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authorWes Hampson <thehambone93@gmail.com>2020-04-13 00:47:12 +0200
committerWes Hampson <thehambone93@gmail.com>2020-04-13 00:47:12 +0200
commitdbf6e155ff030e8c6c332e68678b943a70a077cf (patch)
tree07947ac64e4567df225c5e0cbae9dc843f99c071 /src
parentMerge pull request #409 from erorcun/erorcun (diff)
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Diffstat (limited to '')
-rw-r--r--src/save/GenericGameStorage.cpp160
1 files changed, 135 insertions, 25 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 2545b9ab..eb9092c3 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -9,11 +9,13 @@
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
+#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Pad.h"
+#include "Particle.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h"
@@ -48,7 +50,6 @@ char SaveFileNameJustSaved[260];
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
-
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
bool &StillToFadeOut = *(bool*)0x95CD99;
@@ -58,10 +59,22 @@ uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
-WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
-
+#define LoadSaveDataBlock(msg,load_func)\
+do {\
+ if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
+ return false;\
+ size = align4bytes(size);\
+ if (!ReadDataFromFile(file, work_buff, size))\
+ return false;\
+ buf = work_buff;\
+ printf(msg);\
+ ReadDataFromBufferPointer(buf, size);\
+ load_func(buf, size);\
+ size = align4bytes(size);\
+ buf += size;\
+} while (0)
-#define WRITE_BLOCK(save_func)\
+#define WriteSaveDataBlock(save_func)\
do {\
buf = work_buff;\
reserved = 0;\
@@ -138,7 +151,6 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
-
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
@@ -153,25 +165,25 @@ GenericSave(int file)
totalSize = buf - work_buff;
// Save the rest
- WRITE_BLOCK(CPools::SavePedPool);
- WRITE_BLOCK(CGarages::Save);
- WRITE_BLOCK(CPools::SaveVehiclePool);
- WRITE_BLOCK(CPools::SaveObjectPool);
- WRITE_BLOCK(ThePaths.Save);
- WRITE_BLOCK(CCranes::Save);
- WRITE_BLOCK(CPickups::Save);
- WRITE_BLOCK(gPhoneInfo.Save);
- WRITE_BLOCK(CRestart::SaveAllRestartPoints);
- WRITE_BLOCK(CRadar::SaveAllRadarBlips);
- WRITE_BLOCK(CTheZones::SaveAllZones);
- WRITE_BLOCK(CGangs::SaveAllGangData);
- WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators);
- WRITE_BLOCK(CParticleObject::SaveParticle);
- WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects);
- WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
- WRITE_BLOCK(CStats::SaveStats);
- WRITE_BLOCK(CStreaming::MemoryCardSave);
- WRITE_BLOCK(CPedType::Save);
+ WriteSaveDataBlock(CPools::SavePedPool);
+ WriteSaveDataBlock(CGarages::Save);
+ WriteSaveDataBlock(CPools::SaveVehiclePool);
+ WriteSaveDataBlock(CPools::SaveObjectPool);
+ WriteSaveDataBlock(ThePaths.Save);
+ WriteSaveDataBlock(CCranes::Save);
+ WriteSaveDataBlock(CPickups::Save);
+ WriteSaveDataBlock(gPhoneInfo.Save);
+ WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
+ WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
+ WriteSaveDataBlock(CTheZones::SaveAllZones);
+ WriteSaveDataBlock(CGangs::SaveAllGangData);
+ WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
+ WriteSaveDataBlock(CParticleObject::SaveParticle);
+ WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
+ WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
+ WriteSaveDataBlock(CStats::SaveStats);
+ WriteSaveDataBlock(CStreaming::MemoryCardSave);
+ WriteSaveDataBlock(CPedType::Save);
// Write padding
for (int i = 0; i < 4; i++) {
@@ -199,6 +211,104 @@ GenericSave(int file)
}
bool
+GenericLoad()
+{
+ uint8 *buf;
+ int32 file;
+ uint32 size;
+
+ int32 saveSize;
+ CPad *currPad;
+
+ uint32 timeInMilliseconds;
+ float timeScale;
+ float timeStep;
+ float timeStepNonClipped;
+ uint32 frameCounter;
+
+ // Load SimpleVars and Scripts
+ CheckSum = 0;
+ CDate(CompileDateAndTime);
+ CPad::ResetCheats();
+ if (!ReadInSizeofSaveFileBuffer(file, size))
+ return false;
+ size = align4bytes(size);
+ ReadDataFromFile(file, work_buff, size);
+ buf = (work_buff + 0x40);
+ ReadDataFromBufferPointer(buf, saveSize);
+ ReadDataFromBufferPointer(buf, CGame::currLevel);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().x);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().y);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().z);
+ ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
+ ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
+ ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
+ ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
+ currPad = CPad::GetPad(0);
+ ReadDataFromBufferPointer(buf, currPad->Mode);
+ ReadDataFromBufferPointer(buf, timeInMilliseconds); CTimer::SetTimeInMilliseconds(timeInMilliseconds);
+ ReadDataFromBufferPointer(buf, timeScale); CTimer::SetTimeScale(timeScale);
+ ReadDataFromBufferPointer(buf, timeStep); CTimer::SetTimeStep(timeStep);
+ ReadDataFromBufferPointer(buf, timeStepNonClipped); CTimer::SetTimeInMillisecondsNonClipped(timeStepNonClipped);
+ ReadDataFromBufferPointer(buf, frameCounter); CTimer::SetFrameCounter(frameCounter);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
+ ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
+ ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
+ ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
+ ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
+ assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
+ printf("Loading Scripts \n");
+ ReadDataFromBufferPointer(buf, size);
+ CTheScripts::LoadAllScripts(buf, size);
+ size = align4bytes(size);
+ buf += size;
+
+ // Load the rest
+ LoadSaveDataBlock("Loading PedPool \n", CPools::LoadPedPool);
+ LoadSaveDataBlock("Loading Garages \n", CGarages::Load);
+ LoadSaveDataBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
+ LoadSaveDataBlock("Loading Objects \n", CPools::LoadObjectPool);
+ LoadSaveDataBlock("Loading Paths \n", ThePaths.Load);
+ LoadSaveDataBlock("Loading Cranes \n", CranesLoad);
+ LoadSaveDataBlock("Loading Pickups \n", CPickups::Load);
+ LoadSaveDataBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
+ LoadSaveDataBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
+ LoadSaveDataBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
+ LoadSaveDataBlock("Loading Zones \n", CTheZones::LoadAllZones);
+ LoadSaveDataBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
+ LoadSaveDataBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
+ CParticle::ReloadConfig();
+ LoadSaveDataBlock("Loading Particles \n", CParticleObject::LoadParticle);
+ LoadSaveDataBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
+ LoadSaveDataBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
+ LoadSaveDataBlock("Loading Stats \n", CStats::LoadStats);
+ LoadSaveDataBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
+ LoadSaveDataBlock("Loading PedType Stuff \n", CPedType::Load);
+
+ DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ if (!CloseFile(file)) {
+ PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
+ return false;
+ }
+ DoGameSpecificStuffAfterSucessLoad();
+ printf("Game successfully loaded \n");
+
+ return true;
+}
+
+bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
file = CFileMgr::OpenFile(LoadFileName, "rb");
@@ -411,7 +521,7 @@ align4bytes(int32 size)
STARTPATCHES
InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
- //InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
+ InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
InjectHook(0x591A00, CloseFile, PATCH_JUMP);