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authormajestic <majesticcoding@gmail.com>2020-10-09 04:22:50 +0200
committermajestic <majesticcoding@gmail.com>2020-10-09 04:28:31 +0200
commitc091a5c11a826665f083ee7e73635f03aa4b550d (patch)
tree21f0d517e5210b1bc28d39ebfe67c2b0bcbb2772 /src
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
parentFix POSIX streaming (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/control/Garages.cpp2
-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/CdStreamPosix.cpp302
-rw-r--r--src/core/EventList.cpp4
-rw-r--r--src/core/FileLoader.cpp4
-rw-r--r--src/core/FileMgr.cpp10
-rw-r--r--src/core/Frontend.cpp52
-rw-r--r--src/core/Frontend.h6
-rw-r--r--src/core/Pad.cpp348
-rw-r--r--src/core/Pad.h7
-rw-r--r--src/core/Radar.cpp58
-rw-r--r--src/core/Streaming.cpp134
-rw-r--r--src/core/common.h2
-rw-r--r--src/core/re3.cpp6
-rw-r--r--src/modelinfo/ModelIndices.h3
-rw-r--r--src/modelinfo/VehicleModelInfo.h2
-rw-r--r--src/peds/Ped.cpp5
-rw-r--r--src/peds/Ped.h1
-rw-r--r--src/render/Occlusion.cpp8
-rw-r--r--src/render/Particle.cpp16
-rw-r--r--src/render/WaterCreatures.cpp8
-rw-r--r--src/save/GenericGameStorage.cpp11
-rw-r--r--src/skel/events.cpp2
-rw-r--r--src/skel/glfw/glfw.cpp30
-rw-r--r--src/vehicles/Automobile.cpp4
-rw-r--r--src/vehicles/Boat.cpp11
-rw-r--r--src/vehicles/CarGen.cpp9
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h4
-rw-r--r--src/weapons/BulletInfo.cpp160
-rw-r--r--src/weapons/ProjectileInfo.cpp235
-rw-r--r--src/weapons/WeaponInfo.cpp44
33 files changed, 990 insertions, 504 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 290bacad..dc07d142 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1462,7 +1462,7 @@ void CGarage::UpdateCrusherShake(float X, float Y)
}
// This is dumb but there is no way to avoid goto. What was there originally even?
-static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
+static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
{
bool bNeedToFindDoorEntities = false;
if (pDoor) {
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 95e93b6c..aa4e109f 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -12020,7 +12020,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
script_assert(pVehicle);
bool bIsBurst = false;
CBike* pBike = (CBike*)pVehicle;
- if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
+ if (pVehicle->IsBike()) {
if (ScriptParams[1] == 4) {
for (int i = 0; i < 2; i++) {
if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 704e77b8..2fa81d24 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -1749,7 +1749,7 @@ CCamera::CamControl(void)
if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
- if(CPad::GetPad(0)->CycleCameraModeUpJustDown() &&
+ if(CPad::GetPad(0)->CycleCameraModeJustDown() &&
!CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
!m_WideScreenOn &&
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index e114a29a..a6ab62bc 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -34,11 +34,11 @@ struct CdReadInfo
bool bReading;
int32 nStatus;
#ifdef ONE_THREAD_PER_CHANNEL
- int8 nThreadStatus; // 0: created 1:initalized 2:abort now
- pthread_t pChannelThread;
- sem_t pStartSemaphore;
+ int8 nThreadStatus; // 0: created 1:priority set up 2:abort now
+ pthread_t pChannelThread;
+ sem_t *pStartSemaphore;
#endif
- sem_t pDoneSemaphore; // used for CdStreamSync
+ sem_t *pDoneSemaphore; // used for CdStreamSync
int32 hFile;
};
@@ -51,8 +51,8 @@ char *gImgNames[MAX_CDIMAGES];
#ifndef ONE_THREAD_PER_CHANNEL
pthread_t _gCdStreamThread;
-sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
-int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
+sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
+int8 gCdStreamThreadStatus; // 0: created 1:priority set up 2:abort now
Queue gChannelRequestQ;
bool _gbCdStreamOverlapped;
#endif
@@ -69,49 +69,50 @@ void
CdStreamInitThread(void)
{
int status;
-
+ char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
gChannelRequestQ.head = 0;
gChannelRequestQ.tail = 0;
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
- status = sem_init(&gCdStreamSema, 0, 0);
-#endif
+ gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
- if (status == -1) {
+ if (gCdStreamSema == SEM_FAILED) {
CDTRACE("failed to create stream semaphore");
ASSERT(0);
return;
}
-
+#endif
if ( gNumChannels > 0 )
{
for ( int32 i = 0; i < gNumChannels; i++ )
{
- status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
+ sprintf(semName,"/semaphore_done%d",i);
+ gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
- if (status == -1)
+ if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
{
CDTRACE("failed to create sync semaphore");
ASSERT(0);
return;
}
#ifdef ONE_THREAD_PER_CHANNEL
- status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
+ sprintf(semName,"/semaphore_start%d",i);
+ gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
- if (status == -1)
+ if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
{
CDTRACE("failed to create start semaphore");
ASSERT(0);
return;
}
- gpReadInfo[i].nThreadStatus = 0;
+ gpReadInfo[i].nThreadStatus = 0;
int *channelI = (int*)malloc(sizeof(int));
*channelI = i;
- status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
+ status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
if (status == -1)
{
@@ -124,32 +125,32 @@ CdStreamInitThread(void)
}
#ifndef ONE_THREAD_PER_CHANNEL
- debug("Using one streaming thread for all channels\n");
- status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
- gCdStreamThreadStatus = 0;
-
- if (status == -1)
- {
- CDTRACE("failed to create sync thread");
- ASSERT(0);
- return;
- }
+ debug("Using one streaming thread for all channels\n");
+ gCdStreamThreadStatus = 0;
+ status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
+
+ if (status == -1)
+ {
+ CDTRACE("failed to create sync thread");
+ ASSERT(0);
+ return;
+ }
#else
- debug("Using seperate streaming threads for each channel\n");
+ debug("Using separate streaming threads for each channel\n");
#endif
}
void
CdStreamInit(int32 numChannels)
{
- struct statvfs fsInfo;
-
- if((statvfs("models/gta3.img", &fsInfo)) < 0)
- {
- CDTRACE("can't get filesystem info");
- ASSERT(0);
- return;
- }
+ struct statvfs fsInfo;
+
+ if((statvfs("models/gta3.img", &fsInfo)) < 0)
+ {
+ CDTRACE("can't get filesystem info");
+ ASSERT(0);
+ return;
+ }
#ifdef __linux__
_gdwCdStreamFlags = O_RDONLY | O_NOATIME;
#else
@@ -163,7 +164,7 @@ CdStreamInit(int32 numChannels)
debug("Using no buffered loading for streaming\n");
}
*/
- void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
+ void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
ASSERT( pBuffer != nil );
gNumImages = 0;
@@ -185,27 +186,27 @@ uint32
GetGTA3ImgSize(void)
{
ASSERT( gImgFiles[0] > 0 );
- struct stat statbuf;
+ struct stat statbuf;
- char path[PATH_MAX];
- realpath(gImgNames[0], path);
- if (stat(path, &statbuf) == -1) {
+ char path[PATH_MAX];
+ realpath(gImgNames[0], path);
+ if (stat(path, &statbuf) == -1) {
// Try case-insensitivity
char* real = casepath(gImgNames[0], false);
if (real)
{
realpath(real, path);
free(real);
- if (stat(path, &statbuf) != -1)
+ if (stat(path, &statbuf) != -1)
goto ok;
}
- CDTRACE("can't get size of gta3.img");
- ASSERT(0);
- return 0;
- }
-ok:
- return statbuf.st_size;
+ CDTRACE("can't get size of gta3.img");
+ ASSERT(0);
+ return 0;
+ }
+ ok:
+ return (uint32)statbuf.st_size;
}
void
@@ -213,15 +214,13 @@ CdStreamShutdown(void)
{
// Destroying semaphores and free(gpReadInfo) will be done at threads
#ifndef ONE_THREAD_PER_CHANNEL
- gCdStreamThreadStatus = 2;
- sem_post(&gCdStreamSema);
-#endif
-
-#ifdef ONE_THREAD_PER_CHANNEL
- for ( int32 i = 0; i < gNumChannels; i++ ) {
- gpReadInfo[i].nThreadStatus = 2;
- sem_post(&gpReadInfo[i].pStartSemaphore);
- }
+ gCdStreamThreadStatus = 2;
+ sem_post(gCdStreamSema);
+#else
+ for ( int32 i = 0; i < gNumChannels; i++ ) {
+ gpReadInfo[i].nThreadStatus = 2;
+ sem_post(gpReadInfo[i].pStartSemaphore);
+ }
#endif
}
@@ -241,27 +240,33 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
- pChannel->hFile = hImage - 1;
- if ( pChannel->nSectorsToRead != 0 || pChannel->bReading )
- return STREAM_NONE;
+ if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
+ if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
+ return STREAM_SUCCESS;
+
+ flushStream[channel] = 1;
+ CdStreamSync(channel);
+ //return STREAM_NONE;
+ }
- pChannel->nStatus = STREAM_NONE;
- pChannel->nSectorOffset = _GET_OFFSET(offset);
- pChannel->nSectorsToRead = size;
- pChannel->pBuffer = buffer;
- pChannel->bLocked = 0;
+ pChannel->hFile = hImage - 1;
+ pChannel->nStatus = STREAM_NONE;
+ pChannel->nSectorOffset = _GET_OFFSET(offset);
+ pChannel->nSectorsToRead = size;
+ pChannel->pBuffer = buffer;
+ pChannel->bLocked = 0;
#ifndef ONE_THREAD_PER_CHANNEL
- AddToQueue(&gChannelRequestQ, channel);
- if ( sem_post(&gCdStreamSema) != 0 )
- printf("Signal Sema Error\n");
+ AddToQueue(&gChannelRequestQ, channel);
+ if ( sem_post(gCdStreamSema) != 0 )
+ printf("Signal Sema Error\n");
#else
- if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
- printf("Signal Sema Error\n");
+ if ( sem_post(pChannel->pStartSemaphore) != 0 )
+ printf("Signal Sema Error\n");
#endif
- return STREAM_SUCCESS;
+ return STREAM_SUCCESS;
}
int32
@@ -272,29 +277,29 @@ CdStreamGetStatus(int32 channel)
ASSERT( pChannel != nil );
#ifdef ONE_THREAD_PER_CHANNEL
- if (pChannel->nThreadStatus == 2)
- return STREAM_NONE;
+ if (pChannel->nThreadStatus == 2)
+ return STREAM_NONE;
#else
- if (gCdStreamThreadStatus == 2)
- return STREAM_NONE;
+ if (gCdStreamThreadStatus == 2)
+ return STREAM_NONE;
#endif
- if ( pChannel->bReading )
- return STREAM_READING;
+ if ( pChannel->bReading )
+ return STREAM_READING;
- if ( pChannel->nSectorsToRead != 0 )
- return STREAM_WAITING;
+ if ( pChannel->nSectorsToRead != 0 )
+ return STREAM_WAITING;
- if ( pChannel->nStatus != STREAM_NONE )
- {
- int32 status = pChannel->nStatus;
+ if ( pChannel->nStatus != STREAM_NONE )
+ {
+ int32 status = pChannel->nStatus;
- pChannel->nStatus = STREAM_NONE;
+ pChannel->nStatus = STREAM_NONE;
- return status;
- }
+ return status;
+ }
- return STREAM_NONE;
+ return STREAM_NONE;
}
int32
@@ -314,30 +319,35 @@ CdStreamSync(int32 channel)
if (flushStream[channel]) {
#ifdef ONE_THREAD_PER_CHANNEL
pChannel->nSectorsToRead = 0;
- pthread_kill(gpReadInfo[channel].pChannelThread, SIGINT);
+ pthread_kill(pChannel->pChannelThread, SIGUSR1);
+ if (pChannel->bReading) {
+ pChannel->bLocked = true;
+ sem_wait(pChannel->pDoneSemaphore);
+ }
#else
+ pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
- pChannel->nSectorsToRead = 0;
- pthread_kill(_gCdStreamThread, SIGINT);
- } else {
- pChannel->nSectorsToRead = 0;
+ pChannel->bLocked = true;
+ pthread_kill(_gCdStreamThread, SIGUSR1);
+ sem_wait(pChannel->pDoneSemaphore);
+
}
#endif
pChannel->bReading = false;
flushStream[channel] = false;
- return STREAM_NONE;
+ return STREAM_NONE;
}
- if ( pChannel->nSectorsToRead != 0 )
- {
- pChannel->bLocked = true;
+ if ( pChannel->nSectorsToRead != 0 )
+ {
+ pChannel->bLocked = true;
- sem_wait(&pChannel->pDoneSemaphore);
- }
+ sem_wait(pChannel->pDoneSemaphore);
+ }
- pChannel->bReading = false;
+ pChannel->bReading = false;
- return pChannel->nStatus;
+ return pChannel->nStatus;
}
void
@@ -382,53 +392,52 @@ void *CdStreamThread(void *param)
debug("Created cdstream thread\n");
#ifndef ONE_THREAD_PER_CHANNEL
- while (gCdStreamThreadStatus != 2) {
- sem_wait(&gCdStreamSema);
- int32 channel = GetFirstInQueue(&gChannelRequestQ);
+ while (gCdStreamThreadStatus != 2) {
+ sem_wait(gCdStreamSema);
+ int32 channel = GetFirstInQueue(&gChannelRequestQ);
#else
- int channel = *((int*)param);
- while (gpReadInfo[channel].nThreadStatus != 2){
- sem_wait(&gpReadInfo[channel].pStartSemaphore);
+ int channel = *((int*)param);
+ while (gpReadInfo[channel].nThreadStatus != 2){
+ sem_wait(gpReadInfo[channel].pStartSemaphore);
#endif
- ASSERT( channel < gNumChannels );
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
-#ifdef ONE_THREAD_PER_CHANNEL
- if (gpReadInfo[channel].nThreadStatus == 0){
- gpReadInfo[channel].nThreadStatus = 1;
-#else
- if (gCdStreamThreadStatus == 0){
- gCdStreamThreadStatus = 1;
-#endif
-
-#ifdef __linux__
- pid_t tid = syscall(SYS_gettid);
- int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
-#endif
- }
-
// spurious wakeup or we sent interrupt signal for flushing
if(pChannel->nSectorsToRead == 0)
- continue;
+ continue;
pChannel->bReading = true;
+ // Not standard POSIX :shrug:
+#ifdef __linux__
+#ifdef ONE_THREAD_PER_CHANNEL
+ if (gpReadInfo[channel].nThreadStatus == 0){
+ gpReadInfo[channel].nThreadStatus = 1;
+#else
+ if (gCdStreamThreadStatus == 0){
+ gCdStreamThreadStatus = 1;
+#endif
+ pid_t tid = syscall(SYS_gettid);
+ int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
+ }
+#endif
if ( pChannel->nStatus == STREAM_NONE )
{
- ASSERT(pChannel->hFile >= 0);
- ASSERT(pChannel->pBuffer != nil );
+ ASSERT(pChannel->hFile >= 0);
+ ASSERT(pChannel->pBuffer != nil );
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
- if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
+ if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
- pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_NONE : STREAM_ERROR;
- } else {
- pChannel->nStatus = STREAM_NONE;
- }
+ // STREAM_WAITING is a little hack to make CStreaming not process this data
+ pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_WAITING : STREAM_ERROR;
+ } else {
+ pChannel->nStatus = STREAM_NONE;
+ }
}
-
+
#ifndef ONE_THREAD_PER_CHANNEL
RemoveFirstInQueue(&gChannelRequestQ);
#endif
@@ -437,22 +446,33 @@ void *CdStreamThread(void *param)
if ( pChannel->bLocked )
{
- sem_post(&pChannel->pDoneSemaphore);
+ sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
}
+ char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
- for ( int32 i = 0; i < gNumChannels; i++ )
- {
- sem_destroy(&gpReadInfo[i].pDoneSemaphore);
- }
- sem_destroy(&gCdStreamSema);
+ for ( int32 i = 0; i < gNumChannels; i++ )
+ {
+ sem_close(gpReadInfo[i].pDoneSemaphore);
+ sprintf(semName,"/semaphore_done%d",i);
+ sem_unlink(semName);
+ }
+ sem_close(gCdStreamSema);
+ sem_unlink("/semaphore_cd_stream");
free(gChannelRequestQ.items);
#else
- sem_destroy(&gpReadInfo[channel].pStartSemaphore);
- sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
+ sem_close(gpReadInfo[channel].pStartSemaphore);
+ sprintf(semName,"/semaphore_start%d",channel);
+ sem_unlink(semName);
+
+ sem_close(gpReadInfo[channel].pDoneSemaphore);
+ sprintf(semName,"/semaphore_done%d",channel);
+ sem_unlink(semName);
#endif
- free(gpReadInfo);
+ if (gpReadInfo)
+ free(gpReadInfo);
+ gpReadInfo = nil;
pthread_exit(nil);
}
@@ -469,7 +489,7 @@ CdStreamAddImage(char const *path)
char* real = casepath(path, false);
if (real)
{
- gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
+ gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
free(real);
}
}
@@ -502,8 +522,10 @@ CdStreamGetImageName(int32 cd)
void
CdStreamRemoveImages(void)
{
- for ( int32 i = 0; i < gNumChannels; i++ )
+ for ( int32 i = 0; i < gNumChannels; i++ ) {
+ flushStream[i] = 1;
CdStreamSync(i);
+ }
for ( int32 i = 0; i < gNumImages; i++ )
{
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index 7eb1e186..b22ddcb2 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -10,6 +10,8 @@
#include "main.h"
#include "Accident.h"
+// --MIAMI: file done
+
int32 CEventList::ms_nFirstFreeSlotIndex;
CEvent gaEvent[NUMEVENTS];
@@ -57,6 +59,7 @@ CEventList::Update(void)
}
}
+// ok
void
CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
{
@@ -195,7 +198,6 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
return found;
}
-// --MIAMI: Done
void
CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare)
{
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 635192ea..da678fd3 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1052,7 +1052,11 @@ CFileLoader::Load2dEffect(const char *line)
&effect->attractor.dir.z,
&probability);
effect->attractor.type = flags;
+#ifdef FIX_BUGS
+ effect->attractor.probability = clamp(probability, 0, 255);
+#else
effect->attractor.probability = probability;
+#endif
break;
case EFFECT_PED_ATTRACTOR:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 4477a190..d3695cb4 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -142,17 +142,17 @@ static size_t
myfread(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
- char *p;
+ unsigned char *p;
size_t i;
int c;
n *= elt;
- p = (char*)buf;
+ p = (unsigned char*)buf;
for(i = 0; i < n; i++){
c = myfgetc(fd);
if(c == EOF)
break;
- *p++ = c;
+ *p++ = (unsigned char)c;
}
return i / elt;
}
@@ -163,12 +163,12 @@ static size_t
myfwrite(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
- char *p;
+ unsigned char *p;
size_t i;
int c;
n *= elt;
- p = (char*)buf;
+ p = (unsigned char*)buf;
for(i = 0; i < n; i++){
c = *p++;
myfputc(c, fd);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index eee8b4b2..59649e93 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -352,7 +352,7 @@ CMenuManager::CMenuManager()
m_PrefsUseVibration = 0;
m_PrefsShowHud = 1;
m_PrefsRadarMode = 0;
- field_10 = 0;
+ m_DisplayControllerOnFoot = false;
m_bShutDownFrontEndRequested = false;
m_bStartUpFrontEndRequested = false;
pEditString = nil;
@@ -950,6 +950,13 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
break;
}
break;
+ // This one is still in enum and ProcessOnOffMenuOptions, but removed from other places
+ case MENUACTION_CTRLDISPLAY:
+ if (m_DisplayControllerOnFoot)
+ rightText = TheText.Get("FEC_ONF");
+ else
+ rightText = TheText.Get("FEC_INC");
+ break;
#endif
case MENUACTION_FRAMESYNC:
rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
@@ -4206,6 +4213,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
}
+// --MIAMI: Done
void
CMenuManager::ProcessOnOffMenuOptions()
{
@@ -4213,78 +4221,78 @@ CMenuManager::ProcessOnOffMenuOptions()
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
#endif
+ case MENUACTION_INVERTPADY:
+ CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad;
+ SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :(
+ break;
+ case MENUACTION_CTRLDISPLAY:
+ m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
+ break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
+ SaveSettings(); // FIX: Again... This makes me very unhappy
break;
case MENUACTION_FRAMELIMIT:
m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_TRAILS:
CMBlur::BlurOn = !CMBlur::BlurOn;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
- if (CMBlur::BlurOn)
- CMBlur::MotionBlurOpen(Scene.camera);
- else
- CMBlur::MotionBlurClose();
break;
case MENUACTION_SUBTITLES:
m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#ifndef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
+ case MENUACTION_LEGENDS:
+ m_PrefsShowLegends = !m_PrefsShowLegends;
+ break;
+ case MENUACTION_HUD:
+ m_PrefsShowHud = !m_PrefsShowHud;
+ SaveSettings();
+ break;
+#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_SETDBGFLAG:
CTheScripts::InvertDebugFlag();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
+#endif
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_DYNAMICACOUSTIC:
m_PrefsDMA = !m_PrefsDMA;
DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_MOUSESTEER:
- CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
+ if (m_ControlMethod == CONTROL_STANDARD) {
+ CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
+ SaveSettings();
+ }
break;
}
}
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 6cd58e7d..0dab83a4 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -207,8 +207,8 @@ enum eMenuAction
MENUACTION_YES,
MENUACTION_NO,
MENUACTION_CHANGEMENU,
- MENUACTION_UNK5,
MENUACTION_INVERTPADY,
+ MENUACTION_CTRLDISPLAY,
MENUACTION_FRAMESYNC,
MENUACTION_FRAMELIMIT,
MENUACTION_TRAILS,
@@ -466,7 +466,7 @@ public:
bool m_PrefsUseVibration;
bool m_PrefsShowHud;
int32 m_PrefsRadarMode;
- uint8 field_10;
+ bool m_DisplayControllerOnFoot;
bool m_bShutDownFrontEndRequested;
bool m_bStartUpFrontEndRequested;
int32 m_KeyPressedCode;
@@ -702,4 +702,4 @@ VALIDATE_SIZE(CMenuManager, 0x688);
extern CMenuManager FrontEndMenuManager;
extern CMenuScreen aScreens[];
-#endif \ No newline at end of file
+#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 910a8c52..b723eb1d 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -54,6 +54,8 @@
#include "libpad.h"
#endif
+// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
+
CPad Pads[MAX_PADS];
#ifdef GTA_PS2
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
@@ -66,7 +68,9 @@ bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
+bool CPad::m_bDebugCamPCOn;
bool CPad::bHasPlayerCheated;
+bool CPad::bInvertLook4Pad;
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@@ -93,6 +97,74 @@ extern bool gbFastTime;
extern bool gGravityCheat;
#endif
+void SpecialCarCheats()
+{
+ if ( !CVehicle::bCheat9 )
+ {
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_INFERNUS))->m_wheelScale *= 1.3f;
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHEETAH))->m_wheelScale *= 1.3f;
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_PHEONIX))->m_wheelScale *= 1.3f;
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_DELUXO))->m_wheelScale *= 1.3f;
+ mod_HandlingManager.GetHandlingData(HANDLING_LANDSTAL)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_PATRIOT)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BOBCAT)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BFINJECT)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_RANCHER)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_DESPERAD)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->Transmission.fEngineAcceleration *= 2.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fMaxVelocity *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.InitGearRatios();
+
+ mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fMaxVelocity *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.InitGearRatios();
+
+ mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fTurnMass *= 4.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fTurnMass *= 4.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fTurnMass *= 4.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fTurnMass *= 4.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fTurnMass *= 4.0f;
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CVehicle::bCheat9 = true;
+ CPad::bHasPlayerCheated = true;
+ }
+}
+
+void PickUpChicksCheat()
+{
+ if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
+ {
+ CVehicle *vehicle = FindPlayerVehicle();
+ if ( FindPlayerVehicle()->m_vehType == 5 )
+ {
+ if ( vehicle->pPassengers[0] )
+ vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
+ }
+ CPed* someoneElse = (CPed*)CWorld::TestSphereAgainstWorld(vehicle->GetPosition(), 6.0f, FindPlayerPed(), false, false, true, false, false, false);
+ if ( someoneElse && someoneElse->m_nPedState != PED_DRIVING )
+ {
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ someoneElse->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, vehicle);
+ }
+ }
+}
+
void WeaponCheat1()
{
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
@@ -127,6 +199,11 @@ void WeaponCheat1()
CStreaming::SetModelIsDeletable(MI_RUGER);
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
CStreaming::SetModelIsDeletable(MI_FLAMETHROWER);
+#ifdef MOBILE_IMPROVEMENTS
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
+ }
+#endif
}
void WeaponCheat2()
@@ -162,6 +239,11 @@ void WeaponCheat2()
CStreaming::SetModelIsDeletable(MI_M4);
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
+#ifdef MOBILE_IMPROVEMENTS
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
+ }
+#endif
}
void WeaponCheat3()
@@ -197,6 +279,12 @@ void WeaponCheat3()
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_MINIGUN);
CStreaming::SetModelIsDeletable(MI_MINIGUN2);
+
+#ifdef MOBILE_IMPROVEMENTS
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
+ }
+#endif
}
void HealthCheat()
@@ -213,6 +301,7 @@ void HealthCheat()
}
}
+// TODO(Miami): this is HELLA different on mobile, although it mostly has debug oriented things like player exiting it's current car and enters spawned one etc.
void VehicleCheat(int model)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -232,7 +321,7 @@ void VehicleCheat(int model)
#ifdef FIX_BUGS
CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
#else
- CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
+ CAutomobile* vehicle = new CAutomobile(model, MISSION_VEHICLE);
#endif
if (vehicle != nil) {
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
@@ -249,6 +338,7 @@ void VehicleCheat(int model)
CPad::bHasPlayerCheated = true;
}
+
void BlowUpCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -262,7 +352,8 @@ void BlowUpCarsCheat()
void ChangePlayerCheat()
{
- int modelId;
+ // I don't know wtf is going on in here...
+ int modelId, anotherModelId;
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -270,21 +361,22 @@ void ChangePlayerCheat()
AssocGroupId AnimGrp = ped->m_animGroup;
do
{
- do
- modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
- while (!CModelInfo::GetModelInfo(modelId));
- } while (modelId == MI_TAXI_D);
+ do {
+ modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
+ anotherModelId = modelId+1;
+ } while (!CModelInfo::GetModelInfo(anotherModelId));
+ } while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
- uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
+ uint8 flags = CStreaming::ms_aInfoForModel[anotherModelId].m_flags;
ped->DeleteRwObject();
- CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(anotherModelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
ped->m_modelIndex = -1;
- ped->SetModelIndex(modelId);
+ ped->SetModelIndex(anotherModelId);
ped->m_animGroup = AnimGrp;
- if (modelId != MI_PLAYER) {
+ if (modelId != -1) {
if (!(flags & STREAMFLAGS_DONT_REMOVE))
- CStreaming::SetModelIsDeletable(modelId);
+ CStreaming::SetModelIsDeletable(anotherModelId);
}
}
}
@@ -430,11 +522,6 @@ void StrongGripCheat()
CPad::bHasPlayerCheated = true;
}
-void NastyLimbsCheat()
-{
- CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat;
-}
-
void FannyMagnetCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -566,6 +653,7 @@ void FlyingFishCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat8 = !CVehicle::bCheat8;
+ CPad::bHasPlayerCheated = true;
}
void DoShowChaseStatCheat(void) {
@@ -643,6 +731,8 @@ void CPad::Initialise(void)
bObsoleteControllerMessage = false;
bOldDisplayNoControllerMessage = false;
bDisplayNoControllerMessage = false;
+ m_bMapPadOneToPadTwo = false;
+ m_bDebugCamPCOn = false;
}
#endif
@@ -675,9 +765,9 @@ void CPad::Clear(bool bResetPlayerControls)
if ( bResetPlayerControls )
DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ JustOutOfFrontend = 0;
bApplyBrakes = false;
-
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
bHornHistory[i] = false;
@@ -703,6 +793,14 @@ void CPad::ClearMouseHistory()
OldMouseControllerState.Clear();
}
+// unused
+void CPad::ClearKeyBoardHistory()
+{
+ NewKeyState.Clear();
+ OldKeyState.Clear();
+ TempKeyState.Clear();
+}
+
CMouseControllerState::CMouseControllerState()
{
LMB = 0;
@@ -1101,9 +1199,6 @@ void CPad::AddToCheatString(char c)
else if ( !_CHEATCMP("T33L1413") )
StrongGripCheat();
- // "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
- else if ( !_CHEATCMP("X1RT31DC1S") )
- NastyLimbsCheat();
#undef _CHEATCMP
}
#endif
@@ -1120,6 +1215,7 @@ int Cheat_strncmp(char* sourceStr, char* origCheatStr)
return 0;
}
+// TODO(Miami): Mobile has changed some of the cheats to include debugging things
void CPad::AddToPCCheatString(char c)
{
for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
@@ -1394,6 +1490,16 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BackToTheFuture();
}
+ // LOADSOFLITTLETHINGS
+ else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
+ KeyBoardCheatString[0] = ' ';
+ SpecialCarCheats();
+ }
+ // HOPINGIRL
+ else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
+ KeyBoardCheatString[0] = ' ';
+ PickUpChicksCheat();
+ }
//CERTAINDEATH
else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) {
KeyBoardCheatString[0] = ' ';
@@ -1410,10 +1516,6 @@ void CPad::AddToPCCheatString(char c)
FannyMagnetCheat();
}
- // "NASTYLIMBSCHEAT"
- if (!_CHEATCMP("TAEHCSBMILYTSAN"))
- NastyLimbsCheat();
-
#ifdef KANGAROO_CHEAT
// "KANGAROO"
if (!_CHEATCMP("OORAGNAK"))
@@ -1861,6 +1963,9 @@ void CPad::Update(int16 pad)
if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
+
+ if ( JustOutOfFrontend != 0 )
+ --JustOutOfFrontend;
}
void CPad::DoCheats(void)
@@ -1945,7 +2050,6 @@ CPad *CPad::GetPad(int32 pad)
#define CURMODE (Mode)
#endif
-
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2108,7 +2212,6 @@ int16 CPad::GetPedWalkLeftRight(void)
return 0;
}
-
int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2172,6 +2275,36 @@ int16 CPad::GetAnalogueUpDown(void)
return 0;
}
+int16 CPad::GetAnalogueLeftRight(void)
+{
+ switch (CURMODE)
+ {
+ case 0:
+ case 2:
+ {
+ int16 axis = NewState.LeftStickX;
+ int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( Abs(axis) > Abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickX;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
bool CPad::GetLookLeft(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2283,7 +2416,6 @@ bool CPad::HornJustDown(void)
return false;
}
-
bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2414,6 +2546,10 @@ bool CPad::GetExitVehicle(void)
if ( ArePlayerControlsDisabled() )
return false;
+
+ if ( JustOutOfFrontend != 0 )
+ return false;
+
switch (CURMODE)
{
case 0:
@@ -2441,6 +2577,9 @@ bool CPad::ExitVehicleJustDown(void)
if ( ArePlayerControlsDisabled() )
return false;
+ if ( JustOutOfFrontend != 0 )
+ return false;
+
switch (CURMODE)
{
case 0:
@@ -2567,6 +2706,53 @@ int16 CPad::GetAccelerate(void)
return 0;
}
+bool CPad::CycleCameraModeJustDown(void)
+{
+ bool result;
+ switch (CURMODE)
+ {
+ case 0:
+ case 2:
+ case 3:
+ {
+ result = !!(NewState.Select && !OldState.Select);
+
+ break;
+ }
+
+ case 1:
+ {
+ result = !!(NewState.DPadUp && !OldState.DPadUp);
+
+ break;
+ }
+ default:
+ {
+ result = false;
+ break;
+ }
+ }
+
+ if (!result)
+ {
+ switch (CURMODE)
+ {
+ case 1:
+ {
+ result = !!(NewState.DPadDown && !OldState.DPadDown);
+ break;
+ }
+ default:
+ {
+ result = false;
+ break;
+ }
+ }
+ }
+
+ return result;
+}
+
bool CPad::CycleCameraModeUpJustDown(void)
{
switch (CURMODE)
@@ -2654,7 +2840,6 @@ bool CPad::ChangeStationJustDown(void)
return false;
}
-
bool CPad::CycleWeaponLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2813,23 +2998,23 @@ bool CPad::ShiftTargetRightJustDown(void)
if ( ArePlayerControlsDisabled() )
return false;
- return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1) || !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
- int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
+ int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
- if ( Y < 0 && oldfStickY >= 0 )
+ if ( leftStickY < -15 && oldfStickY >= -5 )
{
- oldfStickY = Y;
+ oldfStickY = leftStickY;
return true;
}
else
{
- oldfStickY = Y;
+ oldfStickY = leftStickY;
return false;
}
}
@@ -2838,16 +3023,16 @@ bool CPad::GetAnaloguePadDown(void)
{
static int16 oldfStickY = 0;
- int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
+ int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
- if ( Y > 0 && oldfStickY <= 0 )
+ if ( leftStickY > 15 && oldfStickY <= 5 )
{
- oldfStickY = Y;
+ oldfStickY = leftStickY;
return true;
}
else
{
- oldfStickY = Y;
+ oldfStickY = leftStickY;
return false;
}
}
@@ -2856,16 +3041,16 @@ bool CPad::GetAnaloguePadLeft(void)
{
static int16 oldfStickX = 0;
- int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
+ int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
- if ( X < 0 && oldfStickX >= 0 )
+ if ( leftStickX < -15 && oldfStickX >= -5 )
{
- oldfStickX = X;
+ oldfStickX = leftStickX;
return true;
}
else
{
- oldfStickX = X;
+ oldfStickX = leftStickX;
return false;
}
}
@@ -2874,16 +3059,16 @@ bool CPad::GetAnaloguePadRight(void)
{
static int16 oldfStickX = 0;
- int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
+ int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
- if ( X > 0 && oldfStickX <= 0 )
+ if ( leftStickX > 15 && oldfStickX <= 5 )
{
- oldfStickX = X;
+ oldfStickX = leftStickX;
return true;
}
else
{
- oldfStickX = X;
+ oldfStickX = leftStickX;
return false;
}
}
@@ -2896,7 +3081,7 @@ bool CPad::GetAnaloguePadLeftJustUp(void)
if ( X == 0 && oldfStickX < 0 )
{
- oldfStickX = X;
+ oldfStickX = 0;
return true;
}
@@ -2916,7 +3101,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
if ( X == 0 && oldfStickX > 0 )
{
- oldfStickX = X;
+ oldfStickX = 0;
return true;
}
@@ -3022,23 +3207,35 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
- if ( Abs(axis) > Abs(dpad) )
- return axis;
- else
+ if ( Abs(axis) > Abs(dpad) ) {
+ if ( Abs(axis) > 35.0f ) {
+ return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
+ } else {
+ return 0;
+ }
+ } else
return dpad;
}
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
-#ifdef FIX_BUGS
- axis = -axis;
-#endif
- int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+ int16 dpad;
- if ( Abs(axis) > Abs(dpad) )
- return axis;
- else
+ if (CPad::bInvertLook4Pad) {
+ axis = -axis;
+ dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+ } else {
+ dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+ }
+
+ if ( Abs(axis) > Abs(dpad) ) {
+ if ( Abs(axis) > 35.0f ) {
+ return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
+ } else {
+ return 0;
+ }
+ } else
return dpad;
}
@@ -3061,9 +3258,8 @@ int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
-#ifdef FIX_BUGS
- axis = -axis;
-#endif
+ if (CPad::bInvertLook4Pad)
+ axis = -axis;
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
@@ -3076,7 +3272,6 @@ int16 CPad::LookAroundUpDown(void)
return 0;
}
-
void CPad::ResetAverageWeapon(void)
{
AverageWeapon = GetWeapon();
@@ -3085,6 +3280,9 @@ void CPad::ResetAverageWeapon(void)
void CPad::PrintErrorMessage(void)
{
+ if (TheCamera.m_WideScreenOn)
+ return;
+
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
@@ -3135,29 +3333,33 @@ void CPad::ResetCheats(void)
{
CWeather::ReleaseWeather();
+ gbFastTime = false;
CPopulation::ms_bGivePedsWeapons = false;
-
- CPed::bNastyLimbsCheat = false;
- CPed::bFannyMagnetCheat = false;
- CPed::bPedCheat2 = false;
- CPed::bPedCheat3 = false;
+ CTimer::SetTimeScale(1.0f);
CVehicle::bWheelsOnlyCheat = false;
CVehicle::bAllDodosCheat = false;
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
+ CVehicle::bAllTaxisHaveNitro = false;
+ CVehicle::bHoverCheat = false;
CVehicle::bCheat8 = false;
+ CVehicle::bCheat9 = false;
+ CVehicle::bCheat10 = false;
#ifdef RESTORE_ALLCARSHELI_CHEAT
bAllCarCheat = false;
#endif
gbBlackCars = false;
gbPinkCars = false;
+
CCarCtrl::bMadDriversCheat = false;
CTrafficLights::bGreenLightsCheat = false;
CStats::ShowChaseStatOnScreen = 0;
- gbFastTime = false;
- CTimer::SetTimeScale(1.0f);
+ CPed::bNastyLimbsCheat = false;
+ CPed::bFannyMagnetCheat = false;
+ CPed::bPedCheat3 = false;
+
}
char *CPad::EditString(char *pStr, int32 nSize)
@@ -3362,3 +3564,13 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
return pRsKeys;
}
+
+void CPad::FixPadsAfterSave(void)
+{
+ UpdatePads();
+ if ( bObsoleteControllerMessage )
+ {
+ bObsoleteControllerMessage = false;
+ GetPad(0)->Phase = 0;
+ }
+}
diff --git a/src/core/Pad.h b/src/core/Pad.h
index cde2d3c5..01f5bb9b 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -158,6 +158,7 @@ public:
uint8 ShakeFreq;
bool bHornHistory[HORNHISTORY_SIZE];
uint8 iCurrHornHistory;
+ int8 JustOutOfFrontend;
int8 bApplyBrakes;
char CheatString[12];
int32 LastTimeTouched;
@@ -174,7 +175,9 @@ public:
static bool bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
static bool m_bMapPadOneToPadTwo;
+ static bool m_bDebugCamPCOn;
static bool bHasPlayerCheated;
+ static bool bInvertLook4Pad;
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;
@@ -190,6 +193,7 @@ public:
#endif
void Clear(bool bResetPlayerControls);
void ClearMouseHistory();
+ void ClearKeyBoardHistory();
void UpdateMouse();
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
void StartShake(int16 nDur, uint8 nFreq);
@@ -219,6 +223,7 @@ public:
int16 GetPedWalkLeftRight(void);
int16 GetPedWalkUpDown(void);
int16 GetAnalogueUpDown(void);
+ int16 GetAnalogueLeftRight(void);
bool GetLookLeft(void);
bool GetLookRight(void);
bool GetLookBehindForCar(void);
@@ -234,6 +239,7 @@ public:
int32 GetWeapon(void);
bool WeaponJustDown(void);
int16 GetAccelerate(void);
+ bool CycleCameraModeJustDown(void);
bool CycleCameraModeUpJustDown(void);
bool CycleCameraModeDownJustDown(void);
bool ChangeStationJustDown(void);
@@ -261,6 +267,7 @@ public:
int16 LookAroundLeftRight(void);
int16 LookAroundUpDown(void);
void ResetAverageWeapon(void);
+ static void FixPadsAfterSave(void);
static void PrintErrorMessage(void);
static void ResetCheats(void);
static char *EditString(char *pStr, int32 nSize);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index b9fc369d..5317040f 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -750,9 +750,7 @@ void CRadar::DrawBlips()
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
-#if 1 // from VC
CalculateCachedSinCos();
-#endif
if (FindPlayerVehicle()) {
float speed = FindPlayerSpeed().Magnitude();
if (speed < RADAR_MIN_SPEED)
@@ -1366,33 +1364,8 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
-#if 1
s = -cachedSin;
c = cachedCos;
-#else
- // Original code
-
- s = -Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = -Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-#endif
out.x = s * in.y + c * in.x;
out.y = c * in.y - s * in.x;
@@ -1419,35 +1392,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
-#if 1
s = cachedSin;
c = cachedCos;
-#else
- // Original code
-
- float s, c;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- s = Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
- }
- else {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-#endif
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
@@ -1534,10 +1480,10 @@ CRadar::ToggleTargetMarker(float x, float y)
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
-#ifdef FIX_BUGS
+
if (nextBlip == NUMRADARBLIPS)
return;
-#endif
+
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
ms_RadarTrace[nextBlip].m_bDim = 1;
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index d296496e..ddde4664 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -46,7 +46,11 @@ CStreamingInfo CStreaming::ms_endRequestedList;
int32 CStreaming::ms_oldSectorX;
int32 CStreaming::ms_oldSectorY;
int32 CStreaming::ms_streamingBufferSize;
+#ifndef ONE_THREAD_PER_CHANNEL
int8 *CStreaming::ms_pStreamingBuffer[2];
+#else
+int8 *CStreaming::ms_pStreamingBuffer[4];
+#endif
size_t CStreaming::ms_memoryUsed;
CStreamingChannel CStreaming::ms_channel[2];
int32 CStreaming::ms_channelError;
@@ -197,6 +201,10 @@ CStreaming::Init2(void)
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_streamingBufferSize /= 2;
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+#ifdef ONE_THREAD_PER_CHANNEL
+ ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
+ ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+#endif
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
// PC only, figure out how much memory we got
@@ -2196,6 +2204,110 @@ CStreaming::LoadRequestedModels(void)
}
}
+
+// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
+// Currently only supported on POSIX streamer.
+#ifdef ONE_THREAD_PER_CHANNEL
+void
+CStreaming::LoadAllRequestedModels(bool priority)
+{
+ static bool bInsideLoadAll = false;
+ int imgOffset, streamId, status;
+ int i;
+ uint32 posn, size;
+
+ if(bInsideLoadAll)
+ return;
+ bInsideLoadAll = true;
+
+ FlushChannels();
+ imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
+
+ int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
+ int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
+ int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
+ bool first = true;
+ int processI = 0;
+
+ while (true) {
+ // Enumerate files and start reading
+ for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
+ if (!first && streamIds[i] != -1) {
+ processI = i;
+ continue;
+ }
+
+ if(ms_endRequestedList.m_prev != &ms_startRequestedList){
+ streamId = GetNextFileOnCd(0, priority);
+ if(streamId == -1){
+ streamIds[i] = -1;
+ break;
+ }
+
+ if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
+ streamIds[i] = -1;
+ if (size > (uint32)ms_streamingBufferSize) {
+ if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
+ continue;
+ else if (!first && streamIds[i+1] != -1)
+ continue;
+ } else {
+ if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
+ continue;
+ }
+ ms_aInfoForModel[streamId].RemoveFromList();
+ DecrementRef(streamId);
+
+ streamIds[i] = streamId;
+ streamSizes[i] = size;
+ streamPoses[i] = posn;
+ CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
+ processI = i;
+ } else {
+ ms_aInfoForModel[streamId].RemoveFromList();
+ DecrementRef(streamId);
+
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+ streamIds[i] = -1;
+ }
+ } else
+ streamIds[i] = -1;
+ }
+
+ first = false;
+
+ // Now process
+ if (streamIds[processI] == -1)
+ break;
+
+ // Try again on error
+ while (CdStreamSync(processI) != STREAM_NONE) {
+ CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
+ }
+ ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
+
+ MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
+ ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
+ if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
+ FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
+
+ if(streamIds[processI] < STREAM_OFFSET_TXD){
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
+ if(mi->IsSimple())
+ mi->m_alpha = 255;
+ }
+ streamIds[processI] = -1;
+ }
+
+ ms_bLoadingBigModel = false;
+ for(i = 0; i < 4; i++){
+ ms_channel[1].streamIds[i] = -1;
+ ms_channel[1].offsets[i] = -1;
+ }
+ ms_channel[1].state = CHANNELSTATE_IDLE;
+ bInsideLoadAll = false;
+}
+#else
void
CStreaming::LoadAllRequestedModels(bool priority)
{
@@ -2256,6 +2368,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
ms_channel[1].state = CHANNELSTATE_IDLE;
bInsideLoadAll = false;
}
+#endif
void
CStreaming::FlushChannels(void)
@@ -2287,6 +2400,14 @@ CStreaming::FlushRequestList(void)
next = si->m_next;
RemoveModel(si - ms_aInfoForModel);
}
+#ifndef _WIN32
+ if(ms_channel[0].state == CHANNELSTATE_READING) {
+ flushStream[0] = 1;
+ }
+ if(ms_channel[1].state == CHANNELSTATE_READING) {
+ flushStream[1] = 1;
+ }
+#endif
FlushChannels();
}
@@ -2815,10 +2936,15 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
void
CStreaming::MakeSpaceFor(int32 size)
{
- // BUG: ms_memoryAvailable can be uninitialized
- // the code still happens to work in that case because ms_memoryAvailable is unsigned
- // but it's not nice....
-
+#ifdef FIX_BUGS
+#define MB (1024 * 1024)
+ if(ms_memoryAvailable == 0) {
+ extern size_t _dwMemAvailPhys;
+ ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
+ if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB;
+ }
+#undef MB
+#endif
while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
diff --git a/src/core/common.h b/src/core/common.h
index 16d32b32..c4c133fa 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -106,7 +106,7 @@ typedef uint16_t wchar;
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
{
uint32 m = MASK(p,s);
- return w & ~m | b<<p & m;
+ return (w & ~m) | ((b<<p) & m);
}
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
{
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 1393314c..2e112442 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -100,7 +100,8 @@ void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
-void NastyLimbsCheat();
+void SpecialCarCheats();
+void PickUpChicksCheat();
DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;
@@ -370,7 +371,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
- DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+ DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
+ DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
static int spawnCarId = MI_LANDSTAL;
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index a8057d26..58aba733 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -257,6 +257,9 @@ enum
MI_VICE8,
MI_WFYG2 = 106, // last regular ped
MI_SPECIAL01 = 109,
+ MI_SPECIAL02 = 110,
+ MI_SPECIAL03 = 111,
+ MI_SPECIAL04 = 112,
MI_SPECIAL21 = 129,
MI_LAST_PED = MI_SPECIAL21,
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index d9a3f59a..d03ab9bf 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -137,7 +137,7 @@ public:
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
- CVector GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
+ const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; }
int32 ChooseComponent(void);
int32 ChooseSecondComponent(void);
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f6d54268..c5b19241 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -136,7 +136,6 @@ CVector vecPedBikeKickAnimOffset;
bool CPed::bNastyLimbsCheat;
bool CPed::bFannyMagnetCheat;
-bool CPed::bPedCheat2;
bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
@@ -14404,7 +14403,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
-extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
+CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
// --MIAMI: Done
void
@@ -21441,4 +21440,4 @@ CPed::SetLook(float direction)
SetPedState(PED_LOOK_HEADING);
SetLookFlag(direction, false);
}
-} \ No newline at end of file
+}
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 3ee38df3..1f0e9243 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -1114,7 +1114,6 @@ public:
static bool bNastyLimbsCheat;
static bool bFannyMagnetCheat;
- static bool bPedCheat2;
static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;
diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp
index 1ea9da50..79ce0461 100644
--- a/src/render/Occlusion.cpp
+++ b/src/render/Occlusion.cpp
@@ -366,6 +366,12 @@ COcclusion::ProcessBeforeRendering(void)
}
NumActiveOccluders--;
i--;
+ // Taken from Mobile!
+#ifdef FIX_BUGS
+ if (i == -1) {
+ i = 0;
+ }
+#endif
}
}
}
@@ -481,4 +487,4 @@ void COcclusion::Render() {
DefinedState();
}
-#endif \ No newline at end of file
+#endif
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 2f0c3809..6a42bc4d 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1220,8 +1220,11 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
{
+#ifdef FIX_BUGS
+ int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
+#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
-
+#endif
vecMoveStep.x = Sin(nSinCosIndex);
vecMoveStep.y = Sin(nSinCosIndex);
@@ -1233,8 +1236,11 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_BEASTIE )
{
+#ifdef FIX_BUGS
+ int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
+#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
-
+#endif
particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
particle->m_vecVelocity.y = Cos(nSinCosIndex);
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
@@ -1750,7 +1756,11 @@ void CParticle::Update()
}
if ( particle->m_nRotationStep != 0 )
+#ifdef FIX_BUGS
+ particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep);
+#else
particle->m_nRotation += particle->m_nRotationStep;
+#endif
if ( particle->m_fCurrentZRadius != 0.0f )
{
@@ -2403,7 +2413,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
{
float fHeadingRad = entity->GetForward().Heading();
float fHeading = RADTODEG(fHeadingRad);
- float fBirdAngle = Cos(DEGTORAD(1.5f));
+ float fBirdAngle = ::Cos(DEGTORAD(1.5f));
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
CParticle *particle = psystem->m_pParticles;
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
index 906aba4a..51228073 100644
--- a/src/render/WaterCreatures.cpp
+++ b/src/render/WaterCreatures.cpp
@@ -160,16 +160,16 @@ void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
&& CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID > 64)
- modelID = CGeneral::GetRandomNumberInRange(0.0f, 64.0f);
+ modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
pos.z = fLevelNoWaves - creature->fLevel;
- float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01);
+ float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f);
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
- if (!fish)
- return;
+ if (!fish) return;
+
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index b38f1bd9..b98b8243 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -213,9 +213,7 @@ GenericSave(int file)
#endif
WriteDataToBufferPointer(buf, CGame::currArea);
WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
- // TODO(Miami): Pad invert Y
- bool invertY = 0;
- WriteDataToBufferPointer(buf, invertY);
+ WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
@@ -279,7 +277,8 @@ GenericSave(int file)
return false;
}
-
+
+ CPad::FixPadsAfterSave();
return true;
}
@@ -352,9 +351,7 @@ GenericLoad()
#endif
ReadDataFromBufferPointer(buf, CGame::currArea);
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
- // TODO(Miami): Pad invert Y
- bool invertY = 0;
- ReadDataFromBufferPointer(buf, invertY);
+ ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
diff --git a/src/skel/events.cpp b/src/skel/events.cpp
index 3e1e95b3..6589ab71 100644
--- a/src/skel/events.cpp
+++ b/src/skel/events.cpp
@@ -9,6 +9,8 @@
#include "events.h"
+// --MIAMI: file done
+
/*
*****************************************************************************
*/
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index b40130c4..0f520cad 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -81,7 +81,12 @@ DWORD _dwOperatingSystemVersion;
#include "resource.h"
#else
long _dwOperatingSystemVersion;
+#ifndef __APPLE__
#include <sys/sysinfo.h>
+#else
+#include <mach/mach_host.h>
+#include <sys/sysctl.h>
+#endif
#include <stddef.h>
#include <locale.h>
#include <signal.h>
@@ -449,15 +454,27 @@ psInitialize(void)
#endif
#endif
+#ifndef __APPLE__
struct sysinfo systemInfo;
sysinfo(&systemInfo);
-
_dwMemAvailPhys = systemInfo.freeram;
- _dwOperatingSystemVersion = OS_WINXP; // To fool other classes
-
debug("Physical memory size %u\n", systemInfo.totalram);
debug("Available physical memory %u\n", systemInfo.freeram);
-
+#else
+ uint64_t size = 0;
+ uint64_t page_size = 0;
+ size_t uint64_len = sizeof(uint64_t);
+ size_t ull_len = sizeof(unsigned long long);
+ sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
+ sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
+ vm_statistics_data_t vm_stat;
+ mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
+ host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
+ _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
+ debug("Physical memory size %llu\n", _dwMemAvailPhys);
+ debug("Available physical memory %llu\n", size);
+#endif
+ _dwOperatingSystemVersion = OS_WINXP; // To fool other classes
#endif
TheText.Unload();
@@ -1211,7 +1228,9 @@ void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
}
void dummyHandler(int sig){
+ // Don't kill the app pls
}
+
#endif
void resizeCB(GLFWwindow* window, int width, int height) {
@@ -1458,9 +1477,10 @@ main(int argc, char *argv[])
act.sa_flags = SA_SIGINFO;
sigaction(SIGTERM, &act, NULL);
struct sigaction sa;
+ sigemptyset(&sa.sa_mask);
sa.sa_handler = dummyHandler;
sa.sa_flags = 0;
- sigaction(SIGINT, &sa, NULL); // Needed for CdStreamPosix
+ sigaction(SIGUSR1, &sa, NULL); // Needed for CdStreamPosix
#endif
/*
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 01a4f094..1316985d 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -841,8 +841,8 @@ CAutomobile::ProcessControl(void)
m_nBusDoorTimerEnd -= CTimer::GetTimeStepInMilliseconds();
}
- if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f ||
- m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f)
+ if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
+ (m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f))
ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward());
}
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 1664ffd0..8c9dd241 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -959,17 +959,24 @@ CBoat::PreRender(void)
matrix.Translate(pos);
matrix.UpdateRW();
}
+ // FIX: Planes can also be controlled with GetCarGunUpDown
+#ifdef FIX_BUGS
+ static float steeringUpDown = 0.0f;
+ steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
+#else
+ float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
+#endif
if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
pos = matrix.GetPosition();
- matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
+ matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}
if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
pos = matrix.GetPosition();
- matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
+ matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index b0fa91a4..598b8342 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -28,8 +28,13 @@ uint32 CTheCarGenerators::CurrentActiveCount;
void CCarGenerator::SwitchOff()
{
- m_nUsesRemaining = 0;
- --CTheCarGenerators::CurrentActiveCount;
+#ifdef FIX_BUGS
+ if (m_nUsesRemaining != 0)
+#endif
+ {
+ m_nUsesRemaining = 0;
+ --CTheCarGenerators::CurrentActiveCount;
+ }
}
void CCarGenerator::SwitchOn()
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index e3d73771..6e86dbe4 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -41,6 +41,8 @@ bool CVehicle::bCheat3;
bool CVehicle::bCheat4;
bool CVehicle::bCheat5;
bool CVehicle::bCheat8;
+bool CVehicle::bCheat9;
+bool CVehicle::bCheat10;
bool CVehicle::bHoverCheat;
bool CVehicle::bAllTaxisHaveNitro;
bool CVehicle::m_bDisableMouseSteering = true;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 6bd6f7c6..004f1fd9 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -187,7 +187,7 @@ public:
CAutoPilot AutoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
- uint8 m_aExtras[2];
+ int8 m_aExtras[2];
int16 m_nAlarmState;
int16 m_nRouteSeed;
CPed *pDriver;
@@ -400,6 +400,8 @@ public:
static bool bCheat4;
static bool bCheat5;
static bool bCheat8;
+ static bool bCheat9;
+ static bool bCheat10;
static bool bHoverCheat;
static bool bAllTaxisHaveNitro;
static bool m_bDisableMouseSteering;
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 0efe6688..375a2ca9 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -23,6 +23,9 @@
#include "WeaponInfo.h"
#include "World.h"
#include "SurfaceTable.h"
+#include "Heli.h"
+
+// --MIAMI: file done
#ifdef SQUEEZE_PERFORMANCE
uint32 bulletInfoInUse;
@@ -32,9 +35,14 @@ uint32 bulletInfoInUse;
#define NUM_PED_BLOOD_PARTICLES (8)
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
#define NUM_VEHICLE_SPARKS (16)
+#define NUM_TYRE_POP_SMOKES (4)
#define NUM_OTHER_SPARKS (8)
#define BULLET_HIT_FORCE (7.5f)
-#define MAP_BORDER (1960.0f)
+
+#define BULLET_BOUNDARY_MIN_X -2400.0f
+#define BULLET_BOUNDARY_MAX_X 1600.0f
+#define BULLET_BOUNDARY_MIN_Y -2000.0f
+#define BULLET_BOUNDARY_MAX_Y 2000.0f
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
bool bPlayerSniperBullet;
@@ -106,14 +114,18 @@ void CBulletInfo::Update(void)
}
CVector vecOldPos = pBullet->m_vecPosition;
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
- CWorld::bIncludeCarTyres = true;
+
+ if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) {
+ pBullet->m_bInUse = false;
+ continue;
+ }
CWorld::bIncludeDeadPeds = true;
+ CWorld::bIncludeBikers = true;
+ CWorld::bIncludeCarTyres = true;
CWorld::pIgnoreEntity = pBullet->m_pSource;
CColPoint point;
CEntity* pHitEntity;
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
- if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
- CStats::BulletsThatHit++;
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
if (pHitEntity->IsPed()) {
@@ -128,7 +140,7 @@ void CBulletInfo::Update(void)
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
- bulletInfoInUse--;
+ bulletInfoInUse--;
#endif
vecNewPos = point.point;
}
@@ -159,13 +171,24 @@ void CBulletInfo::Update(void)
}
}
else if (pHitEntity->IsVehicle()) {
- CVehicle* pVehicle = (CVehicle*)pHitEntity;
- pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
- if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
- gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
- else {
- for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
- CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
+ CEntity *source = pBullet->m_pSource;
+ if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
+ if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) {
+ ((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true);
+ for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) {
+ CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20);
+ }
+ } else {
+ // CVector sth(0.0f, 0.0f, 0.0f); // unused
+ ((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage);
+ if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) {
+ gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1);
+ } else {
+ for (int j=0; j<NUM_VEHICLE_SPARKS; j++) {
+ CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
+ }
+ }
+ }
}
#ifdef FIX_BUGS
pBullet->m_bInUse = false;
@@ -174,19 +197,28 @@ void CBulletInfo::Update(void)
#endif
vecNewPos = point.point;
#endif
- }
- else {
+ } else {
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
- if (pHitEntity->IsObject()) {
- CObject* pObject = (CObject*)pHitEntity;
- if (!pObject->bInfiniteMass) {
- if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
- pObject->bIsStatic = false;
- pObject->AddToMovingList();
+ CEntity *source = pBullet->m_pSource;
+ if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
+ if (pHitEntity->IsObject()) {
+ CObject *pHitObject = (CObject*)pHitEntity;
+ if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
+ bool notStatic = !pHitObject->IsStatic();
+ if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
+ pHitObject->bIsStatic = false;
+ pHitObject->AddToMovingList();
+ }
+
+ notStatic = !pHitObject->IsStatic();
+ if (!notStatic) {
+ CVector moveForce = point.normal * -BULLET_HIT_FORCE;
+ pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
+ }
+ } else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) {
+ pHitObject->ObjectDamage(50.f);
}
- if (!pObject->IsStatic())
- pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
}
}
#ifdef FIX_BUGS
@@ -200,35 +232,52 @@ void CBulletInfo::Update(void)
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
cAudioScriptObject* pAudio;
switch (pHitEntity->GetType()) {
- case ENTITY_TYPE_BUILDING:
- pAudio = new cAudioScriptObject();
- pAudio->Posn = pHitEntity->GetPosition();
- pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
- pAudio->AudioEntity = AEHANDLE_NONE;
- DMAudio.CreateOneShotScriptObject(pAudio);
- break;
- case ENTITY_TYPE_OBJECT:
- pAudio = new cAudioScriptObject();
- pAudio->Posn = pHitEntity->GetPosition();
- pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
- pAudio->AudioEntity = AEHANDLE_NONE;
- DMAudio.CreateOneShotScriptObject(pAudio);
- break;
- case ENTITY_TYPE_DUMMY:
- pAudio = new cAudioScriptObject();
- pAudio->Posn = pHitEntity->GetPosition();
- pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
- pAudio->AudioEntity = AEHANDLE_NONE;
- DMAudio.CreateOneShotScriptObject(pAudio);
- break;
- case ENTITY_TYPE_PED:
- DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
- ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
- break;
- case ENTITY_TYPE_VEHICLE:
- DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
- break;
- default: break;
+ case ENTITY_TYPE_BUILDING:
+ if (!DMAudio.IsAudioInitialised())
+ break;
+
+ pAudio = new cAudioScriptObject();
+ if (pAudio)
+ pAudio->Reset();
+ pAudio->Posn = pHitEntity->GetPosition();
+ pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
+ pAudio->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(pAudio);
+ break;
+ case ENTITY_TYPE_OBJECT:
+ if (!DMAudio.IsAudioInitialised())
+ break;
+
+ pAudio = new cAudioScriptObject();
+ if (pAudio)
+ pAudio->Reset();
+ pAudio->Posn = pHitEntity->GetPosition();
+ pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
+ pAudio->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(pAudio);
+ break;
+ case ENTITY_TYPE_DUMMY:
+ if (!DMAudio.IsAudioInitialised())
+ break;
+
+ pAudio = new cAudioScriptObject();
+ if (pAudio)
+ pAudio->Reset();
+ pAudio->Posn = pHitEntity->GetPosition();
+ pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
+ pAudio->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(pAudio);
+ break;
+ case ENTITY_TYPE_PED:
+ ++CStats::BulletsThatHit;
+ DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
+ ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ ++CStats::BulletsThatHit;
+ DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
+ break;
+ default: break;
}
}
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
@@ -237,19 +286,14 @@ void CBulletInfo::Update(void)
CWorld::pIgnoreEntity = nil;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
+ CWorld::bIncludeBikers = false;
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
bPlayerSniperBullet = true;
PlayerSniperBulletStart = pBullet->m_vecPosition;
PlayerSniperBulletEnd = vecNewPos;
}
pBullet->m_vecPosition = vecNewPos;
- if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
- pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
- pBullet->m_bInUse = false;
-#ifdef SQUEEZE_PERFORMANCE
- bulletInfoInUse--;
-#endif
- }
+ CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd);
}
}
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 4150852a..71cd9cfb 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -17,9 +17,16 @@
uint32 projectileInUse;
#endif
+// --MIAMI: file done except TODOs
+
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
+#define PROJECTILE_BOUNDARY_MIN_X -2390.0f
+#define PROJECTILE_BOUNDARY_MAX_X 1590.0f
+#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f
+#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f
+
void
CProjectileInfo::Initialise()
{
@@ -53,7 +60,6 @@ CProjectileInfo::GetProjectileInfo(int32 id)
return &gaProjectileInfo[id];
}
-// --MIAMI: Mostly done
bool
CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
{
@@ -67,70 +73,87 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
- case WEAPONTYPE_ROCKET:
- {
- float vy = 0.35f;
- time = CTimer::GetTimeInMilliseconds() + 2000;
- if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
- matrix = ped->GetMatrix();
- matrix.GetPosition() = pos;
- CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
- vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
- } else {
- if (ped->IsPlayer()) {
- matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
- matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
- matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
+ case WEAPONTYPE_ROCKET:
+ {
+ float vy = 0.35f;
+ time = CTimer::GetTimeInMilliseconds() + 2000;
+ if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
+ matrix = ped->GetMatrix();
matrix.GetPosition() = pos;
- } else if (ped->m_pSeekTarget != nil) {
- float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
- float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
- vy = 0.35f * speed + 0.15f;
- matrix.SetTranslate(0.0f, 1.0f, 1.0f);
- matrix.Rotate(0.0f, ry, rz);
- matrix.GetPosition() += pos;
+ CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
+ vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
} else {
- matrix = ped->GetMatrix();
+ if (ped->IsPlayer()) {
+ matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
+ matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
+ matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
+ matrix.GetPosition() = pos;
+ } else if (ped->m_pSeekTarget != nil) {
+ float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
+ float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
+ vy = 0.35f * speed + 0.15f;
+ matrix.SetTranslate(0.0f, 1.0f, 1.0f);
+ matrix.Rotate(0.0f, ry, rz);
+ matrix.GetPosition() += pos;
+ } else {
+ matrix = ped->GetMatrix();
+ }
}
+ velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
+ gravity = false;
+ break;
}
- velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
- gravity = false;
- break;
- }
- case WEAPONTYPE_MOLOTOV:
- {
- time = CTimer::GetTimeInMilliseconds() + 2000;
- float scale = 0.22f * speed + 0.15f;
- if (scale < 0.2f)
- scale = 0.2f;
- float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
- matrix.SetTranslate(0.0f, 0.0f, 0.0f);
- matrix.RotateZ(angle);
- matrix.GetPosition() += pos;
- velocity.x = -1.0f * scale * Sin(angle);
- velocity.y = scale * Cos(angle);
- velocity.z = (0.2f * speed + 0.4f) * scale;
- break;
- }
- case WEAPONTYPE_GRENADE:
- case WEAPONTYPE_DETONATOR_GRENADE:
- {
- time = CTimer::GetTimeInMilliseconds() + 2000;
- float scale = 0.0f;
- if (speed != 0.0f)
- scale = 0.22f * speed + 0.15f;
- float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
- matrix.SetTranslate(0.0f, 0.0f, 0.0f);
- matrix.RotateZ(angle);
- matrix.GetPosition() += pos;
- SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
- velocity.x = -1.0f * scale * Sin(angle);
- velocity.y = scale * Cos(angle);
- velocity.z = (0.4f * speed + 0.4f) * scale;
- elasticity = 0.5f;
- break;
- }
- default:
+ case WEAPONTYPE_MOLOTOV:
+ {
+ time = CTimer::GetTimeInMilliseconds() + 2000;
+ float scale = 0.22f * speed + 0.15f;
+ if (scale < 0.2f)
+ scale = 0.2f;
+ float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
+ matrix.SetTranslate(0.0f, 0.0f, 0.0f);
+ matrix.RotateZ(angle);
+ matrix.GetPosition() += pos;
+ velocity.x = -1.0f * scale * Sin(angle);
+ velocity.y = scale * Cos(angle);
+ velocity.z = (0.2f * speed + 0.4f) * scale;
+ break;
+ }
+ case WEAPONTYPE_TEARGAS:
+ {
+ time = CTimer::GetTimeInMilliseconds() + 20000;
+ float scale = 0.0f;
+ if (speed != 0.0f)
+ scale = 0.22f * speed + 0.15f;
+ float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
+ matrix.SetTranslate(0.0f, 0.0f, 0.0f);
+ matrix.RotateZ(angle);
+ matrix.GetPosition() += pos;
+ SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
+ velocity.x = -1.0f * scale * Sin(angle);
+ velocity.y = scale * Cos(angle);
+ velocity.z = (0.4f * speed + 0.4f) * scale;
+ elasticity = 0.5f;
+ break;
+ }
+ case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_DETONATOR_GRENADE:
+ {
+ time = CTimer::GetTimeInMilliseconds() + 2000;
+ float scale = 0.0f;
+ if (speed != 0.0f)
+ scale = 0.22f * speed + 0.15f;
+ float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
+ matrix.SetTranslate(0.0f, 0.0f, 0.0f);
+ matrix.RotateZ(angle);
+ matrix.GetPosition() += pos;
+ SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
+ velocity.x = -1.0f * scale * Sin(angle);
+ velocity.y = scale * Cos(angle);
+ velocity.z = (0.4f * speed + 0.4f) * scale;
+ elasticity = 0.5f;
+ break;
+ }
+ default:
Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
break;
}
@@ -143,19 +166,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
- case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_ROCKET:
ms_apProjectile[i] = new CProjectile(MI_MISSILE);
break;
- case WEAPONTYPE_FLAMETHROWER:
+ case WEAPONTYPE_TEARGAS:
+ ms_apProjectile[i] = new CProjectile(MI_TEARGAS);
break;
- case WEAPONTYPE_MOLOTOV:
+ case WEAPONTYPE_MOLOTOV:
ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
break;
- case WEAPONTYPE_GRENADE:
- case WEAPONTYPE_DETONATOR_GRENADE:
+ case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_DETONATOR_GRENADE:
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
break;
- default: break;
+ default: break;
}
if (ms_apProjectile[i] == nil)
@@ -189,7 +213,18 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
void
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
{
- RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
+ // TODO(Miami): New parameter: 1
+ switch (info->m_eWeaponType) {
+ case WEAPONTYPE_GRENADE:
+ CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0);
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0);
+ break;
+ case WEAPONTYPE_ROCKET:
+ CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0);
+ break;
+ }
#ifdef SQUEEZE_PERFORMANCE
projectileInUse--;
#endif
@@ -202,18 +237,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile
void
CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos)
{
- switch (weaponType)
- {
- case WEAPONTYPE_GRENADE:
- CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
- break;
- case WEAPONTYPE_MOLOTOV:
- CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
- break;
- case WEAPONTYPE_ROCKET:
- CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
- break;
- default: break;
+ // TODO(Miami): New parameter: 1
+ switch (weaponType) {
+ case WEAPONTYPE_GRENADE:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
+ break;
+ case WEAPONTYPE_ROCKET:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
+ break;
}
}
@@ -225,6 +259,8 @@ CProjectileInfo::Update()
return;
#endif
+ int tearGasOffset = -0.0f; // unused
+
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
if (!gaProjectileInfo[i].m_bInUse) continue;
@@ -240,21 +276,48 @@ CProjectileInfo::Update()
gaProjectileInfo[i].m_bInUse = false;
continue;
}
+ if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) {
+ if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) {
+ ms_apProjectile[i]->m_fElasticity = 0.03f;
+ }
+ }
+ const CVector &projectilePos = ms_apProjectile[i]->GetPosition();
+ CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos;
+
+ if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) {
+ // Not RemoveProjectile, because we don't want no explosion
+ gaProjectileInfo[i].m_bInUse = false;
+ CWorld::Remove(ms_apProjectile[i]);
+ delete ms_apProjectile[i];
+ continue;
+ }
+ if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) {
+ CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+
+ // TODO(Miami): SetPedsChoking
+ /*if ( CTimer::GetTimeInMilliseconds() & 0x200 )
+ CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource);
+ */
+ }
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
- CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
+ CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000);
}
- if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
+ if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
if (ms_apProjectile[i]->bHasCollided
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
- || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
+ || CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
CWorld::pIgnoreEntity = nil;
+ ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f;
+
} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
@@ -263,8 +326,7 @@ CProjectileInfo::Update()
|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
{
if (ms_apProjectile[i]->bHasCollided
- || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
- || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
+ || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
}
@@ -315,13 +377,12 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
return result;
}
-// --MIAMI: Done
void
CProjectileInfo::RemoveDetonatorProjectiles()
{
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) {
- CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1)
+ CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 6debf725..b911805d 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -249,28 +249,28 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
- ms_apWeaponInfos[weaponType].m_bUseGravity = flags;
- ms_apWeaponInfos[weaponType].m_bSlowsDown = flags >> 1;
- ms_apWeaponInfos[weaponType].m_bDissipates = flags >> 2;
- ms_apWeaponInfos[weaponType].m_bRandSpeed = flags >> 3;
- ms_apWeaponInfos[weaponType].m_bExpands = flags >> 4;
- ms_apWeaponInfos[weaponType].m_bExplodes = flags >> 5;
- ms_apWeaponInfos[weaponType].m_bCanAim = flags >> 6;
- ms_apWeaponInfos[weaponType].m_bCanAimWithArm = flags >> 7;
- ms_apWeaponInfos[weaponType].m_b1stPerson = flags >> 8;
- ms_apWeaponInfos[weaponType].m_bHeavy = flags >> 9;
- ms_apWeaponInfos[weaponType].m_bThrow = flags >> 10;
- ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = flags >> 11;
- ms_apWeaponInfos[weaponType].m_bUse2nd = flags >> 12;
- ms_apWeaponInfos[weaponType].m_bGround2nd = flags >> 13;
- ms_apWeaponInfos[weaponType].m_bFinish3rd = flags >> 14;
- ms_apWeaponInfos[weaponType].m_bReload = flags >> 15;
- ms_apWeaponInfos[weaponType].m_bFightMode = flags >> 16;
- ms_apWeaponInfos[weaponType].m_bCrouchFire = flags >> 17;
- ms_apWeaponInfos[weaponType].m_bCop3rd = flags >> 18;
- ms_apWeaponInfos[weaponType].m_bGround3rd = flags >> 19;
- ms_apWeaponInfos[weaponType].m_bPartialAttack = flags >> 20;
- ms_apWeaponInfos[weaponType].m_bAnimDetonate = flags >> 21;
+ ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
+ ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
+ ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
+ ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
+ ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
+ ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
+ ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
+ ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
+ ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
+ ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
+ ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
+ ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = (flags >> 11) & 1;
+ ms_apWeaponInfos[weaponType].m_bUse2nd = (flags >> 12) & 1;
+ ms_apWeaponInfos[weaponType].m_bGround2nd = (flags >> 13) & 1;
+ ms_apWeaponInfos[weaponType].m_bFinish3rd = (flags >> 14) & 1;
+ ms_apWeaponInfos[weaponType].m_bReload = (flags >> 15) & 1;
+ ms_apWeaponInfos[weaponType].m_bFightMode = (flags >> 16) & 1;
+ ms_apWeaponInfos[weaponType].m_bCrouchFire = (flags >> 17) & 1;
+ ms_apWeaponInfos[weaponType].m_bCop3rd = (flags >> 18) & 1;
+ ms_apWeaponInfos[weaponType].m_bGround3rd = (flags >> 19) & 1;
+ ms_apWeaponInfos[weaponType].m_bPartialAttack = (flags >> 20) & 1;
+ ms_apWeaponInfos[weaponType].m_bAnimDetonate = (flags >> 21) & 1;
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;