FLAG_1; + result = true; + } + RwFrame *child = GetFirstChild(frame); + RwV3d pos = RwFrameGetMatrix(child)->pos; + RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.theta), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.phi), rwCOMBINEPOSTCONCAT); + RwFrameGetMatrix(child)->pos = pos; + } + + RwV3d pos = RwFrameGetMatrix(frame)->pos; + RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT); + RwFrameGetMatrix(frame)->pos = pos; + return result; +} + +bool +CPedIK::PointGunAtPosition(CVector const& position) +{ + return PointGunInDirection( + CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y), + CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), + m_ped->GetPosition().z, + 0.0f)); +} + +bool +CPedIK::RestoreLookAt(void) +{ + bool result = false; + RwMatrix *mat = RwFrameGetMatrix(m_ped->GetNodeFrame(PED_HEAD)); + if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { + m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); + } else { + float yaw, pitch; + ExtractYawAndPitchLocal(mat, &yaw, &pitch); + if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) + result = true; + } + + CMatrix matrix(mat); + CVector pos = matrix.GetPosition(); + matrix.SetRotateZ(m_headOrient.theta); + matrix.RotateX(m_headOrient.phi); + matrix.Translate(pos); + matrix.UpdateRW(); + + if (!(m_flags & LOOKING)) + MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); + if (!(m_flags & LOOKING)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + + return result; +} + +void +CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch) +{ + float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f); + *yaw = Acos(f); + if (mat->up.x > 0.0f) *yaw = -*yaw; + + f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f); + *pitch = Acos(f); + if (mat->up.z > 0.0f) *pitch = -*pitch; +} + +void +CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch) +{ + float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f); + *yaw = Acos(f); + if (mat->at.y > 0.0f) *yaw = -*yaw; + + f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f); + *pitch = Acos(f); + if (mat->up.x > 0.0f) *pitch = -*pitch; +} + STARTPATCHES InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP); InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP); @@ -231,4 +371,10 @@ STARTPATCHES InjectHook(0x4EDD70, &CPedIK::RestoreGunPosn, PATCH_JUMP); InjectHook(0x4ED620, &CPedIK::LookInDirection, PATCH_JUMP); InjectHook(0x4ED590, &CPedIK::LookAtPosition, PATCH_JUMP); + InjectHook(0x4ED9B0, &CPedIK::PointGunInDirection, PATCH_JUMP); + InjectHook(0x4EDB20, &CPedIK::PointGunInDirectionUsingArm, PATCH_JUMP); + InjectHook(0x4ED920, &CPedIK::PointGunAtPosition, PATCH_JUMP); + InjectHook(0x4ED810, &CPedIK::RestoreLookAt, PATCH_JUMP); + InjectHook(0x4ED140, &CPedIK::ExtractYawAndPitchWorld, PATCH_JUMP); + InjectHook(0x4ED2C0, &CPedIK::ExtractYawAndPitchLocal, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index be063003..c23a5fcc 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -50,13 +50,14 @@ public: CPedIK(CPed *ped); bool PointGunInDirection(float phi, float theta); - bool PointGunAtPosition(CVector *position); + bool PointGunInDirectionUsingArm(float phi, float theta); + bool PointGunAtPosition(CVector const& position); void GetComponentPosition(RwV3d *pos, PedNode node); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); - void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*); - void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*); - LimbMoveStatus MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4); + void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch); + void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch); + LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo); bool RestoreGunPosn(void); bool LookInDirection(float phi, float theta); bool LookAtPosition(CVector const& pos); |