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author | Roman Masanin <36927roma@gmail.com> | 2020-10-03 00:52:37 +0200 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-10-03 00:52:37 +0200 |
commit | 55d94c99b8ef758b7a1016734dbfc6acba5c7e7d (patch) | |
tree | b838285cbdeae5e390a0bdf3dbd552ce3c1c7130 /src | |
parent | fix ternary operator (diff) | |
parent | Merge pull request #737 from theR4K/miamiDev (diff) | |
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Diffstat (limited to 'src')
41 files changed, 1593 insertions, 1291 deletions
diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h index 0a058916..a00b16d9 100644 --- a/src/audio/AudioCollision.h +++ b/src/audio/AudioCollision.h @@ -35,4 +35,4 @@ public: void AddCollisionToRequestedQueue(); }; -VALIDATE_SIZE(cAudioCollisionManager, 852); +VALIDATE_SIZE(cAudioCollisionManager, 0x354); diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index f230731b..93ac8857 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -420,10 +420,7 @@ cAudioManager::CheckForAnAudioFileOnCD() const uint8 cAudioManager::GetCDAudioDriveLetter() const { - if (m_bIsInitialised) - return SampleManager.GetCDAudioDriveLetter(); - - return 0; + return SampleManager.GetCDAudioDriveLetter(); } bool @@ -483,12 +480,18 @@ uint8 cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const { float newSoundIntensity; + float newEmittingVolume; + if (soundIntensity <= 0.0f) return 0; + newSoundIntensity = soundIntensity / 5.0f; - if (newSoundIntensity <= distance) - emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; - return emittingVolume; + if (newSoundIntensity > distance) + return emittingVolume; + + newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) + / (soundIntensity - newSoundIntensity)); + return Min(127u, newEmittingVolume); } void @@ -500,17 +503,16 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const int32 cAudioManager::ComputePan(float dist, CVector *vec) { - const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; - - int32 index = Min(63, Abs(vec->x / (dist / 64.f))); + const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; + int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f)))); if (vec->x > 0.f) return Max(20, 63 - PanTable[index]); return Min(107, PanTable[index] + 63); } -int32 +uint32 cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const { uint32 newFreq = oldFreq; @@ -519,11 +521,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, if (dist != 0.0f) { float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier; if (m_fSpeedOfSound > Abs(speedOfSource)) { - if (speedOfSource < 0.0f) { - speedOfSource = Max(speedOfSource, -1.5f); - } else { - speedOfSource = Min(speedOfSource, 1.5f); - } + speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f); newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); } } @@ -750,39 +748,41 @@ cAudioManager::AddReleasingSounds() void cAudioManager::ProcessActiveQueues() { - bool flag; - float position2; - float position1; - - uint32 v28; - uint32 v29; - - float x; - float usedX; - float usedY; - float usedZ; - - uint8 vol; - uint8 emittingVol; CVector position; + uint32 freqDivided; + uint32 loopCount; + uint8 emittingVol; + uint8 vol; + uint8 offset; + float x; + bool flag; + bool missionState; for (int32 i = 0; i < m_nActiveSamples; i++) { m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false; m_asActiveSamples[i].m_bIsProcessed = false; } - - for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { - tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { + tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; if (sample.m_nSampleIndex != NO_SAMPLE) { - for (int32 j = 0; j < m_nActiveSamples; ++j) { - if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && - sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + for (int32 j = 0; j < m_nActiveSamples; j++) { + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && + sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { if (sample.m_nLoopCount) { - if (m_FrameCounter & 1) { - flag = !!(j & 1); + + if (field_5554 & 1) { + if (!(j & 1)) { + flag = false; + } else { + flag = true; + } + } else if (j & 1) { + flag = false; } else { - flag = !(j & 1); + flag = true; } + if (flag && !SampleManager.GetChannelUsedFlag(j)) { sample.m_bLoopEnded = true; m_asActiveSamples[j].m_bLoopEnded = true; @@ -790,6 +790,8 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } + if (!sample.m_nReleasingVolumeDivider) + sample.m_nReleasingVolumeDivider = 1; } sample.m_bIsProcessed = true; m_asActiveSamples[j].m_bIsProcessed = true; @@ -805,37 +807,39 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelEmittingVolume(j, emittingVol); } else { m_asActiveSamples[j].m_fDistance = sample.m_fDistance; - position2 = sample.m_fDistance; - position1 = m_asActiveSamples[j].m_fDistance; - sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); + sample.m_nFrequency = ComputeDopplerEffectedFrequency( + sample.m_nFrequency, + m_asActiveSamples[j].m_fDistance, + sample.m_fDistance, + sample.m_fSpeedMultiplier); + if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { - int32 freq; - if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) { -#ifdef FIX_BUGS - freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000); -#else - freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000)); -#endif - } else { - freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000); - } - m_asActiveSamples[j].m_nFrequency = freq; - SampleManager.SetChannelFrequency(j, freq); + m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); + SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); } - if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { - if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) { - vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume); - } else { - vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume); - } + vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10); - uint8 emittingVol; if (field_4) { emittingVol = 2 * Min(63, vol); } else { emittingVol = vol; } + + missionState = false; + for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { + if (m_sMissionAudio.m_bIsMobile[k]) { + missionState = true; + break; + } + } + if (missionState) { + emittingVol = (emittingVol * field_5538) / 127; + } else { + if (field_5538 < 127) + emittingVol = (emittingVol * field_5538) / 127; + } + SampleManager.SetChannelEmittingVolume(j, emittingVol); m_asActiveSamples[j].m_nEmittingVolume = vol; } @@ -844,10 +848,11 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); } SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); - break; + break; //continue for i } sample.m_bIsProcessed = false; m_asActiveSamples[j].m_bIsProcessed = false; + //continue for j } } } @@ -859,59 +864,69 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } - for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { - tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; - if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { + for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { + tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && + m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { - --sample.m_nLoopsRemaining; + sample.m_nLoopsRemaining--; sample.m_nReleasingVolumeDivider = 1; } else { - for (uint8 j = 0; j < m_nActiveSamples; ++j) { - if (!m_asActiveSamples[j].m_bIsProcessed) { - if (sample.m_nLoopCount) { - v28 = sample.m_nFrequency / m_nTimeSpent; - v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); - if (v28 == 0) + for (uint8 j = 0; j < m_nActiveSamples; j++) { + uint8 k = (j + field_6) % m_nActiveSamples; + if (!m_asActiveSamples[k].m_bIsProcessed) { + if (sample.m_nLoopCount != 0) { + freqDivided = sample.m_nFrequency / m_nTimeSpent; + loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); + if (freqDivided == 0) continue; - sample.m_nReleasingVolumeDivider = v29 / v28 + 1; + sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1; } - memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); - if (!m_asActiveSamples[j].m_bIs2D) - TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); + memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound)); + if (!m_asActiveSamples[k].m_bIs2D) + TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position); if (field_4) { - emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume); + emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume); } else { - emittingVol = m_asActiveSamples[j].m_nEmittingVolume; + emittingVol = m_asActiveSamples[k].m_nEmittingVolume; } - if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) { - SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); - SampleManager.SetChannelEmittingVolume(j, emittingVol); - SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd); - SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount); - SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag); - if (m_asActiveSamples[j].m_bIs2D) { - uint8 offset = m_asActiveSamples[j].m_nOffset; + if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { + SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); + bool isMobile = false; + for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { + if (m_sMissionAudio.m_bIsMobile[l]) { + isMobile = true; + break; + } + } + if (!isMobile || m_asActiveSamples[k].m_bIs2D) { + if (field_5538 < 127) + emittingVol *= field_5538 / 127; + vol = emittingVol; + } else { + vol = (emittingVol * field_5538 / 127); + } + SampleManager.SetChannelEmittingVolume(k, vol); + SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); + SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); + SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); + if (m_asActiveSamples[k].m_bIs2D) { + offset = m_asActiveSamples[k].m_nOffset; if (offset == 63) { - x = 0.f; + x = 0.0f; } else if (offset >= 63) { - x = (offset - 63) * 1000.f / 63; + x = (offset - 63) * 1000.0f / 63; } else { - x = -(63 - offset) * 1000.f / 63; + x = -(63 - offset) * 1000.0f / 63; //same like line below } - usedX = x; - usedY = 0.f; - usedZ = 0.f; - m_asActiveSamples[j].m_fSoundIntensity = 100000.0f; - } else { - usedX = position.x; - usedY = position.y; - usedZ = position.z; + position = CVector(x, 0.0f, 0.0f); + m_asActiveSamples[k].m_fSoundIntensity = 100000.0f; } - SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); - SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity); - SampleManager.StartChannel(j); + SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z); + SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity); + SampleManager.StartChannel(k); } - m_asActiveSamples[j].m_bIsProcessed = true; + m_asActiveSamples[k].m_bIsProcessed = true; sample.m_bIsProcessed = true; sample.m_nVolumeChange = -1; break; @@ -920,6 +935,7 @@ cAudioManager::ProcessActiveQueues() } } } + field_6 %= m_nActiveSamples; } void @@ -934,7 +950,7 @@ cAudioManager::ClearRequestedQueue() void cAudioManager::ClearActiveSamples() { - for (int32 i = 0; i < m_nActiveSamples; i++) { + for (uint8 i = 0; i < m_nActiveSamples; i++) { m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; @@ -957,7 +973,7 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; - m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; + m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = false; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 0b9dd4f7..267260c5 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -181,6 +181,7 @@ public: uint8 m_nActiveSamples; uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; + int8 field_6; float m_fSpeedOfSound; bool m_bTimerJustReset; int32 m_nTimer; @@ -235,31 +236,29 @@ public: float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool IsMissionAudioSamplePlaying(uint8 slot) const;// { return m_sMissionAudio.m_nPlayStatus == 1; } + bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } bool ShouldDuckMissionAudio(uint8 slot) const; // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, - uint8 counter, bool notLooping); //done - void AddReflectionsToRequestedQueue(); - void AddReleasingSounds(); - void AddSampleToRequestedQueue(); - void AgeCrimes(); - - void CalculateDistance(bool &condition, float dist); //done - bool CheckForAnAudioFileOnCD() const; - void ClearActiveSamples(); - void ClearMissionAudio(uint8 slot); - void ClearRequestedQueue(); - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; - int32 ComputePan(float, CVector *); - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; - int32 CreateEntity(eAudioType type, void *entity); + void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc) + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done + void AddReflectionsToRequestedQueue(); // done + void AddReleasingSounds(); // done + void AddSampleToRequestedQueue(); // done + void AgeCrimes(); // done (inlined in vc) + + void CalculateDistance(bool &condition, float dist); // done + bool CheckForAnAudioFileOnCD() const; // done + void ClearActiveSamples(); // done + void ClearMissionAudio(uint8 slot); // done + void ClearRequestedQueue(); // done (inlined in vc) + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done + int32 ComputePan(float, CVector *); // done + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done + int32 CreateEntity(eAudioType type, void *entity); // done void DestroyAllGameCreatedEntities(); - void DestroyEntity(int32 id); + void DestroyEntity(int32 id); //done (inlined in vc) void DoPoliceRadioCrackle(); // functions returning talk sfx, @@ -271,46 +270,44 @@ public: char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; - int8 AutoDetect3DProviders() const; + int8 AutoDetect3DProviders() const; // done float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionRatio(float a, float b, float c, float d) const; - float GetDistanceSquared(const CVector &v) const; //done + float GetDistanceSquared(const CVector &v) const; // done (inlined in vc) int32 GetJumboTaxiFreq() const; - uint8 GetMissionAudioLoadingStatus(uint8 slot) const; + uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done int8 GetMissionScriptPoliceAudioPlayingStatus() const; - uint8 GetNum3DProvidersAvailable() const; + uint8 GetNum3DProvidersAvailable() const; // done int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); + float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); + float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); - bool HasAirBrakes(int32 model) const; //done + bool HasAirBrakes(int32 model) const; // done - void Initialise(); + void Initialise(); // done void InitialisePoliceRadio(); void InitialisePoliceRadioZones(); - void InterrogateAudioEntities(); + void InterrogateAudioEntities(); // done bool IsAudioInitialised() const; bool IsMissionAudioSampleFinished(uint8 slot); - bool IsMP3RadioChannelAvailable() const; + bool IsMP3RadioChannelAvailable() const; // done bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; - void PlayLoadedMissionAudio(uint8 slot); - void PlayOneShot(int32 index, int16 sound, float vol); + void PlayLoadedMissionAudio(uint8 slot); // done + void PlayOneShot(int32 index, int16 sound, float vol); // done void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar() const; //done - void PlayerJustLeftCar() const; //done + void PlayerJustGotInCar() const; // done + void PlayerJustLeftCar() const; // done void PostInitialiseGameSpecificSetup(); - void PostTerminateGameSpecificShutdown(); //done - void PreInitialiseGameSpecificSetup() const; //done - void PreloadMissionAudio(uint8 slot, Const char *name); - void PreTerminateGameSpecificShutdown(); //done + void PostTerminateGameSpecificShutdown(); // done + void PreInitialiseGameSpecificSetup() const; // done + void PreloadMissionAudio(uint8 slot, Const char *name); // done + void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds - void ProcessActiveQueues(); + void ProcessActiveQueues(); //done bool ProcessAirBrakes(cVehicleParams *params); bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params); @@ -375,11 +372,10 @@ public: void ProcessExtraSounds(); //done int32 RandomDisplacement(uint32 seed) const; - void ReacquireDigitalHandle() const; - void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, - float collisionPower, float intensity2); - void ReportCrime(int32 crime, const CVector *pos); + void ReacquireDigitalHandle() const; // done + void ReleaseDigitalHandle() const; // done + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done + void ReportCrime(int32 crime, const CVector *pos); // done void ResetAudioLogicTimers(uint32 timer); void ResetPoliceRadio(); void ResetTimers(uint32 time); @@ -394,7 +390,7 @@ public: void SetEffectsFadeVol(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetMP3BoostVolume(uint8 volume) const; - void SetEntityStatus(int32 id, uint8 status); + void SetEntityStatus(int32 id, uint8 status); //done uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index d59b3355..5c1414ad 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -1258,7 +1258,7 @@ cMusicManager::DisplayRadioStationName() CFont::SetPropOn(); CFont::SetFontStyle(FONT_STANDARD); CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(640.0f)); + CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index a0c727cc..bd29ad4b 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -725,7 +725,7 @@ cAudioManager::AgeCrimes() { for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) { - if (++m_sPoliceRadioQueue.crimes[i].timer > 1500) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; + if (++m_sPoliceRadioQueue.crimes[i].timer > 1200) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; } } } diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h index c01f21ce..e9a0fde0 100644 --- a/src/audio/PoliceRadio.h +++ b/src/audio/PoliceRadio.h @@ -43,4 +43,4 @@ public: } }; -VALIDATE_SIZE(cPoliceRadioQueue, 444); +VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC); diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index c5394e7c..573720be 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -380,7 +380,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector CStats::CheckPointReachedUnsuccessfully(); CWorld::Remove(pPlayerPed); CWorld::Add(pPlayerPed); - //CHud::ResetWastedText() // TODO(MIAMI) + CHud::ResetWastedText(); CStreaming::StreamZoneModels(pos); clearWaterDrop = true; } diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index 81d87b05..e85893e6 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -1872,8 +1872,8 @@ CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random) void CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y) { - *x += (Min(node1->width, node2->width) * ((random % 16) - 7)); - *y += (Min(node1->width, node2->width) * (((random / 16) % 16) - 7)); + *x += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * ((random % 16) - 7)); + *y += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * (((random / 16) % 16) - 7)); } CPathNode* diff --git a/src/control/PathFind.h b/src/control/PathFind.h index 013d9d31..820d0b86 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -6,6 +6,7 @@ class CVehicle; class CPtrList; #define LANE_WIDTH 5.0f +#define WIDTH_TO_PED_NODE_WIDTH (31.f/(500.f * 8.f)) enum { @@ -89,7 +90,7 @@ struct CPathNode float GetZ(void) { return z/8.0f; } bool HasDivider(void) { return width != 0; } float GetDividerWidth(void) { return width/(2*8.0f); } - float GetPedNodeWidth(void) { return width*(31.f/(500.f * 8.f)); } + float GetPedNodeWidth(void) { return width*WIDTH_TO_PED_NODE_WIDTH; } CPathNode *GetPrev(void); CPathNode *GetNext(void); void SetPrev(CPathNode *node); diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index 4f1703f2..7f8677ec 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -17,6 +17,8 @@ #include "Replay.h" #endif +// --MIAMI: file done + CPhoneInfo gPhoneInfo; bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4516acf0..95e93b6c 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -2118,7 +2118,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) case ARGUMENT_INT32: return CTheScripts::Read4BytesFromScript(pIp); case ARGUMENT_GLOBALVAR: - return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]); + return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]); case ARGUMENT_LOCALVAR: return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; case ARGUMENT_INT8: @@ -2138,7 +2138,7 @@ void CRunningScript::StoreParameters(uint32* pIp, int16 number) for (int16 i = 0; i < number; i++){ switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_GLOBALVAR: - *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; + *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; break; case ARGUMENT_LOCALVAR: m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; @@ -2155,7 +2155,7 @@ int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type) { case ARGUMENT_GLOBALVAR: script_assert(type == VAR_GLOBAL); - return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]; + return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]; case ARGUMENT_LOCALVAR: script_assert(type == VAR_LOCAL); return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; @@ -2472,7 +2472,7 @@ int8 CRunningScript::ProcessOneCommand() { int8 retval = -1; ++CTheScripts::CommandsExecuted; - int32 command = CTheScripts::Read2BytesFromScript(&m_nIp); + int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp); m_bNotFlag = (command & 0x8000); command &= 0x7FFF; #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT @@ -3095,7 +3095,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp); break; case ARGUMENT_GLOBALVAR: - pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)]; + pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)]; break; case ARGUMENT_LOCALVAR: pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)]; @@ -4886,7 +4886,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; - uint32 offset = CTheScripts::Read2BytesFromScript(&m_nIp); + uint16 offset = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0); return 0; @@ -4895,14 +4895,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; - CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp)); + CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp)); return 0; } case COMMAND_DISPLAY_ONSCREEN_COUNTER: { script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; - int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp); + int16 counter = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0); return 0; @@ -4911,7 +4911,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; - CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp)); + CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp)); return 0; } case COMMAND_SET_ZONE_CAR_INFO: @@ -5286,7 +5286,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) //case COMMAND_MOVE_CAMERA_ALONG_SPLINE: //case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE: case COMMAND_DECLARE_MISSION_FLAG: - CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp); + CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp); return 0; case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT: return 0; @@ -10065,7 +10065,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING: { script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); - int16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); @@ -10076,7 +10076,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING: { script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); - int16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); @@ -12709,7 +12709,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) { char onscreen_str[12]; script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); - int16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 2); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 71bacbbd..222e9e34 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -21,6 +21,8 @@ #include "Camera.h" #include "GenericGameStorage.h" +// --MIAMI: file done + CControllerConfigManager ControlsManager; CControllerConfigManager::CControllerConfigManager() @@ -314,6 +316,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5); SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4); + + SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4); + + SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 5); } } @@ -516,11 +522,12 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i case 13: pad->PCTempJoyState.DPadUp = 255; break; -#ifdef REGISTER_START_BUTTON case 12: - pad->PCTempJoyState.Start = 255; - break; +#ifndef REGISTER_START_BUTTON + if (padNumber == 1) #endif + pad->PCTempJoyState.Start = 255; + break; case 11: pad->PCTempJoyState.RightShock = 255; break; @@ -624,6 +631,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button, if ( mode == CCam::MODE_1STPERSON || mode == CCam::MODE_SNIPER || mode == CCam::MODE_ROCKETLAUNCHER + || mode == CCam::MODE_CAMERA || mode == CCam::MODE_M16_1STPERSON) { firstPerson = true; @@ -1645,12 +1653,12 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a { if (!GetIsKeyBlank(key, type)) { - CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); #ifndef BIND_VEHICLE_FIREWEAPON CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); #endif CLEAR_ACTION_IF_NEEDED(GO_LEFT); CLEAR_ACTION_IF_NEEDED(GO_RIGHT); + CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); CLEAR_ACTION_IF_NEEDED(NETWORK_TALK); CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON); CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD); @@ -1663,15 +1671,13 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio { if (!GetIsKeyBlank(key, type)) { - CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND); CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT); CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT); CLEAR_ACTION_IF_NEEDED(PED_JUMPING); CLEAR_ACTION_IF_NEEDED(PED_SPRINT); - if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) - ClearSettingsAssociatedWithAction(PED_DUCK, type); - if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type)) - ClearSettingsAssociatedWithAction(PED_ANSWER_PHONE, type); + CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND); + CLEAR_ACTION_IF_NEEDED(PED_DUCK); + CLEAR_ACTION_IF_NEEDED(PED_ANSWER_PHONE); if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { @@ -1710,16 +1716,15 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction #ifdef BIND_VEHICLE_FIREWEAPON CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON); #endif - CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); - CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT); - CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT); - CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate - CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN); - CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE); CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE); CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE); CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION); + CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN); CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS); + CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP); @@ -1758,36 +1763,36 @@ void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction DeleteMatching1rst3rdPersonControls (action, key, type); break; case ACTIONTYPE_3RDPERSON: - DeleteMatching3rdPersonControls (action, key, type); DeleteMatchingCommonControls (action, key, type); - DeleteMatchingVehicle_3rdPersonControls(action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); break; case ACTIONTYPE_VEHICLE: - DeleteMatchingVehicleControls (action, key, type); DeleteMatchingCommonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); DeleteMatchingVehicle_3rdPersonControls(action, key, type); break; case ACTIONTYPE_VEHICLE_3RDPERSON: - DeleteMatching3rdPersonControls (action, key, type); - DeleteMatchingVehicleControls (action, key, type); DeleteMatchingCommonControls (action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type); - break; - case ACTIONTYPE_1RST3RDPERSON: - DeleteMatching1rstPersonControls (action, key, type); DeleteMatching3rdPersonControls (action, key, type); - DeleteMatchingCommonControls (action, key, type); - DeleteMatchingVehicle_3rdPersonControls(action, key, type); - DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); break; case ACTIONTYPE_COMMON: + DeleteMatchingCommonControls (action, key, type); DeleteMatching1rstPersonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); DeleteMatching3rdPersonControls (action, key, type); DeleteMatchingVehicleControls (action, key, type); DeleteMatchingVehicle_3rdPersonControls(action, key, type); + break; + case ACTIONTYPE_1RST3RDPERSON: DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rstPersonControls (action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); break; default: break; } @@ -1853,15 +1858,15 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio #ifdef BIND_VEHICLE_FIREWEAPON case VEHICLE_FIREWEAPON: #endif - case VEHICLE_LOOKBEHIND: - case VEHICLE_LOOKLEFT: - case VEHICLE_LOOKRIGHT: - case VEHICLE_HORN: - case VEHICLE_HANDBRAKE: case VEHICLE_ACCELERATE: case VEHICLE_BRAKE: case VEHICLE_CHANGE_RADIO_STATION: + case VEHICLE_HORN: case TOGGLE_SUBMISSIONS: + case VEHICLE_HANDBRAKE: + case VEHICLE_LOOKLEFT: + case VEHICLE_LOOKRIGHT: + case VEHICLE_LOOKBEHIND: case VEHICLE_TURRETLEFT: case VEHICLE_TURRETRIGHT: case VEHICLE_TURRETUP: diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 6768b901..eee8b4b2 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -54,7 +54,7 @@ CRGBA SLIDERON_COLOR(97, 194, 247, 255); CRGBA SLIDEROFF_COLOR(27, 89, 130, 255); CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255); -#define TIDY_UP_PBP // ProcessButtonPresses +#define TIDY_UP_PBP // ProcessUserInput #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result @@ -77,28 +77,11 @@ CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255); #define GetBackJustDown GetSquareJustDown #endif - -#ifdef PS2_LIKE_MENU -BottomBarOption bbNames[8]; -int bbTabCount = 0; -bool bottomBarActive = false; -bool reverseAlpha = false; -int pendingScreen = -1; -int pendingOption = -1; -int curBottomBarOption = -1; -int hoveredBottomBarOption = -1; -#endif - #ifdef CUTSCENE_BORDERS_SWITCH bool CMenuManager::m_PrefsCutsceneBorders = true; #endif -// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) -#ifdef PS2_LIKE_MENU -const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); -#else -const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color -#endif +const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // TODO(Miami): is this still here? float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; @@ -153,28 +136,15 @@ const char* FrontendFilenames[][2] = { {"upOn", "buttonA"} }; +#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x)) + #ifdef ASPECT_RATIO_SCALE // All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. -#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x) -#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x)) +#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x) #define MENU_X(x) SCREEN_SCALE_X(x) #define MENU_Y(y) SCREEN_SCALE_Y(y) -float -ScaleAndCenterX(float x) -{ - if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) - return x; - else { - if (x > DEFAULT_SCREEN_WIDTH / 2) { - return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2); - } else { - return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x); - } - } -} #else #define MENU_X_LEFT_ALIGNED(x) StretchX(x) -#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x) #define MENU_X(x) StretchX(x) #define MENU_Y(y) StretchY(y) #endif @@ -314,33 +284,6 @@ CMenuManager::GetPreviousPageOption() bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); -#ifdef PS2_LIKE_MENU -void -CMenuManager::SwitchToNewScreen(int8 screen) -{ - if (reverseAlpha) { - m_nPrevScreen = m_nCurrScreen; - m_nCurrScreen = pendingScreen; - m_nCurrOption = pendingOption; - reverseAlpha = false; - if (updateDelay) - m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); - } - if (withReverseAlpha) { - pendingOption = option; - pendingScreen = screen; - reverseAlpha = true; - } else { - m_nPrevScreen = m_nCurrScreen; - m_nCurrScreen = screen; - m_nCurrOption = option; - if (updateDelay) - m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); - } - m_nMenuFadeAlpha = 255; -} -#else - // --MIAMI: Done void CMenuManager::SwitchToNewScreen(int8 screen) @@ -381,7 +324,6 @@ CMenuManager::SwitchToNewScreen(int8 screen) m_nOptionHighlightTransitionBlend = 0; m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); } -#endif CMenuManager::CMenuManager() { @@ -815,11 +757,7 @@ void CMenuManager::DrawStandardMenus(bool activeScreen) { float nextYToUse = 0.0f; // III leftover, set but unused in VC -#ifdef PS2_LIKE_MENU - bool itemsAreSelectable = !bottomBarActive; -#else bool itemsAreSelectable = true; -#endif CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); @@ -2062,36 +2000,6 @@ CMenuManager::DrawFrontEnd() SetFrontEndRenderStates(); m_NoEmptyBinding = true; -#ifdef PS2_LIKE_MENU - if (m_nCurrScreen == MENUPAGE_NONE) { - if (m_bGameNotLoaded) { - if (bbTabCount != 6) { - bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME }; - bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC }; - bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS }; - bbNames[3] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS }; - bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS }; - bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT }; - bbTabCount = 6; - } - } else { - if (bbTabCount != 8) { - bbNames[0] = { "FEB_STA",MENUPAGE_STATS }; - bbNames[1] = { "FEB_SAV",MENUPAGE_NEW_GAME }; - bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS }; - bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC }; - bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS }; - bbNames[5] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS }; - bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS }; - bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT }; - bbTabCount = 8; - } - } - m_nCurrScreen = bbNames[0].screenId; - bottomBarActive = true; - curBottomBarOption = 0; - } -#else if (m_nCurrScreen == MENUPAGE_NONE) { if (m_bGameNotLoaded) { m_nCurrScreen = MENUPAGE_START_MENU; @@ -2099,7 +2007,6 @@ CMenuManager::DrawFrontEnd() m_nCurrScreen = MENUPAGE_PAUSE_MENU; } } -#endif if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) m_nCurrOption = 1; @@ -2110,200 +2017,6 @@ CMenuManager::DrawFrontEnd() DrawBackground(false); } -#ifdef PS2_LIKE_MENU -void -CMenuManager::DrawBackground() -{ - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - - if (!m_bGameNotLoaded) { - CSprite2d *bg = LoadSplash(nil); - bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - } else { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); - } - - - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - m_aFrontEndSprites[FE2_MAINPANEL_UL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), 0.0f, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); - m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); - m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - eFrontendSprites currentSprite; - switch (m_nCurrScreen) { - case MENUPAGE_STATS: - case MENUPAGE_START_MENU: - case MENUPAGE_PAUSE_MENU: - case MENUPAGE_EXIT: - currentSprite = FE_ICONSTATS; - break; - case MENUPAGE_LANGUAGE_SETTINGS: - currentSprite = FE_ICONLANGUAGE; - break; - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - currentSprite = FE_ICONSAVE; - break; - case MENUPAGE_DISPLAY_SETTINGS: - currentSprite = FE_ICONDISPLAY; - break; - case MENUPAGE_SOUND_SETTINGS: - currentSprite = FE_ICONAUDIO; - break; - case MENUPAGE_CONTROLLER_PC: - case MENUPAGE_OPTIONS: - case MENUPAGE_CONTROLLER_SETTINGS: - case MENUPAGE_KEYBOARD_CONTROLS: - case MENUPAGE_MOUSE_CONTROLS: - currentSprite = FE_ICONCONTROLS; - break; - default: - /*case MENUPAGE_NEW_GAME: */ - /*case MENUPAGE_BRIEFS: */ - currentSprite = FE_ICONBRIEF; - break; - } - - m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha)); - - static float fadeAlpha = 0.0f; - static int lastState = 0; - - // reverseAlpha = PS2 fading (wait for 255->0, then change screen) - if (m_nMenuFadeAlpha < 255) { - if (lastState == 1 && !reverseAlpha) - fadeAlpha = 0.f; - - if (m_nMenuFadeAlpha <= 0 && reverseAlpha) { - reverseAlpha = false; - ChangeScreen(pendingScreen, pendingOption, true, false); - } else { - // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) - if (!reverseAlpha) - fadeAlpha += (frameTime) * 20.f / 33.f; - else - fadeAlpha = max(0.0f, fadeAlpha - (frameTime) * 30.f / 33.f); - - m_nMenuFadeAlpha = fadeAlpha; - } - lastState = 0; - } else { - if (lastState == 0) fadeAlpha = 255.f; - - if (reverseAlpha) { - fadeAlpha -= (frameTime) * 30.f / 33.f; - - m_nMenuFadeAlpha = fadeAlpha; - } - lastState = 1; - - // TODO: what is this? waiting mouse? - if(field_518 == 4){ - if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || - m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) - - field_518 = 2; - else - field_518 = 1; - } - } - - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - switch (m_nCurrScreen) { - case MENUPAGE_SKIN_SELECT: - DrawPlayerSetupScreen(); - break; - case MENUPAGE_KEYBOARD_CONTROLS: - DrawControllerSetupScreen(); - break; - default: - DrawStandardMenus(); - break; - } - - #define optionWidth MENU_X(66.0f) - #define rawOptionHeight 22.0f - #define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f) - #define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight) - #define leftPadding MENU_X_LEFT_ALIGNED(90.0f) - wchar *str; - hoveredBottomBarOption = -1; - if (curBottomBarOption != -1) { - - // This active tab sprite is needlessly big - m_aFrontEndSprites[FE2_TABACTIVE].Draw(CRect(leftPadding - MENU_X(2.0f) + (optionWidth) * curBottomBarOption, optionTop, - leftPadding - MENU_X(5.0f) + optionWidth * (curBottomBarOption + 2), optionBottom + MENU_Y(rawOptionHeight - 9.0f)), - CRGBA(CRGBA(255, 255, 255, 255))); - - for (int i = 0; i < bbTabCount; i++) { - float xStart = leftPadding + optionWidth * i; - if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom)) - hoveredBottomBarOption = i; - - CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); - CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f)); - CFont::SetRightJustifyOff(); - if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption) - CFont::SetColor(CRGBA(235, 170, 50, 255)); - else { - if(bottomBarActive || curBottomBarOption == i) - CFont::SetColor(CRGBA(0, 0, 0, 255)); - else - CFont::SetColor(CRGBA(0, 0, 0, 110)); - } - - str = TheText.Get(bbNames[i].name); - - CFont::PrintString(xStart + MENU_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(39.0f), str); - - } - } - #undef optionBottom - #undef optionTop - #undef leftPadding - #undef optionWidth - #undef rawOptionHeight - - CFont::DrawFonts(); - - // Draw mouse - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - if (m_bShowMouse) { - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - - CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); - CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); - - mouse.Translate(m_nMousePosX, m_nMousePosY); - shad.Translate(m_nMousePosX, m_nMousePosY); - if(field_518 == 4){ - m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); - }else{ - m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); - } - } -} -#else - // --MIAMI: Done except commented things void CMenuManager::DrawBackground(bool transitionCall) @@ -2527,7 +2240,6 @@ CMenuManager::DrawBackground(bool transitionCall) m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } -#endif void CMenuManager::DrawPlayerSetupScreen(bool activeScreen) @@ -3825,7 +3537,7 @@ CMenuManager::UserInput(void) if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS || m_nCurrScreen == MENUPAGE_SKIN_SELECT) { ProcessList(optionSelected, goBack); } else { - // TODO(Miami): Seperate that code into a new function from ProcessButtonPresses + // TODO(Miami): Seperate that code into a new function from ProcessUserInput // ProcessScrollingExceptLists(goBack); if (m_AllowNavigation && @@ -3858,19 +3570,13 @@ CMenuManager::UserInput(void) if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) { // TODO(Miami): New radio selector if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) { - m_nCurrOption = m_nOptionMouseHovering; optionSelected = true; } } // TODO(Miami): This part is old radio selector, remove when new is reversed!! else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); + ChangeRadioStation(m_nHoverOption - HOVEROPTION_RADIO_0 - m_PrefsRadioStation); } } @@ -3909,7 +3615,7 @@ CMenuManager::UserInput(void) } if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) { - if (m_nCurrScreen != MENUPAGE_NONE && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT + if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT && m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO) { @@ -3983,13 +3689,12 @@ CMenuManager::UserInput(void) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); } } - ProcessButtonPresses(goDown, goUp, optionSelected, goBack, changeValueBy); + ProcessUserInput(goDown, goUp, optionSelected, goBack, changeValueBy); } -// TODO(Miami) -// Also rename it to ProcessUserInput when it's done +// --MIAMI: Done except TODOs void -CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount) +CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount) { if (m_nCurrScreen == MENUPAGE_OUTRO) return; @@ -4012,7 +3717,10 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte MouseButtonJustClicked = 4; else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) MouseButtonJustClicked = 5; - // TODO two more buttons + else if (CPad::GetPad(0)->GetMouseX1JustUp()) + MouseButtonJustClicked = 6; + else if (CPad::GetPad(0)->GetMouseX2JustUp()) + MouseButtonJustClicked = 7; JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); @@ -4072,45 +3780,6 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte } #endif -#ifdef PS2_LIKE_MENU - if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - bottomBarActive = false; - curBottomBarOption = hoveredBottomBarOption; - ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false); - return; - } else if (bottomBarActive) { - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - bottomBarActive = false; - - // If there's a menu change with fade ongoing, finish it now - if (reverseAlpha) - m_nMenuFadeAlpha = 0; - return; - } else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown() - || CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - if (curBottomBarOption > 0) - curBottomBarOption--; - ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); - return; - } else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown() - || CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - if (curBottomBarOption < bbTabCount-1) - curBottomBarOption++; - ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); - return; - } - optionSelected = false; - goDown = false; - goUp = false; - } -#endif - int oldOption = m_nCurrOption; if (goDown) { if (m_nCurrScreen != MENUPAGE_MAP) @@ -4139,435 +3808,327 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte m_nOptionHighlightTransitionBlend = 0; } - if (optionSelected) { - int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - if (option == MENUACTION_CHANGEMENU || option == MENUACTION_POPULATESLOTS_CHANGEMENU || option == MENUACTION_GOBACK - || option == MENUACTION_YES || option == MENUACTION_NO) { - if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 && - strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) { - - if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { - if (Slots[m_nCurrOption] != SLOT_OK) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); - else - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - } else - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - } else { - // This is duplicate, back button already processed below -#ifndef TIDY_UP_PBP - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); - if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - DMAudio.StopFrontEndTrack(); - OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); - } -#endif - } - } else if (option == MENUACTION_CHECKSAVE) { - if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - } else { - if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } - } - } else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST - && option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME - && option != MENUACTION_CHECKSAVE && option != MENUACTION_MOUSESENS - && option != MENUACTION_YES && option != MENUACTION_NO - && option != MENUACTION_SCREENRES) { - - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } - - if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) { + if (optionSelected && m_nMenuFadeAlpha == 255) { + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) { + DoSettingsBeforeStartingAGame(); + } else if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) { switch (m_nCurrExLayer) { - default: - goBack = true; - break; - case HOVEROPTION_LIST: - if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - pControlEdit = &m_KeyPressedCode; - } - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { - strcpy(m_PrefsSkinFile, m_aSkinName); - CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); - m_nCurrExLayer = HOVEROPTION_BACK; - SaveSettings(); - } - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - break; - case HOVEROPTION_USESKIN: - m_nHoverOption = HOVEROPTION_NOT_HOVERING; + case HOVEROPTION_LIST: + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + } + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = HOVEROPTION_BACK; SaveSettings(); - break; + } + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + break; + case HOVEROPTION_USESKIN: + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + m_nCurrExLayer = HOVEROPTION_BACK; + SaveSettings(); + break; + case HOVEROPTION_BACK: + default: + goBack = true; + break; } - } else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) { - DoSettingsBeforeStartingAGame(); -/* } else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - // .. either empty or there was some outer if. :shrug: pointless anyway, keyboard_controls is handled in first if. -*/ - } else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { if (m_nSkinsTotal > 0) { m_pSelectedSkin = m_pSkinListHead.nextSkin; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); - } else { - SwitchToNewScreen(-2); } - } else { - option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - switch (option) { - case MENUACTION_RADIO: - ++m_PrefsRadioStation; - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = WILDSTYLE; - } else if (m_PrefsRadioStation > WAVE) { - m_PrefsRadioStation = USERTRACK; - } - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case MENUACTION_LANG_ENG: - m_PrefsLanguage = LANGUAGE_AMERICAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_LANG_FRE: - m_PrefsLanguage = LANGUAGE_FRENCH; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_LANG_GER: - m_PrefsLanguage = LANGUAGE_GERMAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_LANG_ITA: - m_PrefsLanguage = LANGUAGE_ITALIAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_LANG_SPA: - m_PrefsLanguage = LANGUAGE_SPANISH; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_POPULATESLOTS_CHANGEMENU: - PcSaveHelper.PopulateSlotInfo(); + } - // fall through - case MENUACTION_CHANGEMENU: - case MENUACTION_YES: - case MENUACTION_NO: - { + int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + switch (option) { + case MENUACTION_CHANGEMENU: + case MENUACTION_YES: + case MENUACTION_NO: #ifdef CUSTOM_MAP - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) { - bMapLoaded = false; - } - -#endif - SwitchToNewScreen(0); - break; - } - case MENUACTION_GOBACK: - goBack = true; - break; - case MENUACTION_CHECKSAVE: - { - int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; - - if (saveSlot >= 2 && saveSlot <= 9) { - m_nCurrSaveSlot = saveSlot - 2; - if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) { - if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) { - SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM); - } else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { - SwitchToNewScreen(MENUPAGE_DELETE_SLOT_CONFIRM); - } - } - } - break; + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) { + bMapLoaded = false; } - case MENUACTION_NEWGAME: - DoSettingsBeforeStartingAGame(); - break; - case MENUACTION_RELOADIDE: - CFileLoader::ReloadObjectTypes("GTA3.IDE"); - break; - case MENUACTION_RESUME_FROM_SAVEZONE: - RequestFrontEndShutDown(); - break; - case MENUACTION_KEYBOARDCTRLS: - SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS); - m_nSelectedListRow = 0; - m_nCurrExLayer = HOVEROPTION_LIST; - break; - case MENUACTION_GETKEY: - m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption; - m_bKeyIsOK = true; - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - pControlEdit = &m_KeyPressedCode; - break; - case MENUACTION_CANCELGAME: - DMAudio.Service(); - SwitchToNewScreen(MENUPAGE_OUTRO); - break; - case MENUACTION_RESUME: -#ifdef LEGACY_MENU_OPTIONS - if (m_PrefsVsyncDisp != m_PrefsVsync) { - m_PrefsVsync = m_PrefsVsyncDisp; - } -#endif - RequestFrontEndShutDown(); - break; - case MENUACTION_DONTCANCEL: - SwitchToNewScreen(-2); - break; - case MENUACTION_SCREENRES: - if (m_nDisplayVideoMode != m_nPrefsVideoMode) { - m_nPrefsVideoMode = m_nDisplayVideoMode; - _psSelectScreenVM(m_nPrefsVideoMode); - DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); - DMAudio.Service(); - CentreMousePointer(); - m_bShowMouse = true; - // m_nCurrOption = 5; // Why? TODO(Miami) - m_nOptionHighlightTransitionBlend = 0; - SaveSettings(); - } - break; -#ifdef IMPROVED_VIDEOMODE - case MENUACTION_SCREENFORMAT: - if (m_nSelectedScreenMode != m_nPrefsWindowed) { - m_nPrefsWindowed = m_nSelectedScreenMode; - _psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution - SaveSettings(); - } - break; + #endif - case MENUACTION_AUDIOHW: - { - int selectedProvider = m_nPrefsAudio3DProviderIndex; - if (selectedProvider != NO_AUDIO_PROVIDER) { - if (selectedProvider == -1) - selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); - m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); - if (selectedProvider != m_nPrefsAudio3DProviderIndex) { - SetHelperText(5); + SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); + break; + case MENUACTION_RADIO: + ChangeRadioStation(1); + break; + case MENUACTION_LANG_ENG: + m_PrefsLanguage = LANGUAGE_AMERICAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_FRE: + m_PrefsLanguage = LANGUAGE_FRENCH; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_GER: + m_PrefsLanguage = LANGUAGE_GERMAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_ITA: + m_PrefsLanguage = LANGUAGE_ITALIAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_SPA: + m_PrefsLanguage = LANGUAGE_SPANISH; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_CHECKSAVE: + { + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; + + if (saveSlot >= 2 && saveSlot <= 9) { + m_nCurrSaveSlot = saveSlot - 2; + if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) { + if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) { + SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM); + } else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { + SwitchToNewScreen(MENUPAGE_DELETE_SLOT_CONFIRM); } - SaveSettings(); } - break; } - case MENUACTION_SPEAKERCONF: - if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { - if (--m_PrefsSpeakers < 0) - m_PrefsSpeakers = 2; - DMAudio.SetSpeakerConfig(m_PrefsSpeakers); - SaveSettings(); - } - break; - case MENUACTION_PLAYERSETUP: - CPlayerSkin::BeginFrontendSkinEdit(); - SwitchToNewScreen(MENUPAGE_SKIN_SELECT); - m_nCurrExLayer = HOVEROPTION_LIST; - m_bSkinsEnumerated = false; - break; - case MENUACTION_RESTOREDEF: - if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); - DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); - m_PrefsSfxVolume = 49; - m_PrefsMusicVolume = 49; - m_PrefsRadioStation = EMOTION; - m_PrefsMP3BoostVolume = 0; - m_PrefsStereoMono = 1; - m_PrefsSpeakers = 0; - // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami) - DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); - DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - SaveSettings(); - } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { - m_PrefsBrightness = 256; - m_PrefsLOD = 1.2f; + break; + } + case MENUACTION_NEWGAME: + DoSettingsBeforeStartingAGame(); + break; #ifdef LEGACY_MENU_OPTIONS - m_PrefsVsync = true; -#endif - CRenderer::ms_lodDistScale = m_PrefsLOD; - m_PrefsShowSubtitles = false; - m_PrefsUseWideScreen = false; - m_PrefsShowLegends = true; - m_PrefsVsyncDisp = true; - m_PrefsFrameLimiter = true; - m_PrefsRadarMode = 0; - m_PrefsShowHud = true; - m_nDisplayVideoMode = m_nPrefsVideoMode; - CMBlur::BlurOn = false; - SaveSettings(); - } else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) { - ControlsManager.MakeControllerActionsBlank(); - ControlsManager.InitDefaultControlConfiguration(); - ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); -#if !defined RW_GL3 - if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { - DIDEVCAPS devCaps; - devCaps.dwSize = sizeof(DIDEVCAPS); - PSGLOBAL(joy1)->GetCapabilities(&devCaps); - ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); - } -#else - if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) { - int count; - glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); - ControlsManager.InitDefaultControlConfigJoyPad(count); - } + case MENUACTION_RELOADIDE: + CFileLoader::ReloadObjectTypes("GTA3.IDE"); + break; #endif - MousePointerStateHelper.bInvertVertically = true; - TheCamera.m_bHeadBob = false; - TheCamera.m_fMouseAccelHorzntl = 0.0025f; - CVehicle::m_bDisableMouseSteering = true; - m_ControlMethod = CONTROL_STANDARD; - TheCamera.m_bUseMouse3rdPerson = true; - SaveSettings(); - } - SetHelperText(2); - break; - case MENUACTION_CTRLMETHOD: - if (m_ControlMethod == CONTROL_CLASSIC) { - CCamera::m_bUseMouse3rdPerson = true; - m_ControlMethod = CONTROL_STANDARD; - } else { - CCamera::m_bUseMouse3rdPerson = false; - m_ControlMethod = CONTROL_CLASSIC; - } - SaveSettings(); - break; - case MENUACTION_LOADRADIO: + case MENUACTION_RESUME_FROM_SAVEZONE: + RequestFrontEndShutDown(); + break; + case MENUACTION_LOADRADIO: + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); - break; - case MENUACTION_SAVEGAME: - { - int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; + } + break; + case MENUACTION_SAVEGAME: + { + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; - if (saveSlot >= 2 && saveSlot <= 9) { - m_nCurrSaveSlot = m_nCurrOption; - SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM); - } - break; + if (saveSlot >= 2 && saveSlot <= 9) { + m_nCurrSaveSlot = m_nCurrOption; + SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM); } + break; } - } - ProcessOnOffMenuOptions(); - } - - if (goBack) { - ResetHelperText(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); -#ifdef PS2_LIKE_MENU - if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) { -#else - if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) { -#endif - if (!m_bGameNotLoaded) { + case MENUACTION_RADARMODE: + if (++m_PrefsRadarMode > 2) + m_PrefsRadarMode = 0; + SaveSettings(); + break; + case MENUACTION_GOBACK: + goBack = true; + break; + case MENUACTION_KEYBOARDCTRLS: + SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS); + m_nSelectedListRow = 0; + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case MENUACTION_GETKEY: + m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption; + m_bKeyIsOK = true; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + break; + case MENUACTION_CANCELGAME: + DMAudio.Service(); + SwitchToNewScreen(MENUPAGE_OUTRO); + break; + case MENUACTION_RESUME: #ifdef LEGACY_MENU_OPTIONS if (m_PrefsVsyncDisp != m_PrefsVsync) { m_PrefsVsync = m_PrefsVsyncDisp; } #endif RequestFrontEndShutDown(); + break; + case MENUACTION_DONTCANCEL: + SwitchToNewScreen(-2); + break; + case MENUACTION_SCREENRES: + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + m_nPrefsVideoMode = m_nDisplayVideoMode; + _psSelectScreenVM(m_nPrefsVideoMode); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); + CentreMousePointer(); + m_bShowMouse = true; + m_nCurrOption = 5; // TODO(Miami): Because selected option is resetted after res. change. We'll need to revisit that. + m_nOptionHighlightTransitionBlend = 0; + SaveSettings(); + } + break; +#ifdef IMPROVED_VIDEOMODE + case MENUACTION_SCREENFORMAT: + if (m_nSelectedScreenMode != m_nPrefsWindowed) { + m_nPrefsWindowed = m_nSelectedScreenMode; + _psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution + SaveSettings(); + } + break; +#endif + case MENUACTION_AUDIOHW: + { + int selectedProvider = m_nPrefsAudio3DProviderIndex; + if (selectedProvider != NO_AUDIO_PROVIDER) { + if (selectedProvider == -1) + selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); + m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); + if (selectedProvider != m_nPrefsAudio3DProviderIndex) { + SetHelperText(5); + } + SaveSettings(); + } + break; } - - // We're already resuming, we don't need further processing. -#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) - return; + case MENUACTION_SPEAKERCONF: + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { + if (--m_PrefsSpeakers < 0) + m_PrefsSpeakers = 2; + DMAudio.SetSpeakerConfig(m_PrefsSpeakers); + SaveSettings(); + } + break; + case MENUACTION_PLAYERSETUP: + CPlayerSkin::BeginFrontendSkinEdit(); + SwitchToNewScreen(MENUPAGE_SKIN_SELECT); + m_bSkinsEnumerated = false; + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case MENUACTION_RESTOREDEF: + if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); + DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); + m_PrefsSfxVolume = 49; + m_PrefsMusicVolume = 49; + m_PrefsRadioStation = EMOTION; + m_PrefsMP3BoostVolume = 0; + m_PrefsStereoMono = 1; + m_PrefsSpeakers = 0; + // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami) + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + SaveSettings(); + } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { + m_PrefsBrightness = 256; + m_PrefsLOD = 1.2f; +#ifdef LEGACY_MENU_OPTIONS + m_PrefsVsync = true; #endif - } -#ifdef PS2_LIKE_MENU - else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) { + CRenderer::ms_lodDistScale = m_PrefsLOD; + m_PrefsShowSubtitles = false; + m_PrefsUseWideScreen = false; + m_PrefsShowLegends = true; + m_PrefsVsyncDisp = true; + m_PrefsFrameLimiter = true; + m_PrefsRadarMode = 0; + m_PrefsShowHud = true; + m_nDisplayVideoMode = m_nPrefsVideoMode; + CMBlur::BlurOn = false; + SaveSettings(); + } else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) { + ControlsManager.MakeControllerActionsBlank(); + ControlsManager.InitDefaultControlConfiguration(); + ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); +#if !defined RW_GL3 + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { + DIDEVCAPS devCaps; + devCaps.dwSize = sizeof(DIDEVCAPS); + PSGLOBAL(joy1)->GetCapabilities(&devCaps); + ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); + } #else - else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) { + if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) { + int count; + glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); + ControlsManager.InitDefaultControlConfigJoyPad(count); + } #endif - RequestFrontEndShutDown(); - } - // It's now in ThingsToDoBeforeLeavingPage() -#ifndef TIDY_UP_PBP - else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - DMAudio.StopFrontEndTrack(); - OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); + MousePointerStateHelper.bInvertVertically = true; + TheCamera.m_bHeadBob = false; + TheCamera.m_fMouseAccelHorzntl = 0.0025f; + CVehicle::m_bDisableMouseSteering = true; + m_ControlMethod = CONTROL_STANDARD; + TheCamera.m_bUseMouse3rdPerson = true; + SaveSettings(); + } + SetHelperText(2); + break; + case MENUACTION_CTRLMETHOD: + if (m_ControlMethod == CONTROL_CLASSIC) { + CCamera::m_bUseMouse3rdPerson = true; + m_ControlMethod = CONTROL_STANDARD; + } else { + CCamera::m_bUseMouse3rdPerson = false; + m_ControlMethod = CONTROL_CLASSIC; + } + SaveSettings(); + break; } -#endif + ProcessOnOffMenuOptions(); + if (!goBack) { + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; - int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage; + if (saveSlot >= 2 && saveSlot <= 9 && Slots[m_nCurrOption] != SLOT_OK) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + } + } - if (oldScreen != -1) { - ThingsToDoBeforeLeavingPage(); + if (goBack) { + if (m_NoEmptyBinding) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SwitchToNewScreen(-2); if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) { m_nTotalListRow = 0; } - -#ifdef PS2_LIKE_MENU - if (!bottomBarActive && - (oldScreen == MENUPAGE_NONE || oldScreen == MENUPAGE_OPTIONS)) { - bottomBarActive = true; - } else -#endif - { - SwitchToNewScreen(-2); - } - - // We will go back for sure at this point, why process other things?! -#ifdef FIX_BUGS - return; -#endif + } else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); + m_ShowEmptyBindingError = true; } } -#ifdef PS2_LIKE_MENU - if (bottomBarActive) - return; -#endif - - if (changeAmount != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_RADIO: - m_PrefsRadioStation += changeAmount; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (m_PrefsRadioStation < WILDSTYLE) - m_PrefsRadioStation = USERTRACK; - if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = WILDSTYLE; - } else { - if (m_PrefsRadioStation < WILDSTYLE) - m_PrefsRadioStation = WAVE; - if (m_PrefsRadioStation > WAVE) - m_PrefsRadioStation = WILDSTYLE; - } - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); + ChangeRadioStation(changeAmount); + break; + case MENUACTION_RADARMODE: + m_PrefsRadarMode += changeAmount; + if (m_PrefsRadarMode < 0) + m_PrefsRadarMode = 2; + if (m_PrefsRadarMode > 2) + m_PrefsRadarMode = 0; break; #ifdef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: @@ -4612,11 +4173,12 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte break; #endif case MENUACTION_AUDIOHW: + // TODO(Miami): What are the extra things in here?? + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex += changeAmount; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); break; case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { @@ -4624,13 +4186,11 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } break; case MENUACTION_CTRLMETHOD: m_ControlMethod = !m_ControlMethod; CCamera::m_bUseMouse3rdPerson = !m_ControlMethod; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; } @@ -4885,10 +4445,6 @@ CMenuManager::SwitchMenuOnAndOff() _InputInitialiseMouse(true); } -#ifdef PS2_LIKE_MENU - bottomBarActive = false; -#endif - m_StatsScrollSpeed = 150.0f; SaveSettings(); pControlEdit = nil; @@ -5386,6 +4942,47 @@ CMenuManager::ConstructStatLine(int rowIdx) #undef STAT_LINE } +// TODO(Miami): These #if 0's are here because we still use III radio selector. Remove them when new one reversed +void +CMenuManager::ChangeRadioStation(uint8 increaseBy) +{ + if (m_ScrollRadioBy != 0) + return; + + m_PrefsRadioStation += increaseBy; +#if 0 + m_ScrollRadioBy = increaseBy; + if (m_ScrollRadioBy == 1) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + field_F0 = 238.0f; + } else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + field_F0 = 118.0f; + } +#endif + + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (m_PrefsRadioStation < WILDSTYLE) + m_PrefsRadioStation = USERTRACK; + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = WILDSTYLE; + } else { + if (m_PrefsRadioStation < WILDSTYLE) + m_PrefsRadioStation = WAVE; + if (m_PrefsRadioStation > WAVE) + m_PrefsRadioStation = WILDSTYLE; + } +#if 0 + DMAudio.StopFrontEndTrack(); + DMAudio.PlayFrontEndSound(SOUND_194, 0); +#else + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); +#endif +} + #if 0 uint8 CMenuManager::GetNumberOfMenuOptions() { diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 456e9bd0..6cd58e7d 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -5,15 +5,9 @@ #include "Sprite2d.h" -#ifdef PS2_LIKE_MENU -#define MENUHEADER_POS_X 50.0f -#define MENUHEADER_POS_Y 75.0f -#define MENUHEADER_HEIGHT 1.3f -#else #define MENUHEADER_POS_X 10.0f #define MENUHEADER_POS_Y 10.0f #define MENUHEADER_HEIGHT 2.0f -#endif #define MENUHEADER_WIDTH 1.0f #define MENU_UNK_X_MARGIN 10.0f @@ -237,9 +231,6 @@ enum eMenuAction MENUACTION_SETDBGFLAG, MENUACTION_LOADRADIO, MENUACTION_SAVEGAME, - - // Below this is TODO(Miami) - MENUACTION_DRAWDIST, MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, MENUACTION_COLLISIONPOLYS, MENUACTION_LEGENDS, @@ -247,16 +238,11 @@ enum eMenuAction MENUACTION_HUD, MENUACTION_GOBACK, MENUACTION_KEYBOARDCTRLS, - MENUACTION_PARSEHEAP, - // MENUACTION_MEMCARDSAVECONFIRM is that on VC enum?? - MENUACTION_DEBUGSTREAM, MENUACTION_GETKEY, MENUACTION_SHOWHEADBOB, - MENUACTION_UNK80, + MENUACTION_UNK38, // MENUACTION_PARSEHEAP? MENUACTION_DEBUGSTREAM? MENUACTION_MEMCARDSAVECONFIRM? MENUACTION_INVVERT, MENUACTION_CANCELGAME, - MENUACTION_MOUSESENS, - MENUACTION_MP3VOLUMEBOOST, MENUACTION_RESUME, MENUACTION_DONTCANCEL, MENUACTION_SCREENRES, @@ -267,7 +253,9 @@ enum eMenuAction MENUACTION_CTRLMETHOD, MENUACTION_DYNAMICACOUSTIC, MENUACTION_MOUSESTEER, - MENUACTION_UNK110, + MENUACTION_DRAWDIST, + MENUACTION_MOUSESENS, + MENUACTION_MP3VOLUMEBOOST, #ifdef IMPROVED_VIDEOMODE MENUACTION_SCREENFORMAT, #endif @@ -532,7 +520,7 @@ public: CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES]; bool m_bSpritesLoaded; int32 field_F0; - int32 m_LastRadioScrollDir; + int32 m_ScrollRadioBy; int32 m_nCurrScreen; int32 m_nPrevScreen; int32 m_nCurrSaveSlot; @@ -678,7 +666,8 @@ public: void Process(); void ProcessList(bool &optionSelected, bool &goBack); void UserInput(); - void ProcessButtonPresses(uint8, uint8, uint8, uint8, int8); + void ProcessUserInput(uint8, uint8, uint8, uint8, int8); + void ChangeRadioStation(uint8); void ProcessFileActions(); void ProcessOnOffMenuOptions(); void RequestFrontEndShutDown(); diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index d9eff445..c9264f7d 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -203,6 +203,9 @@ static const char* FrontendFilenames[][2] = {"fe_radio9", "" }, }; +#ifdef CUTSCENE_BORDERS_SWITCH +bool CMenuManager::m_PrefsCutsceneBorders = true; +#endif int32 CMenuManager::m_PrefsSfxVolume = 102; int32 CMenuManager::m_PrefsMusicVolume = 102; diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h index 2f226dc3..6311d821 100644 --- a/src/core/Frontend_PS2.h +++ b/src/core/Frontend_PS2.h @@ -161,6 +161,9 @@ public: static CONTRCONFIG m_PrefsControllerConfig; static bool m_PrefsUseVibration; +#ifdef CUTSCENE_BORDERS_SWITCH + static bool m_PrefsCutsceneBorders; +#endif #ifdef GTA_PC bool m_bQuitGameNoCD; diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp index df01b440..f7e2bfdd 100644 --- a/src/core/IniFile.cpp +++ b/src/core/IniFile.cpp @@ -7,8 +7,10 @@ #include "main.h" #include "Population.h" -float CIniFile::PedNumberMultiplier = 1.0f; -float CIniFile::CarNumberMultiplier = 1.0f; +// --MIAMI: file done + +float CIniFile::PedNumberMultiplier = 0.6f; +float CIniFile::CarNumberMultiplier = 0.6f; void CIniFile::LoadIniFile() { @@ -24,5 +26,6 @@ void CIniFile::LoadIniFile() CFileMgr::CloseFile(f); } CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier; + CPopulation::MaxNumberOfPedsInUseInterior = 40.0f * PedNumberMultiplier; CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier; }
\ No newline at end of file diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 65c265ed..11cd3078 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -331,8 +331,6 @@ CMenuScreen aScreens[] = { MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, - MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, - MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, }, diff --git a/src/core/common.h b/src/core/common.h index 0a2a236e..16d32b32 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -144,8 +144,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #ifdef ASPECT_RATIO_SCALE #define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) +extern float ScaleAndCenterX(float x); +#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x) #else #define SCREEN_SCALE_AR(a) (a) +#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x) #endif #include "maths.h" diff --git a/src/core/timebars.cpp b/src/core/timebars.cpp index 31949009..169fef8c 100644 --- a/src/core/timebars.cpp +++ b/src/core/timebars.cpp @@ -89,7 +89,7 @@ void tbDisplay() CFont::SetScale(0.48f, 1.12f); CFont::SetCentreOff(); CFont::SetJustifyOff(); - CFont::SetWrapx(640.0f); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetRightJustifyOff(); CFont::SetPropOn(); CFont::SetFontStyle(FONT_STANDARD); diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index 3dc048c9..961efa84 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -5,6 +5,8 @@ #include "ModelIndices.h" #include "ModelInfo.h" +// --MIAMI: file done + CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; @@ -21,6 +23,14 @@ CModelInfo::Initialise(void) int i; CSimpleModelInfo *m; + debug("sizeof SimpleModelStore %d\n", sizeof(ms_simpleModelStore)); + debug("sizeof TimeModelStore %d\n", sizeof(ms_timeModelStore)); + debug("sizeof WeaponModelStore %d\n", sizeof(ms_weaponModelStore)); + debug("sizeof ClumpModelStore %d\n", sizeof(ms_clumpModelStore)); + debug("sizeof VehicleModelStore %d\n", sizeof(ms_vehicleModelStore)); + debug("sizeof PedModelStore %d\n", sizeof(ms_pedModelStore)); + debug("sizeof 2deffectsModelStore %d\n", sizeof(ms_2dEffectStore)); + for(i = 0; i < MODELINFOSIZE; i++) ms_modelInfoPtrs[i] = nil; ms_2dEffectStore.clear(); @@ -191,6 +201,9 @@ CModelInfo::GetModelInfo(const char *name, int *id) CBaseModelInfo* CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex) { + if (minIndex > maxIndex) + return 0; + CBaseModelInfo *modelinfo; for(int i = minIndex; i <= maxIndex; i++){ modelinfo = CModelInfo::ms_modelInfoPtrs[i]; @@ -221,6 +234,20 @@ CModelInfo::IsCarModel(int32 id) ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR; } +bool +CModelInfo::IsHeliModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_HELI; +} + +bool +CModelInfo::IsPlaneModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_PLANE; +} + void CModelInfo::ReInit2dEffects() { diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index a24ba797..1ac7b0bb 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -43,5 +43,7 @@ public: static bool IsBoatModel(int32 id); static bool IsBikeModel(int32 id); static bool IsCarModel(int32 id); + static bool IsHeliModel(int32 id); + static bool IsPlaneModel(int32 id); static void ReInit2dEffects(); }; diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 2be45ba9..1950c4b3 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -117,7 +117,7 @@ CCivilianPed::CivilianAI(void) } else { SetMoveState(PEDMOVE_WALK); } - } else if (threatPed->IsPlayer() && IsGangMember() && b158_80) { + } else if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { @@ -203,7 +203,7 @@ CCivilianPed::CivilianAI(void) CPed *threatPed = (CPed*)m_threatEntity; if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) { if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { - if (threatPed->IsPlayer() && IsGangMember() && b158_80) { + if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp index 2d6d1137..38e37430 100644 --- a/src/peds/Gangs.cpp +++ b/src/peds/Gangs.cpp @@ -6,6 +6,8 @@ #include "Streaming.h" #include "Weapon.h" +// --MIAMI: file done + CGangInfo CGangs::Gang[NUM_GANGS]; bool CGangs::GangAttackWithCops[NUM_GANGS]; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index a7c82f0a..f6d54268 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -459,7 +459,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bCollectBusFare = false; bBoughtIceCream = false; bDonePositionOutOfCollision = false; - b158_80 = false; + bCanAttackPlayerWithCops = false; if (CGeneral::GetRandomNumber() & 3) bHasACamera = false; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 03dcebff..3ee38df3 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -491,7 +491,7 @@ public: uint32 bCollectBusFare : 1; uint32 bBoughtIceCream : 1; uint32 bDonePositionOutOfCollision : 1; - uint32 b158_80 : 1; + uint32 bCanAttackPlayerWithCops : 1; // our own flags uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp index 73a8e59c..b7732274 100644 --- a/src/peds/PedChat.cpp +++ b/src/peds/PedChat.cpp @@ -4,7 +4,8 @@ #include "General.h" #include "Ped.h" -// --MIAMI: Done +// --MIAMI: file done + // Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL) PedAudioData CommentWaitTime[56] = { { 500, 800, 500, 2 }, @@ -65,14 +66,12 @@ PedAudioData CommentWaitTime[56] = { { 0, 0, 0, 0 } }; -// --MIAMI: Done bool CPed::ServiceTalkingWhenDead(void) { return m_queuedSound == SOUND_PED_DEATH; } -// --MIAMI: Done void CPed::ServiceTalking(void) { @@ -102,7 +101,6 @@ CPed::ServiceTalking(void) } } -// --MIAMI: Done void CPed::Say(uint16 audio) { @@ -157,7 +155,6 @@ CPed::Say(uint16 audio) } } -// --MIAMI: Done void CPed::Say(uint16 audio, int32 time) { diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp index 397cd71d..8a631e7a 100644 --- a/src/peds/PedType.cpp +++ b/src/peds/PedType.cpp @@ -3,6 +3,8 @@ #include "FileMgr.h" #include "PedType.h" +// --MIAMI: file done + CPedType *CPedType::ms_apPedType[NUM_PEDTYPES]; void diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 35a09a4f..94533f4a 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -23,6 +23,13 @@ #include "Script.h" #include "Shadows.h" #include "SurfaceTable.h" +#include "Weather.h" +#include "Darkel.h" +#include "Streaming.h" +#include "Clock.h" +#include "WaterLevel.h" + +// --MIAMI: File done #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. @@ -30,37 +37,13 @@ #define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f) #define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag -// Transition areas between zones -const RegenerationPoint aSafeZones[] = { -// TODO(MIAMI): this is totally bogus - { LEVEL_BEACH, LEVEL_MAINLAND, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, - CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) }, -#ifndef MIAMI - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, - CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) }, - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f, - CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f) }, - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 626.0f, 744.0f, -124.0f, -87.0f, -20.0f, -6.0f, - CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f) }, - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 645.0f, 734.0f, -780.0f, -750.0f, -25.0f, -6.0f, - CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -532.0f, -136.0f, -668.0f, -599.0f, 34.0f, 60.0f, - CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -325.0f, -175.0f, 27.0f, 75.0f, -30.0f, -10.0f, - CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -410.0f, -310.0f, -1055.0f, -1030.0f, -20.0f, -6.0f, - CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f, - CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) } -#endif -}; - PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; bool CPopulation::ms_bGivePedsWeapons; int32 CPopulation::m_AllRandomPedsThisType = -1; float CPopulation::PedDensityMultiplier = 1.0f; uint32 CPopulation::ms_nTotalMissionPeds; int32 CPopulation::MaxNumberOfPedsInUse = 25; +int32 CPopulation::MaxNumberOfPedsInUseInterior = 40; uint32 CPopulation::ms_nNumCivMale; uint32 CPopulation::ms_nNumCivFemale; uint32 CPopulation::ms_nNumCop; @@ -80,13 +63,14 @@ uint32 CPopulation::ms_nNumGang6; uint32 CPopulation::ms_nNumGang9; uint32 CPopulation::ms_nNumGang7; uint32 CPopulation::ms_nNumGang8; -CVector CPopulation::RegenerationPoint_a; -CVector CPopulation::RegenerationPoint_b; -CVector CPopulation::RegenerationForward; uint32 CPopulation::ms_nTotalCarPassengerPeds; uint32 CPopulation::NumMiamiViceCops; +uint32 gLastSelectedCivilianIndex; +CEntity *gSunbatheObstacles[2]; +CEntity *gCoupleObstacles[3]; + void CPopulation::Initialise() { @@ -108,16 +92,16 @@ CPopulation::Initialise() ms_nNumDummy = 0; ms_nTotalCarPassengerPeds = 0; + ms_nTotalCivPeds = 0; + ms_nTotalGangPeds = 0; + ms_nTotalPeds = 0; + ms_nTotalMissionPeds = 0; + m_CountDownToPedsAtStart = 2; + bZoneChangeHasHappened = false; // III leftover m_AllRandomPedsThisType = -1; PedDensityMultiplier = 1.0f; - bZoneChangeHasHappened = false; - m_CountDownToPedsAtStart = 2; - ms_nTotalMissionPeds = 0; - ms_nTotalPeds = 0; - ms_nTotalGangPeds = 0; - ms_nTotalCivPeds = 0; LoadPedGroups(); @@ -134,7 +118,45 @@ CPopulation::RemovePed(CPed *ent) int32 CPopulation::ChooseCivilianOccupation(int32 group) { - return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; + if (CWeather::Rain > 0.1f) { + int32 lastModel; + for (int i = 0; i < 8; i++) { + gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + + if (!CPopulation::IsSunbather(lastModel)) + break; + } + return lastModel; + + } else { + gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + return ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + } +} + +int32 +CPopulation::ChooseNextCivilianOccupation(int32 group) +{ + if (CWeather::Rain > 0.1f) { + int32 lastModel; + for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) { + ++gLastSelectedCivilianIndex; + if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP) + gLastSelectedCivilianIndex = 0; + lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + + if (!CPopulation::IsSunbather(ms_pPedGroups[group].models[gLastSelectedCivilianIndex])) + break; + } + return lastModel; + + } else { + ++gLastSelectedCivilianIndex; + if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP) + gLastSelectedCivilianIndex = 0; + return ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + } } // returns eCopType @@ -332,54 +354,17 @@ CPopulation::ChooseGangOccupation(int gangId) return CGangs::ChooseGangPedModel(gangId); } -//--MIAMI: done void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) { } void -CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut) -{ - *safeZoneOut = -1; - for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { - if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { - if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { - if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) - *safeZoneOut = i; - } - } - } - // Then it's transition area - if (*safeZoneOut >= 0) - *levelOut = LEVEL_GENERIC; - else - *levelOut = CTheZones::GetLevelFromPosition(coors); -} - -void -CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2) -{ - float minDist = 10000000.0f; - int closestSafeZone = -1; - for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { - if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) { - CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f); - float safeZoneDist = safeZoneDistVec.Magnitude(); - if (safeZoneDist < minDist) { - minDist = safeZoneDist; - closestSafeZone = i; - } - } - } - *safeZoneOut = closestSafeZone; -} - -void CPopulation::Update(bool addPeds) { if (!CReplay::IsPlayingBack()) { ManagePopulation(); + RemovePedsIfThePoolGetsFull(); MoveCarsAndPedsOutOfAbandonedZones(); if (m_CountDownToPedsAtStart != 0) { if (--m_CountDownToPedsAtStart == 0) @@ -406,7 +391,7 @@ CPopulation::Update(bool addPeds) void CPopulation::GeneratePedsAtStartOfGame() { - for (int i = 0; i < 50; i++) { + for (int i = 0; i < 100; i++) { ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 @@ -421,20 +406,6 @@ CPopulation::GeneratePedsAtStartOfGame() } } -bool -CPopulation::IsPointInSafeZone(CVector *coors) -{ - for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { - if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { - if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { - if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) - return true; - } - } - } - return false; -} - // More speed = wider area to spawn peds float CPopulation::PedCreationDistMultiplier() @@ -556,8 +527,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree int pedAmount; CZoneInfo zoneInfo; + int32 man = -1, woman = -1; CPed *gangLeader = nil; bool addCop = false; + bool isSecurityGuard = false; bool forceAddingCop = false; CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); @@ -580,9 +553,25 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE); } } + float missionAndWeatherMult = -0.8f * Sqrt(CWeather::Rain) + 1.0f; + + // Taxi side mission + if (CTheScripts::IsPlayerOnAMission()) { + CPed *player = FindPlayerPed(); + if (player && player->InVehicle()) { + int32 model = player->m_pMyVehicle->GetModelIndex(); + if (model == MI_TAXI || model == MI_CABBIE || model == MI_ZEBRA || model == MI_KAUFMAN) + missionAndWeatherMult = 1.0f; + } + } + if (CDarkel::FrenzyOnGoing()) + missionAndWeatherMult = 1.0f; + int selectedMaxPeds = CGame::IsInInterior() ? CPopulation::MaxNumberOfPedsInUseInterior : CPopulation::MaxNumberOfPedsInUse; + // Yeah, float - float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier; - maxPossiblePedsForArea = Min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); + float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier + * (CDarkel::FrenzyOnGoing() ? 1.f : CIniFile::PedNumberMultiplier) * missionAndWeatherMult; + maxPossiblePedsForArea = Min(maxPossiblePedsForArea, selectedMaxPeds); if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); @@ -590,39 +579,48 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree pedTypeToAdd = PEDTYPE_COP; modelToAdd = ChoosePolicePedOccupation(); } else { - for (int i = 0; i < NUM_GANGS; i++) { + int i = 0; + for (i = 0; i < NUM_GANGS; i++) { if (decisionThreshold < zoneInfo.gangPedThreshold[i]) { - pedTypeToAdd = PEDTYPE_GANG1 + i; break; } + } - if (i == NUM_GANGS - 1) { + if (i == NUM_GANGS) { + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) { modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup); + if (modelToAdd == -1) return; pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; + + } else { + ChooseCivilianCoupleOccupations(zoneInfo.pedGroup, man, woman); + if (man == -1 || woman == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(woman))->m_pedType; } + } else { + pedTypeToAdd = PEDTYPE_GANG1 + i; + if (IsSecurityGuard((ePedType)pedTypeToAdd)) { + isSecurityGuard = true; + modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1); + + if (modelToAdd == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; + + } } } if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1) pedTypeToAdd = m_AllRandomPedsThisType; - if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) { - int randVal = CGeneral::GetRandomNumber() % 100; - if (randVal < 50) - return; - - if (randVal < 57) { - pedAmount = 1; - } else if (randVal >= 74) { - if (randVal >= 85) - pedAmount = 4; - else - pedAmount = 3; - } else { - pedAmount = 2; - } + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) { + minDist += 30.0f; + maxDist += 30.0f; + pedAmount = ComputeRandomisedGangSize(); } else pedAmount = 1; @@ -635,35 +633,59 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (!foundCoors) return; + uint8 nodeSpawnRate = Min(ThePaths.m_pathNodes[node1].spawnRate, ThePaths.m_pathNodes[node2].spawnRate); + int randomRate = CGeneral::GetRandomNumber() & 0xF; + if (randomRate > nodeSpawnRate) + return; + + CPathFind::TakeWidthIntoAccountForCoors(&ThePaths.m_pathNodes[node1], &ThePaths.m_pathNodes[node2], CGeneral::GetRandomNumber(), &generatedCoors.x, &generatedCoors.y); + if (CGame::currArea == AREA_MALL && (pedTypeToAdd == PEDTYPE_CIVMALE || pedTypeToAdd == PEDTYPE_CIVFEMALE || pedTypeToAdd == PEDTYPE_CRIMINAL) && + CGeneral::GetRandomNumberInRange(0.f, 1.f) > 0.5f) { + + PlaceMallPedsAsStationaryGroup(generatedCoors, zoneInfo.pedGroup); + return; + } + + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) { + PlaceGangMembers((ePedType)pedTypeToAdd, pedAmount, generatedCoors); + return; + } + + if (man > -1 && woman > -1) { + PlaceCouple(PEDTYPE_CIVMALE, man, PEDTYPE_CIVFEMALE, woman, generatedCoors); + return; + } + for (int i = 0; i < pedAmount; ++i) { - if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) - modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1); if (pedTypeToAdd == PEDTYPE_COP) { // Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else. if (modelToAdd == COP_STREET) { - if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) + if (!CStreaming::HasModelLoaded(MI_COP)) return; } else if (modelToAdd == COP_FBI) { - if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject()) + if (!CStreaming::HasModelLoaded(MI_COP) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId)) return; } else if (modelToAdd == COP_SWAT) { - if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject()) + if (!CStreaming::HasModelLoaded(MI_SWAT) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_UZI)->m_nModelId)) return; - } else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) { - return; + } else if (modelToAdd == COP_ARMY) { + if (!CStreaming::HasModelLoaded(MI_ARMY) || + !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_GRENADE)->m_nModelId)) + return; } - } else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) { + } else if (!CStreaming::HasModelLoaded(modelToAdd)) { return; } generatedCoors.z += 0.7f; // What? How can this not be met? if (i < pedAmount) { - //rand() + // rand() + // III leftover, unused if (gangLeader) { // Align gang members in formation. (btw i can't be 0 in here) float offsetMin = i * 0.75f; @@ -690,32 +712,81 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree generatedCoors.z = Max(generatedCoors.z, groundZ); } - bool farEnoughToAdd = true; - CMatrix mat(TheCamera.GetCameraMatrix()); - if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) { + bool surfaceAndDistIsOk = true; + if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) { if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D()) - farEnoughToAdd = false; + surfaceAndDistIsOk = false; + } + + // Place skaters if only they're on tarmac. + if (((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedStatType == PEDSTAT_SKATER) { + CEntity* foundEnt = nil; + CColPoint foundCol; + CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (foundEnt) { + if (foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT) + surfaceAndDistIsOk = true; + else + surfaceAndDistIsOk = false; + + } else { + surfaceAndDistIsOk = false; + } } - if (!farEnoughToAdd) + if (!surfaceAndDistIsOk) break; CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors); if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP) ((CCopPed*)newPed)->m_bThrowsSpikeTrap = true; - newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); - + bool gonnaSunbathe = false; + if (CPopulation::IsSunbather(modelToAdd)) { + CEntity* foundEnt = nil; + CColPoint foundCol; + CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (foundEnt) { + if ((foundCol.surfaceB == SURFACE_CONCRETE_BEACH || foundCol.surfaceB == SURFACE_SAND) + && CClock::GetHours() >= 10 && CClock::GetHours() <= 18 && 0.0f == CWeather::Rain) { + gonnaSunbathe = true; + if (CPedPlacement::IsPositionClearForPed(generatedCoors, 3.0f, ARRAY_SIZE(gSunbatheObstacles), gSunbatheObstacles)) { + for (int j = 0; j < ARRAY_SIZE(gSunbatheObstacles); j++) { + if (gSunbatheObstacles[j] && gSunbatheObstacles[j] != newPed) + gonnaSunbathe = false; + } + } + } + } + } + if (gonnaSunbathe) { + float heading = CGeneral::GetRandomNumberInRange(0.f, 1.f) * TWOPI; + newPed->m_fRotationDest = heading; + newPed->m_fRotationCur = heading; + // unused + // v61 = CGeneral::GetRandomTrueFalse(); + newPed->SetWaitState(WAITSTATE_SUN_BATHE_IDLE, nil); + CVector toyPos(newPed->GetPosition()); + float waterLevel; + if (CWaterLevel::GetGroundLevel(toyPos, &waterLevel, nil, 30.0f)) { + toyPos.z = 0.004f + waterLevel; + CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_11); + if (toy) + toy->SetHeading(heading); + + if (!(CGeneral::GetRandomNumber() & 3)) { + CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_6); + } + } + } else { + newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } + if (i != 0) { // Gang member newPed->SetLeader(gangLeader); -#ifndef FIX_BUGS - // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen - newPed->m_nPedState = PED_UNKNOWN; - gangLeader->m_nPedState = PED_UNKNOWN; - newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( - gangLeader->GetPosition().x, gangLeader->GetPosition().y, - newPed->GetPosition().x, newPed->GetPosition().y); - newPed->m_fRotationDest = newPed->m_fRotationCur; -#endif + + newPed->SetPedState(PED_UNKNOWN); + gangLeader->SetPedState(PED_UNKNOWN); + } else { gangLeader = newPed; } @@ -730,7 +801,6 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } } -// TODO(Miami) CPed* CPopulation::AddPedInCar(CVehicle* car, bool isDriver) { @@ -779,11 +849,15 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver) preferredModel = MI_TAXI_D; break; } - } else if (car->GetModelIndex() == MI_VICECHEE && car->bIsLawEnforcer) { - preferredModel = COP_MIAMIVICE; - pedType = PEDTYPE_COP; - miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); - break; + // fall through if not + } else if (car->GetModelIndex() == MI_VICECHEE) { + if (car->bIsLawEnforcer) { + preferredModel = COP_MIAMIVICE; + pedType = PEDTYPE_COP; + miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); + break; + } + // fall through if not } int gangOfPed = 0; @@ -796,20 +870,20 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver) pedType = gangOfPed + PEDTYPE_GANG1; preferredModel = ChooseGangOccupation(gangOfPed); } else if (gangOfPed == NUM_GANGS) { - CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex())); + CVehicleModelInfo *carModel = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex())); + preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup); int i = 15; for(; i >= 0; i--) { - // Should return random model each time - preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup); - if (preferredModel == -1) - preferredModel = defaultModel; + CPedModelInfo* pedModel = (CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel); - if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) { + if (pedModel->GetRwObject()) { if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) { - if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass)) + if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModel->m_vehicleClass)) break; } } + + preferredModel = ChooseNextCivilianOccupation(zoneInfo.pedGroup); } if (i == -1) preferredModel = defaultModel; @@ -900,7 +974,7 @@ bool CPopulation::TestRoomForDummyObject(CObject *obj) { int16 collidingObjs; - CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius, + CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), obj->GetBoundRadius(), false, &collidingObjs, 2, nil, false, true, true, false, false); return collidingObjs == 0; @@ -975,17 +1049,20 @@ CPopulation::ManagePopulation(void) for (int i = objectPoolSize * frameMod32 / 32; i < objectPoolSize * (frameMod32 + 1) / 32; i++) { CObject *obj = CPools::GetObjectPool()->GetSlot(i); if (obj && obj->CanBeDeleted()) { - if ((obj->GetPosition() - playerPos).Magnitude() <= 80.0f || - (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() <= 80.0f) { - if (obj->ObjectCreatedBy == TEMP_OBJECT && CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) { + float objPlayerDist = (obj->GetPosition() - playerPos).Magnitude(); + if (obj->ObjectCreatedBy == TEMP_OBJECT) { + if (obj->GetModelIndex() != MI_ROADWORKBARRIER1 && obj->GetModelIndex() != MI_BEACHBALL) { + if (objPlayerDist > 51.0f || objPlayerDist > 25.0f && !obj->GetIsOnScreen() || CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) { + CWorld::Remove(obj); + delete obj; + } + } else if (objPlayerDist > 120.0f) { CWorld::Remove(obj); delete obj; } - } else { - if (obj->ObjectCreatedBy == TEMP_OBJECT) { - CWorld::Remove(obj); - delete obj; - } else if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) { + + } else if (objPlayerDist > 80.0f && (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() > 80.0f) { + if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) { ConvertToDummyObject(obj); } } @@ -996,7 +1073,7 @@ CPopulation::ManagePopulation(void) int dummyPoolSize = CPools::GetDummyPool()->GetSize(); for (int i = dummyPoolSize * frameMod32 / 32; i < dummyPoolSize * (frameMod32 + 1) / 32; i++) { CDummy *dummy = CPools::GetDummyPool()->GetSlot(i); - if (dummy) { + if (dummy && (dummy->m_area == CGame::currArea || dummy->m_area == AREA_EVERYWHERE)) { if ((dummy->GetPosition() - playerPos).Magnitude() < 80.0f) ConvertToRealObject((CDummyObject*)dummy); } @@ -1011,7 +1088,8 @@ CPopulation::ManagePopulation(void) CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) { - if (ped->m_nPedState == PED_DEAD && CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime > 60000) + uint32 timeSinceDeath = CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime; + if (ped->m_nPedState == PED_DEAD && (timeSinceDeath > 30000 || CDarkel::FrenzyOnGoing() && timeSinceDeath > 15000)) ped->bFadeOut = true; if (ped->bFadeOut && CVisibilityPlugins::GetClumpAlpha(ped->GetClump()) == 0) { @@ -1020,22 +1098,33 @@ CPopulation::ManagePopulation(void) } float dist = (ped->GetPosition() - playerPos).Magnitude2D(); + bool pedIsFarAway = false; - if (ped->IsGangMember() || (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident)) + if (ped->IsGangMember()) dist -= 30.0f; + else if (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident) + dist = 0.0f; - bool pedIsFarAway = false; - if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist - || (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist) - || (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist - && !ped->GetIsOnScreen() - && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER - && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT - && !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft - && !TheCamera.Cams[TheCamera.ActiveCam].LookingRight - && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind)) + if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist || + (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) { pedIsFarAway = true; + } else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) { + if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER + && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT + && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_CAMERA + && !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft + && !TheCamera.Cams[TheCamera.ActiveCam].LookingRight + && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) { + pedIsFarAway = true; + } + } + + } else { + ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000; + } + if (!pedIsFarAway) continue; @@ -1074,24 +1163,18 @@ CPopulation::ManagePopulation(void) CPed* CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) { - if (TheCamera.IsSphereVisible(pos, 2.0f)) { - float fDistanceToPlayer = (pos - FindPlayerPed()->GetPosition()).Magnitude2D(); - float fDistanceMultiplier; - if (FindPlayerVehicle()) - fDistanceMultiplier = clamp(FindPlayerVehicle()->GetMoveSpeed().Magnitude2D() - 0.1f + 1.0f, 1.0f, 1.5f); - else - fDistanceMultiplier = 1.0f; - if (40.0f * fDistanceMultiplier > fDistanceToPlayer) + if (TheCamera.IsSphereVisible(pos, 2.0f) && MIN_CREATION_DIST * PedCreationDistMultiplier() > (pos - FindPlayerPed()->GetPosition()).Magnitude2D()) { return nil; } + bool found; float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f; if (!found) return nil; z = Max(z, pos.z); - if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) // strange way to check it + if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) return nil; - CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter + CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); pPed->SetDie(); pPed->m_nPedMoney = 0; pPed->bDeadPedInFrontOfCar = true; @@ -1101,16 +1184,14 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) { for (int i = 0; i < 3; i++) { if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) { - CWorld::Remove(pPed); - delete pPed; + RemovePed(pPed); return nil; } } } CColPoint colpts[MAX_COLLISION_POINTS]; if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) { - CWorld::Remove(pPed); - delete pPed; + RemovePed(pPed); return nil; } CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0); @@ -1133,4 +1214,583 @@ bool CPopulation::CanJeerAtStripper(int32 model) { return model == MI_WMOBE || model == MI_WMYBE || model == MI_WMOST || model == MI_BMYBB; +} + +void +CPopulation::RemovePedsIfThePoolGetsFull(void) +{ + if ((CTimer::GetFrameCounter() & 7) == 5) { + if (CPools::GetPedPool()->GetNoOfFreeSpaces() < 8) { + CPed *closestPed = nil; + float closestDist = 10000000.0; + int poolSize = CPools::GetPedPool()->GetSize(); + for (int i = poolSize - 1; i >= 0; i--) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (ped && ped->CanBeDeleted()) { + float dist = (TheCamera.GetPosition() - ped->GetPosition()).Magnitude(); + if (dist < closestDist) { + closestDist = dist; + closestPed = ped; + } + } + } + if (closestPed) { + RemovePed(closestPed); + } + } + } +} + +bool +CPopulation::IsMale(int32 model) +{ + switch (model) { + case MI_HMYST: + case MI_HMOST: + case MI_HMYRI: + case MI_HMORI: + case MI_HMYBE: + case MI_HMOBE: + case MI_HMOTR: + case MI_HMYAP: + case MI_HMOCA: + case MI_BMODK: + case MI_BMYKR: + case MI_BMYST: + case MI_BMOST: + case MI_BMYRI: + case MI_BMYBE: + case MI_BMOBE: + case MI_BMYBU: + case MI_BMOTR: + case MI_BMYPI: + case MI_BMYBB: + case MI_WMYCR: + case MI_WMYST: + case MI_WMOST: + case MI_WMYRI: + case MI_WMORI: + case MI_WMYBE: + case MI_WMOBE: + case MI_WMYCW: + case MI_WMYGO: + case MI_WMOGO: + case MI_WMYLG: + case MI_WMYBU: + case MI_WMOBU: + case MI_WMOTR: + case MI_WMYPI: + case MI_WMOCA: + case MI_WMYJG: + case MI_WMYSK: + + // BUG? Why no JMOTO? + return true; + default: + return false; + } +} + +bool +CPopulation::IsFemale(int32 model) +{ + switch (model) { + case MI_HFYST: + case MI_HFOST: + case MI_HFYRI: + case MI_HFORI: + case MI_HFYBE: + case MI_HFOBE: + case MI_HFYBU: + case MI_HFYMD: + case MI_HFYCG: + case MI_HFYPR: + case MI_HFOTR: + case MI_BFYST: + case MI_BFOST: + case MI_BFYRI: + case MI_BFORI: + case MI_BFYBE: + case MI_BFOBE: + case MI_BFYPR: + case MI_BFOTR: + case MI_WFYST: + case MI_WFOST: + case MI_WFYRI: + case MI_WFORI: + case MI_WFYBE: + case MI_WFOBE: + case MI_WFOGO: + case MI_WFYLG: + case MI_WFYBU: + case MI_WFYPR: + case MI_WFOTR: + case MI_WFYJG: + case MI_WFYSK: + case MI_WFYSH: + case MI_WFOSH: + case MI_JFOTO: + return true; + default: + return false; + } +} + +bool +CPopulation::IsSunbather(int32 model) +{ + switch (model) { + case MI_HFYBE: + case MI_HFOBE: + case MI_HMYBE: + case MI_HMOBE: + case MI_BFYBE: + case MI_BMYBE: + case MI_BFOBE: + case MI_BMOBE: + case MI_WFYBE: + case MI_WMYBE: + case MI_WFOBE: + case MI_WMOBE: + return true; + default: + return false; + } +} + +int32 +CPopulation::ComputeRandomisedGangSize(void) +{ + return CGeneral::GetRandomNumberInRange(3, 6); +} + +bool +CPopulation::CanSolicitPlayerInCar(int32 model) +{ + return model == MI_HFYPR || model == MI_BFYPR || model == MI_WFYPR; +} + +bool +CPopulation::CanSolicitPlayerOnFoot(int32 model) +{ + return model == MI_HFYMD || model == MI_HFYCG || model == MI_BFOTR || model == MI_BMOTR || model == MI_WFOTR || model == MI_WMOTR; +} + +bool +CPopulation::IsSecurityGuard(ePedType pedType) +{ + return pedType == PEDTYPE_GANG5; +} + +void +CPopulation::ChooseCivilianCoupleOccupations(int32 group, int32& man, int32& woman) +{ + man = -1; + woman = -1; + + for (int i = 0; i < 8; i++) { + if (man > -1) + break; + + int32 model = ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; + if (man == -1 && IsMale(model) && ((CPedModelInfo*)CModelInfo::GetModelInfo(model))->m_pedType == PEDTYPE_CIVMALE) { + man = model; + } + } + + if (man != -1) { + int32 model; + for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) { + model = ms_pPedGroups[group].models[i]; + if (IsFemale(model)) { + CPedModelInfo* womanModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(model); + if (womanModelInfo->m_pedType == PEDTYPE_CIVFEMALE) { + CPedModelInfo* manModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(man); + + // If both are skater or not, finalize the decision + if (manModelInfo && womanModelInfo) { + if (manModelInfo->m_animGroup == womanModelInfo->m_animGroup) { + if (manModelInfo->m_pedStatType != PEDSTAT_SKATER && womanModelInfo->m_pedStatType != PEDSTAT_SKATER) + break; + + if (manModelInfo->m_pedStatType == PEDSTAT_SKATER && womanModelInfo->m_pedStatType == PEDSTAT_SKATER) + break; + } + } + } + } + } + woman = model; + } +} + +void +CPopulation::PlaceGangMembers(ePedType pedType, int pedAmount, CVector const& coors) +{ + if (CGeneral::GetRandomNumberInRange(0.f, 1.f) < 0.333f) { + PlaceGangMembersInFormation(pedType, pedAmount, coors); + } else { + PlaceGangMembersInCircle(pedType, pedAmount, coors); + } +} + +void +CPopulation::PlaceGangMembersInFormation(ePedType pedType, int pedAmount, CVector const& coors) +{ + CPed *createdPeds[5]; + + if (!TheCamera.IsSphereVisible(coors, 3.0f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, 0)) { + bool leaderFoundGround; + float leaderGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &leaderFoundGround) + 1.0f; + if (leaderFoundGround) { + float finalZ = coors.z > leaderGroundZ ? coors.z : leaderGroundZ; + int leaderModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(leaderModel))->GetRwObject()) { + CPed *leader = AddPed(pedType, leaderModel, CVector(coors.x, coors.y, finalZ)); + if (leader) { + leader->SetObjective(OBJECTIVE_NONE); + leader->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + leader->bIsLeader = true; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + leader->bCanAttackPlayerWithCops = true; + + int pedIdx = 1; + createdPeds[0] = leader; + for (int i = 1; i < pedAmount; ++i) { + int memberModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (!((CPedModelInfo*)CModelInfo::GetModelInfo(memberModel))->GetRwObject()) + continue; + + CPed* memberPed = AddPed(pedType, memberModel, CVector(coors.x, coors.y, finalZ)); + if (!memberPed) + continue; + + memberPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, leader); + memberPed->SetFormation((eFormation)i); + CVector formationPos = memberPed->GetFormationPosition(); + CVector finalFormationPos = formationPos; + bool formationFoundGround; + float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &formationFoundGround) + 1.0f; + + finalFormationPos.z = Max(finalFormationPos.z, formationGroundZ); + if (formationFoundGround) { + if (Abs(finalFormationPos.z - leader->GetPosition().z) <= 1.0f) { + if (CWorld::GetIsLineOfSightClear(finalFormationPos, leader->GetPosition(), true, false, false, false, false, false, false)) { + memberPed->SetPosition(finalFormationPos); + createdPeds[pedIdx++] = memberPed; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + leader->bCanAttackPlayerWithCops = true; + + CVisibilityPlugins::SetClumpAlpha(memberPed->GetClump(), 0); + continue; + } + } + } + RemovePed(memberPed); + } + if (pedIdx >= 3) { + for (int j = 1; j < pedIdx; ++j) + createdPeds[j]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } + } + } + } +} + +void +CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector const& coors) +{ + CPed *createdPeds[5]; + + if (pedAmount < 2) + return; + + float circleSector = TWOPI / pedAmount; + + float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector))); + + if (!TheCamera.IsSphereVisible(coors, circleR) || + MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + + if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) { + int pedIdx = 0; + CVector leaderPos; + + for (int i = 0; i < pedAmount; i++) { + float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; + float xOffset = randomR * Cos(angleMult * circleSector); + float yOffset = randomR * Sin(angleMult * circleSector); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; + if (foundGround) { + CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); + + if (i == 0) + leaderPos = finalPos; + + int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(gangModel))->GetRwObject()) { + CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; + CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(gangModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + bool foundObstacle = false; + for (int m = 0; m < ARRAY_SIZE(obstacles); m++) { + CEntity* obstacle = obstacles[m]; + if (obstacle) { + int n = 0; + bool obstacleIsHarmless = false; + for (int n = 0; n < pedIdx; n++) { + if (obstacle == createdPeds[n]) + obstacleIsHarmless = true; + } + if (!obstacleIsHarmless) { + foundObstacle = true; + break; + } + } + } + bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); + + bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f); + + if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) { + CPed* newPed = AddPed(pedType, gangModel, finalPos); + if (newPed) { + createdPeds[pedIdx++] = newPed; + float angle = CGeneral::GetRadianAngleBetweenPoints( + coors.x, coors.y, + finalPos.x, finalPos.y); + newPed->m_fRotationDest = angle; + newPed->m_fRotationCur = angle; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + newPed->bCanAttackPlayerWithCops = true; + + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); + } + // No. +#ifndef FIX_BUGS + else + CWorld::Remove(nil); +#endif + } + } + } + } + if (pedIdx >= 3) { + for (int j = 0; j < pedIdx / 2; ++j) { + createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000); + createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000); + } + + // Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao: + if (pedIdx % 2 != 0) { + CPed *tmim = createdPeds[(pedIdx - 1) / 2]; + float angle = CGeneral::GetRadianAngleBetweenPoints( + tmim->GetPosition().x, tmim->GetPosition().y, + createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y); + tmim->SetHeading(angle); + tmim->SetPedState(PED_UNKNOWN); + } + createdPeds[0]->bIsLeader = true; + + for (int l = 1; l < pedIdx; ++l) + createdPeds[l]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } +} + +void +CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, int32 womanModel, CVector coors) +{ + // Homosexuality filter!!!! Homophobic R* >>>:( + if (manType != PEDTYPE_CIVMALE || womanType != PEDTYPE_CIVFEMALE) + return; + + if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, 0)) { + bool manFoundGround; + float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f; + if (manFoundGround) { + CVector correctedManPos = coors; + correctedManPos.z = Max(coors.z, manGroundZ); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(manModel))->GetRwObject()) { + CPed *man = AddPed(PEDTYPE_CIVMALE, manModel, correctedManPos); + if (man) { + man->SetObjective(OBJECTIVE_NONE); + man->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + man->bIsLeader = true; + CVisibilityPlugins::SetClumpAlpha(man->GetClump(), 0); + + if (((CPedModelInfo*)CModelInfo::GetModelInfo(womanModel))->GetRwObject()) { + CPed* woman = AddPed(PEDTYPE_CIVFEMALE, womanModel, correctedManPos); // will set the correct position later + if (woman) { + woman->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, man); + woman->SetFormation(FORMATION_RIGHT); + + CVector formationPos = woman->GetFormationPosition(); + CVector womanPos = formationPos; + bool womanFoundGround; + float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &womanFoundGround) + 1.0f; + + if (womanFoundGround) { + CVector correctedWomanPos = womanPos; + correctedWomanPos.z = Max(womanPos.z, formationGroundZ); + woman->SetPosition(correctedWomanPos); + + // What's the point of this?? + CEntity* obstacles[3]; + memcpy(obstacles, gCoupleObstacles, sizeof(gCoupleObstacles)); + + CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetModelInfo(womanModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + for (int i = 0; i < ARRAY_SIZE(obstacles); i++) { + CEntity *obstacle = obstacles[i]; + if (obstacle) { + + // We found a real obstacle, so let's break and we can delete them... + if (obstacle != man && obstacle != woman) + break; + } + if (i == ARRAY_SIZE(obstacles) - 1) { + CVisibilityPlugins::SetClumpAlpha(woman->GetClump(), 0); + return; + } + } + } + RemovePed(woman); + RemovePed(man); + } + } + } + } + } + } + } +} + +// Mostly copy paste of PlaceGangMembersInFormation. +void +CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) +{ +#ifdef FIX_BUGS + CPed *createdPeds[6]; +#else + CPed *createdPeds[5]; +#endif + + if (CGame::currArea != AREA_MALL) + return; + + int pedAmount = CGeneral::GetRandomNumberInRange(0, 4) + 3; + + float circleSector = TWOPI / pedAmount; + + float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector))); + + if (!TheCamera.IsSphereVisible(coors, circleR) || + MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + + if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) { + int pedIdx = 0; + CVector leaderPos; + + for (int i = 0; i < pedAmount; i++) { + float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; + float xOffset = randomR * Cos(angleMult * circleSector); + float yOffset = randomR * Sin(angleMult * circleSector); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; + if (foundGround) { + CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); + + if (i == 0) + leaderPos = finalPos; + + int pedModel = ChooseCivilianOccupation(group); + CPedModelInfo *pedModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(pedModel); + if (pedModelInfo->GetRwObject()) { + CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; + CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + bool foundObstacle = false; + for (int m = 0; m < ARRAY_SIZE(obstacles); m++) { + CEntity* obstacle = obstacles[m]; + if (obstacle) { + int n = 0; + bool obstacleIsHarmless = false; + for (int n = 0; n < pedIdx; n++) { + if (obstacle == createdPeds[n]) + obstacleIsHarmless = true; + } + if (!obstacleIsHarmless) { + foundObstacle = true; + break; + } + } + } + bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); + + bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f); + + if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) { + CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos); + if (newPed) { + createdPeds[pedIdx++] = newPed; + float angle = CGeneral::GetRadianAngleBetweenPoints( + coors.x, coors.y, + finalPos.x, finalPos.y); + newPed->m_fRotationDest = angle; + newPed->m_fRotationCur = angle; + newPed->m_fearFlags = 0; + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); + } + // No. +#ifndef FIX_BUGS + else + CWorld::Remove(nil); +#endif + } + } + } + } + if (pedIdx >= 3) { + for (int j = 0; j < pedIdx / 2; ++j) { + createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000); + createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000); + } + + // Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao: + if (pedIdx % 2 != 0) { + CPed *tmim = createdPeds[(pedIdx - 1) / 2]; + float angle = CGeneral::GetRadianAngleBetweenPoints( + tmim->GetPosition().x, tmim->GetPosition().y, + createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y); + tmim->SetHeading(angle); + tmim->SetPedState(PED_UNKNOWN); + } + createdPeds[0]->bIsLeader = true; + + for (int l = 1; l < pedIdx; ++l) + createdPeds[l]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } }
\ No newline at end of file diff --git a/src/peds/Population.h b/src/peds/Population.h index 4ea45e7e..8c58f1b6 100644 --- a/src/peds/Population.h +++ b/src/peds/Population.h @@ -13,23 +13,6 @@ struct PedGroup int32 models[NUMMODELSPERPEDGROUP]; }; -// Don't know the original name -struct RegenerationPoint -{ - eLevelName srcLevel; // this and below one may need to be exchanged - eLevelName destLevel; - float x1; - float x2; - float y1; - float y2; - float z1; - float z2; - CVector destPosA; - CVector destPosB; - CVector srcPosA; - CVector srcPosB; -}; - class CPopulation { public: @@ -39,6 +22,7 @@ public: static float PedDensityMultiplier; static uint32 ms_nTotalMissionPeds; static int32 MaxNumberOfPedsInUse; + static int32 MaxNumberOfPedsInUseInterior; static uint32 ms_nNumCivMale; static uint32 ms_nNumCivFemale; static uint32 ms_nNumCop; @@ -58,9 +42,6 @@ public: static uint32 ms_nNumGang9; static uint32 ms_nNumGang7; static uint32 ms_nNumGang8; - static CVector RegenerationPoint_a; - static CVector RegenerationPoint_b; - static CVector RegenerationForward; static uint32 ms_nTotalCarPassengerPeds; static uint32 NumMiamiViceCops; @@ -71,13 +52,12 @@ public: static void UpdatePedCount(ePedType, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); static CPed *AddPedInCar(CVehicle *car, bool isDriver); - static bool IsPointInSafeZone(CVector *coors); static void RemovePed(CPed *ent); static int32 ChooseCivilianOccupation(int32); + static int32 ChooseNextCivilianOccupation(int32); + static void ChooseCivilianCoupleOccupations(int32, int32&, int32&); static int32 ChoosePolicePedOccupation(); static int32 ChooseGangOccupation(int); - static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*); - static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); static void GeneratePedsAtStartOfGame(); static float PedCreationDistMultiplier(); static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0); @@ -91,6 +71,18 @@ public: static bool TestSafeForRealObject(CDummyObject*); static bool IsSkateable(CVector const&); static bool CanJeerAtStripper(int32 model); - + static void RemovePedsIfThePoolGetsFull(void); + static bool IsMale(int32); + static bool IsFemale(int32); + static bool IsSunbather(int32); + static int32 ComputeRandomisedGangSize(void); + static bool CanSolicitPlayerInCar(int32); + static bool CanSolicitPlayerOnFoot(int32); + static bool IsSecurityGuard(ePedType); + static void PlaceGangMembers(ePedType, int32, CVector const&); + static void PlaceGangMembersInFormation(ePedType, int32, CVector const&); + static void PlaceGangMembersInCircle(ePedType, int32, CVector const&); + static void PlaceCouple(ePedType, int32, ePedType, int32, CVector); + static void PlaceMallPedsAsStationaryGroup(CVector const&, int32); static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit); }; diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp index 4f02eca4..75342bad 100644 --- a/src/render/Credits.cpp +++ b/src/render/Credits.cpp @@ -14,14 +14,6 @@ bool CCredits::bCreditsGoing; uint32 CCredits::CreditsStartTime; -#ifdef ASPECT_RATIO_SCALE -#define SCALE_AND_CENTER(x) ScaleAndCenterX(x) -extern float ScaleAndCenterX(float x); -#else -#define SCALE_AND_CENTER(x) SCREEN_STRETCH_X(x) -#endif - - void CCredits::Init(void) { @@ -81,7 +73,7 @@ CCredits::Render(void) scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f; CFont::SetJustifyOff(); CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f)); CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetFontStyle(FONT_STANDARD); @@ -429,7 +421,7 @@ CCredits::Render(void) PrintCreditText(0.65f, 0.65f, TheText.Get("CRED129"), lineoffset, scrolloffset); PrintCreditSpace(1.5f, lineoffset); - CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.8f)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.8f)); PrintCreditText(1.1f, 0.8f, TheText.Get("CRD111A"), lineoffset, scrolloffset); PrintCreditSpace(0.5f, lineoffset); @@ -477,7 +469,7 @@ CCredits::Render(void) PrintCreditSpace(0.5f, lineoffset); PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134I"), lineoffset, scrolloffset); - CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.7f)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.7f)); PrintCreditSpace(1.5f, lineoffset); PrintCreditText(1.1f, 0.8f, TheText.Get("CRED135"), lineoffset, scrolloffset); @@ -513,7 +505,7 @@ CCredits::Render(void) PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140L"), lineoffset, scrolloffset); PrintCreditSpace(1.5f, lineoffset); - CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.85f)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.85f)); PrintCreditText(0.95f, 0.7f, TheText.Get("CRED259"), lineoffset, scrolloffset); PrintCreditSpace(0.5f, lineoffset); @@ -594,7 +586,7 @@ CCredits::Render(void) PrintCreditText(0.65f, 0.65f, TheText.Get("CRED172"), lineoffset, scrolloffset); PrintCreditSpace(0.5f, lineoffset); - CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f)); PrintCreditSpace(1.5f, lineoffset); PrintCreditText(0.95f, 0.7f, TheText.Get("CRED217"), lineoffset, scrolloffset); @@ -717,7 +709,7 @@ CCredits::Render(void) PrintCreditText(0.65f, 0.65f, TheText.Get("CRED332"), lineoffset, scrolloffset); PrintCreditSpace(1.5f, lineoffset); - CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.8f)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.8f)); PrintCreditText(0.95f, 0.7f, TheText.Get("CRED333"), lineoffset, scrolloffset); PrintCreditSpace(0.5f, lineoffset); @@ -755,7 +747,7 @@ CCredits::Render(void) PrintCreditSpace(1.5f, lineoffset); - CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f)); PrintCreditText(0.95f, 0.7f, TheText.Get("CRED267"), lineoffset, scrolloffset); PrintCreditSpace(0.5f, lineoffset); @@ -818,6 +810,4 @@ CCredits::Render(void) bool CCredits::AreCreditsDone(void) { return !bCreditsGoing; -} - -#undef SCALE_AND_CENTER
\ No newline at end of file +}
\ No newline at end of file diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index ab360aac..131534a3 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -69,3 +69,14 @@ CDraw::SetFOV(float fov) #endif ms_fFOV = fov; } + +#ifdef ASPECT_RATIO_SCALE +float +ScaleAndCenterX(float x) +{ + if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) + return x; + else + return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x); +} +#endif
\ No newline at end of file diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 1e60083b..c0cc333a 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -228,8 +228,8 @@ CFont::Initialise(void) SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); SetJustifyOff(); SetCentreOff(); - SetWrapx(DEFAULT_SCREEN_WIDTH); - SetCentreSize(DEFAULT_SCREEN_WIDTH); + SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); SetBackgroundOff(); SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); SetBackGroundOnlyTextOff(); @@ -996,22 +996,10 @@ CFont::GetStringWidth(wchar *s, bool spaces) { for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) { if (c == '~') { - - // This is original code -#if 0 s++; while (*s != '~') { s++; } -#else - // TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done - if (*(s + 1) != '~') { - s++; - while (*s != '~') { - s++; - } - } -#endif } else { w += GetCharacterSize(c - ' '); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index c05a3d31..36815ab5 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -405,7 +405,7 @@ void CHud::Draw() CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f)); CFont::SetJustifyOff(); CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetPropOn(); CFont::SetDropShadowPosition(0); CFont::SetFontStyle(FONT_STANDARD); @@ -886,7 +886,7 @@ void CHud::Draw() CFont::SetRightJustifyWrap(0.0f); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetColor(CRGBA(244, 20, 20, 255)); - CFont::SetWrapx(SCREEN_SCALE_X(640.0f)); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); @@ -1024,8 +1024,8 @@ void CHud::Draw() else CFont::SetCentreOff(); - CFont::SetWrapx(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fWrapX)); - CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize)); + CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fCenterSize)); if (CTheScripts::IntroTextLines[i].m_bBackground) CFont::SetBackgroundOn(); @@ -1045,7 +1045,7 @@ void CHud::Draw() CFont::SetPropOff(); CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont)); - CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text); + CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text); } } for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { @@ -1250,10 +1250,12 @@ void CHud::Draw() } CFont::SetPropOn(); CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(590.0f)); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color CFont::SetFontStyle(FONT_HEADING); + // Appearently sliding text in here was abandoned very early, since this text is centered now. + if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { BigMessageInUse[0] += CTimer::GetTimeStep(); @@ -1268,7 +1270,7 @@ void CHud::Draw() } } else { - BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f)); BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); if (BigMessageAlpha[0] > 255.0f) @@ -1282,7 +1284,7 @@ void CHud::Draw() } else { BigMessageAlpha[0] = 0.0f; - BigMessageX[0] = -60.0f; + BigMessageX[0] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f); BigMessageInUse[0] = 1.0f; } } @@ -1293,7 +1295,7 @@ void CHud::Draw() // WastedBustedText if (m_BigMessage[2][0]) { if (BigMessageInUse[2] != 0.0f) { - BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f); + BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f); if (BigMessageAlpha[2] > 255.0f) BigMessageAlpha[2] = 255.0f; @@ -1330,6 +1332,7 @@ void CHud::Draw() } } +// --MIAMI: Done void CHud::DrawAfterFade() { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); @@ -1360,8 +1363,8 @@ void CHud::DrawAfterFade() else CFont::SetCentreOff(); - CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX)); - CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize)); + CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX)); + CFont::SetCentreSize(SCALE_AND_CENTER_X(line.m_fCenterSize)); if (line.m_bBackground) CFont::SetBackgroundOn(); else @@ -1379,7 +1382,7 @@ void CHud::DrawAfterFade() CFont::SetPropOff(); CFont::SetFontStyle(line.m_nFont); - CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text); + CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text); } } for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { @@ -1407,7 +1410,7 @@ void CHud::DrawAfterFade() CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(600.0f)); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(40.0f)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); @@ -1421,7 +1424,7 @@ void CHud::DrawAfterFade() CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(620.0f)); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); @@ -1451,7 +1454,7 @@ void CHud::DrawAfterFade() } break; case 2: - OddJob2Timer += (20.0f * CTimer::GetTimeStep()); + OddJob2Timer += CTimer::GetTimeStepInMilliseconds(); if (OddJob2Timer > 1500) { OddJob2On = 3; } @@ -1476,20 +1479,18 @@ void CHud::DrawAfterFade() CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(80.0f)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); - + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); #ifdef BETA_SLIDING_TEXT - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]); CFont::SetColor(ODDJOB2_COLOR); - CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_SCALE_Y(217.0f), m_BigMessage[5]); #else - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]); CFont::SetColor(ODDJOB2_COLOR); - CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]); #endif } } @@ -1502,6 +1503,7 @@ void CHud::DrawAfterFade() CFont::SetJustifyOff(); CFont::SetBackgroundOff(); + // will be overwritten below if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f)); else @@ -1511,41 +1513,45 @@ void CHud::DrawAfterFade() CFont::SetRightJustifyWrap(0.0f); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_BANK); + CFont::SetScale(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_AMERICAN ? SCREEN_SCALE_X(1.7f) : SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.8f)); + if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { BigMessageInUse[1] += CTimer::GetTimeStep(); if (BigMessageInUse[1] >= 120.0f) { BigMessageInUse[1] = 120.0f; - BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds(); } if (BigMessageAlpha[1] <= 0) { m_BigMessage[1][0] = 0; + BigMessageInUse[1] = 0.0f; BigMessageAlpha[1] = 0.0f; } } else { - BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); - BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f)); + BigMessageAlpha[1] += CTimer::GetTimeStepInMilliseconds(); if (BigMessageAlpha[1] > 255.0f) BigMessageAlpha[1] = 255.0f; } - CFont::SetDropShadowPosition(2); - CFont::SetDropColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); - //CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); - //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]); + CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); // what was that for? + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1])); CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); - } - else { - BigMessageAlpha[1] = 0.0f; - BigMessageX[1] = -60.0f; +#ifdef BETA_SLIDING_TEXT + CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]); +#else + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]); +#endif + } else { + m_ZoneFadeTimer = 0; + BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f); BigMessageInUse[1] = 1.0f; m_ZoneState = 0; } - } - else { + } else { BigMessageInUse[1] = 0.0f; } } @@ -1925,3 +1931,12 @@ float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn) return clamp(alpha, 0.0f, 255.0f); } + +void +CHud::ResetWastedText(void) +{ + BigMessageInUse[2] = 0.0f; + BigMessageInUse[0] = 0.0f; + m_BigMessage[2][0] = 0; + m_BigMessage[0][0] = 0; +}
\ No newline at end of file diff --git a/src/render/Hud.h b/src/render/Hud.h index 4dd52aa8..f4c0d8c4 100644 --- a/src/render/Hud.h +++ b/src/render/Hud.h @@ -140,4 +140,5 @@ public: static void SetZoneName(wchar *name); static void Shutdown(); static float DrawFadeState(DRAW_FADE_STATE, int); + static void ResetWastedText(void); }; diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp index 8514a2b6..6449d586 100644 --- a/src/save/PCSave.cpp +++ b/src/save/PCSave.cpp @@ -11,6 +11,8 @@ #include "PCSave.h" #include "Text.h" +// --MIAMI: file done + const char* _psGetUserFilesFolder(); C_PcSave PcSaveHelper; @@ -18,7 +20,7 @@ C_PcSave PcSaveHelper; void C_PcSave::SetSaveDirectory(const char *path) { - sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf"); + sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTAVCsf"); } bool diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 26208ebf..b40130c4 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1736,7 +1736,6 @@ main(int argc, char *argv[]) #else LoadingScreen(nil, nil, "loadsc0"); #endif - if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1748,7 +1747,7 @@ main(int argc, char *argv[]) #endif break; } - +#ifndef PS2_MENU case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); @@ -1769,7 +1768,6 @@ main(int argc, char *argv[]) break; } -#ifndef PS2_MENU case GS_FRONTEND: { if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED)) diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 1f609553..b98d5710 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2527,7 +2527,7 @@ WinMain(HINSTANCE instance, else if ( gGameState == GS_ANIMVIEWER ) CAnimViewer::Shutdown(); #endif - + CTimer::Stop(); if ( FrontEndMenuManager.m_bFirstTime == true ) diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 130bf1e9..b0fa91a4 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -18,6 +18,8 @@ #include "Zones.h" #include "Occlusion.h" +// --MIAMI: file done + uint8 CTheCarGenerators::ProcessCounter; uint32 CTheCarGenerators::NumOfCarGenerators; CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS]; @@ -42,7 +44,6 @@ uint32 CCarGenerator::CalcNextGen() return CTimer::GetTimeInMilliseconds() + 4; } -//TODO(MIAMI): check for more changes - so far only -1 mi is accounted for void CCarGenerator::DoInternalProcessing() { int mi; @@ -53,6 +54,7 @@ void CCarGenerator::DoInternalProcessing() m_nTimer += 4; return; } + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); mi = m_nModelIndex; } else { @@ -73,29 +75,25 @@ void CCarGenerator::DoInternalProcessing() return; } } - CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); if (!CStreaming::HasModelLoaded(mi)) return; CVehicle* pVehicle; + + CVector pos; if (CModelInfo::IsBoatModel(mi)){ CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE); + pos = m_vecPos; pVehicle = pBoat; - pBoat->bIsStatic = false; - pBoat->bEngineOn = false; - CVector pos = m_vecPos; if (pos.z <= -100.0f) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel(); - pBoat->SetPosition(pos); - pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); - pBoat->SetStatus(STATUS_ABANDONED); - pBoat->m_nDoorLock = CARLOCK_UNLOCKED; + pBoat->bExtendedRange = false; }else{ - bool groundFound = false; - CVector pos = m_vecPos; + bool groundFound; + pos = m_vecPos; if (pos.z > -100.0f){ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound); }else{ + groundFound = false; CColPoint cp; CEntity* pEntity; groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f, @@ -107,7 +105,7 @@ void CCarGenerator::DoInternalProcessing() debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); return; } - if (CModelInfo::IsBikeModel(mi)) { + if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(mi))->m_vehicleType == VEHICLE_TYPE_BIKE) { CBike* pBike = new CBike(mi, PARKED_VEHICLE); pBike->bIsStanding = true; pVehicle = pBike; @@ -116,16 +114,16 @@ void CCarGenerator::DoInternalProcessing() CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE); pVehicle = pCar; } - pVehicle->bIsStatic = false; - pVehicle->bEngineOn = false; - pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - pVehicle->SetPosition(pos); - pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); - pVehicle->SetStatus(STATUS_ABANDONED); + // pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); pVehicle->bLightsOn = false; - pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - } + pVehicle->bIsStatic = false; + pVehicle->bEngineOn = false; + pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + pVehicle->SetPosition(pos); + pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pVehicle->SetStatus(STATUS_ABANDONED); + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; CWorld::Add(pVehicle); if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) pVehicle->m_nAlarmState = -1; @@ -173,6 +171,8 @@ void CCarGenerator::Process() m_nVehicleHandle = -1; m_bIsBlocking = true; pVehicle->bExtendedRange = false; + if (m_nModelIndex < 0) + m_nModelIndex = -1; } void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) @@ -217,8 +217,8 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers() float farclip = 110.0f * TheCamera.GenerationDistMultiplier; float nearclip = farclip - 20.0f; bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance && - TheCamera.IsSphereVisible(m_vecPos, 0.0f) && COcclusion::IsPositionOccluded(m_vecPos, 0.0f)); - if (distance >= farclip || canBeRemoved){ + TheCamera.IsSphereVisible(m_vecPos, 0.0f) && !COcclusion::IsPositionOccluded(m_vecPos, 0.0f)); + if (distance >= farclip && !canBeRemoved){ if (m_bIsBlocking) m_bIsBlocking = false; return false; @@ -227,7 +227,7 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers() return true; if (m_bIsBlocking) return false; - if (distance < nearclip) + if (distance < nearclip && !m_bForceSpawn) return false; return DotProduct2D(direction, FindPlayerSpeed()) <= 0; } @@ -246,8 +246,9 @@ void CTheCarGenerators::Process() int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) { - CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); - return NumOfCarGenerators++; + if (NumOfCarGenerators < NUM_CARGENS) + CarGeneratorArray[NumOfCarGenerators++].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); + return NumOfCarGenerators - 1; } void CTheCarGenerators::Init() @@ -279,6 +280,11 @@ VALIDATESAVEBUF(*size) void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size) { + NumOfCarGenerators = 0; + GenerateEvenIfPlayerIsCloseCounter = 0; + CurrentActiveCount = 0; + ProcessCounter = 0; + const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); Init(); INITSAVEBUF diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index 83c727f5..1ab31574 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -52,17 +52,22 @@ void CCranes::InitCranes(void) CEntity* pEntity = (CEntity*)pNode->item; if (MODELID_CRANE_1 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() || - MODELID_CRANE_3 == pEntity->GetModelIndex()) + MODELID_CRANE_3 == pEntity->GetModelIndex() || + MODELID_CRANE_4 == pEntity->GetModelIndex() || + MODELID_CRANE_5 == pEntity->GetModelIndex() || + MODELID_CRANE_6 == pEntity->GetModelIndex()) AddThisOneCrane(pEntity); } } } - // TODO(MIAMI): LEVEL_MAINLAND just so it compiles for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; if (MODELID_CRANE_1 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() || - MODELID_CRANE_3 == pEntity->GetModelIndex()) + MODELID_CRANE_3 == pEntity->GetModelIndex() || + MODELID_CRANE_4 == pEntity->GetModelIndex() || + MODELID_CRANE_5 == pEntity->GetModelIndex() || + MODELID_CRANE_6 == pEntity->GetModelIndex()) AddThisOneCrane(pEntity); } } @@ -85,21 +90,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity) pCrane->m_nCraneState = CCrane::IDLE; pCrane->m_bWasMilitaryCrane = false; pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); -#if 0 - // Is this used to avoid military crane? - if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) { - CObject* pHook = new CObject(MI_MAGNET, false); - pHook->ObjectCreatedBy = MISSION_OBJECT; - pHook->bUsesCollision = false; - pHook->bExplosionProof = true; - pHook->bAffectedByGravity = false; - pCrane->m_pHook = pHook; - pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z); - pCrane->SetHookMatrix(); - } - else -#endif - pCrane->m_pHook = nil; + pCrane->m_pHook = nil; NumCranes++; } diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp index a70f3f7b..ae7b9d2d 100644 --- a/src/weapons/ShotInfo.cpp +++ b/src/weapons/ShotInfo.cpp @@ -10,6 +10,8 @@ #include "Ped.h" #include "Fire.h" +// --MIAMI: file done + CShotInfo gaShotInfo[NUMSHOTINFOS]; float CShotInfo::ms_afRandTable[20]; |