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author | Walied K. Yassen <walied.developer@hotmail.com> | 2020-11-29 08:14:15 +0100 |
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committer | Walied K. Yassen <walied.developer@hotmail.com> | 2020-11-29 08:14:15 +0100 |
commit | a1ab82b1887a9d2bf8d64b2223c0f135e1403a1d (patch) | |
tree | 4a42998cfc93316acdcf273e60c3d30b465394e7 /src | |
parent | Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/General.h | 5 | ||||
-rw-r--r-- | src/objects/Object.cpp | 53 |
2 files changed, 54 insertions, 4 deletions
diff --git a/src/core/General.h b/src/core/General.h index 7e06b96e..52850794 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -159,6 +159,11 @@ public: static int32 GetRandomNumberInRange(int32 low, int32 high) { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } + + // Returns inclusive value in the specified range + static int32 GetRandomNumberInRangeInc(int32 low, int32 high) + { return GetRandomNumberInRange(low - 1, high + 1); } + static void SetRandomSeed(int32 seed) { mysrand(seed); } }; diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 9322418f..c5365920 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -14,6 +14,8 @@ #include "soundlist.h" #include "WaterLevel.h" #include "Timecycle.h" +#include "Stats.h" +#include "SpecialFX.h" int16 CObject::nNoTempObjects; //int16 CObject::nBodyCastHealth = 1000; @@ -91,9 +93,9 @@ CObject::~CObject(void) nNoTempObjects--; } -void -CObject::ProcessControl(void) -{ +void +CObject::ProcessControl(void) +{ CVector point, impulse; if (m_nCollisionDamageEffect) ObjectDamage(m_fDamageImpulse); @@ -118,11 +120,54 @@ CObject::ProcessControl(void) } if (mi == MI_RCBOMB) { float fTurnForce = -(m_fTurnMass / 20.0f); - CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward()); + CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward()); float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f; float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep()); m_vecMoveSpeed *= fScalarTimed; } + if (mi == MI_BEACHBALL) { + constexpr uint8 BEACHBALL_MAX_SCORE = 250; + constexpr float BEACHBALL_DEACCELERATION = 2.5f; + float fMoveSpeedMag = m_vecMoveSpeed.Magnitude2D(); + float fTimeScale = powf(0.95, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= fTimeScale; + m_vecMoveSpeed.y *= fTimeScale; + m_vecMoveSpeed.z += fMoveSpeedMag - m_vecMoveSpeed.Magnitude2D(); + if (!FindPlayerVehicle()) { + CVector distance = FindPlayerCoors() - GetPosition(); + float distanceMagnitude = distance.Magnitude2D(); + if (distance.z > 0.0 && distance.z < 1.5f && distanceMagnitude < 1.0) { + CVector playerSpeed = FindPlayerSpeed(); + if (fMoveSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) { + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + playerSpeed.z = 0.3; + m_vecMoveSpeed = CVector(playerSpeed.x / BEACHBALL_DEACCELERATION, playerSpeed.y / BEACHBALL_DEACCELERATION, 1.0f / BEACHBALL_DEACCELERATION * 0.3); + PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition()); + if (m_nBeachballBounces > 0) { + m_nBeachballBounces++; + sprintf(gString, "%d", m_nBeachballBounces); + CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f); + CStats::RegisterHighestScore(3, m_nBeachballBounces); + } + } + } + if (distance.z > -1.05 && distance.z < -0.6 && distanceMagnitude < 0.9 && m_vecMoveSpeed.z < 0.0f) { + m_vecMoveSpeed.x += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0; + m_vecMoveSpeed.y += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0; + m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f); + PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition()); + m_vecTurnSpeed.x += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f; + m_vecTurnSpeed.y += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f; + if (++m_nBeachballBounces >= BEACHBALL_MAX_SCORE) { + m_nBeachballBounces = BEACHBALL_MAX_SCORE; + } + sprintf(gString, "%d", m_nBeachballBounces); + CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f); + CStats::RegisterHighestScore(3, m_nBeachballBounces); + } + } + } } void |