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author | Jack Powell <jack9267@users.noreply.github.com> | 2020-08-18 17:47:15 +0200 |
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committer | Jack Powell <jack9267@users.noreply.github.com> | 2020-08-18 17:47:15 +0200 |
commit | db1e5a6ec43246089e5e840b40b189c2c5e37183 (patch) | |
tree | 734e9a02090e1b9d9f38970967d444aff25a498a /src | |
parent | Call CWorld::Remove before the delete, the original game does this and its safer. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Garages.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 1719028b..c9112f81 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1384,7 +1384,7 @@ void CGarage::RemoveCarsBlockingDoorNotInside() if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { - if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { CWorld::Remove(pVehicle); delete pVehicle; return; // WHY? |