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authoraap <aap@papnet.eu>2019-07-29 19:18:03 +0200
committerGitHub <noreply@github.com>2019-07-29 19:18:03 +0200
commit56ccb113f8da85a445c32caa10fb364e229eab63 (patch)
treea41ad979608d7fcba619e8524a7c109f504810d9 /src
parentMerge pull request #175 from erorcun/erorcun (diff)
parentrestore original shadows fading (diff)
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Diffstat (limited to '')
-rw-r--r--src/render/Shadows.cpp20
1 files changed, 3 insertions, 17 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 2d9f75c9..ccdc457c 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -545,11 +545,7 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture,
{
float fDistToCam = Sqrt(fDistToCamSqr);
-#ifndef FIX_BUGS
- if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) && !bSpecialCam ) // BUG: must be 3.0
-#else
- if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/3.0f))) && !bSpecialCam )
-#endif
+ if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) && !bSpecialCam ) // BUG? must be 3.0?
{
//fDistToCam == 0 -> 3
//fDistToCam == fDrawDistance -> 0
@@ -607,22 +603,12 @@ CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, flo
{
float fDistToCam = Sqrt(fDistToCamSqr);
-#ifndef FIX_BUGS
//fDistToCam == 0 -> 2
//fDistToCam == fDrawDistance -> -2
- float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); // BUG: negative
-#else
- //fDistToCam == 0 -> 4
- //fDistToCam == fDrawDistance -> 0
- float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f))) );
-#endif
+ float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); // BUG ? negative
int32 nColorStrength;
-#ifndef FIX_BUGS
- if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) // BUG: negative
-#else
- if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) )
-#endif
+ if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) // BUG ? negative
nColorStrength = (int32)(CTimeCycle::GetShadowStrength() * fMult);
else
nColorStrength = CTimeCycle::GetShadowStrength();